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998 lines
31 KiB
C++
998 lines
31 KiB
C++
/*
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* CHeroHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroHandler.h"
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#include "CGeneralTextHandler.h"
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#include "filesystem/Filesystem.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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#include "StringConstants.h"
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#include "battle/BattleHex.h"
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#include "CCreatureHandler.h"
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#include "CModHandler.h"
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#include "CTownHandler.h"
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#include "Terrain.h"
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#include "mapObjects/CObjectHandler.h" //for hero specialty
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#include "CSkillHandler.h"
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#include <math.h>
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#include "mapObjects/CObjectClassesHandler.h"
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#include "BattleFieldHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CHero::CHero() = default;
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CHero::~CHero() = default;
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int32_t CHero::getIndex() const
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{
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return ID.getNum();
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}
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int32_t CHero::getIconIndex() const
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{
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return imageIndex;
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}
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const std::string & CHero::getName() const
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{
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return name;
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}
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const std::string & CHero::getJsonKey() const
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{
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return identifier;
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}
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HeroTypeID CHero::getId() const
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{
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return ID;
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}
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void CHero::registerIcons(const IconRegistar & cb) const
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{
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cb(getIconIndex(), 0, "UN32", iconSpecSmall);
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cb(getIconIndex(), 0, "UN44", iconSpecLarge);
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cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
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cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
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}
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void CHero::updateFrom(const JsonNode & data)
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{
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//todo: CHero::updateFrom
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}
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void CHero::serializeJson(JsonSerializeFormat & handler)
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{
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}
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SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
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{
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int totalProb = 0;
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for(auto & possible : possibles)
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{
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totalProb += secSkillProbability[possible];
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}
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if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
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{
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auto ran = rand.nextInt(totalProb - 1);
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for(auto & possible : possibles)
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{
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ran -= secSkillProbability[possible];
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if(ran < 0)
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{
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return possible;
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}
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}
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}
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// FIXME: select randomly? How H3 handles such rare situation?
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return *possibles.begin();
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}
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bool CHeroClass::isMagicHero() const
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{
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return affinity == MAGIC;
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}
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EAlignment::EAlignment CHeroClass::getAlignment() const
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{
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return EAlignment::EAlignment((*VLC->townh)[faction]->alignment);
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}
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int32_t CHeroClass::getIndex() const
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{
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return id.getNum();
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}
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int32_t CHeroClass::getIconIndex() const
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{
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return getIndex();
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}
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const std::string & CHeroClass::getName() const
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{
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return name;
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}
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const std::string & CHeroClass::getJsonKey() const
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{
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return identifier;
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}
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HeroClassID CHeroClass::getId() const
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{
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return id;
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}
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void CHeroClass::registerIcons(const IconRegistar & cb) const
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{
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}
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void CHeroClass::updateFrom(const JsonNode & data)
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{
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//TODO: CHeroClass::updateFrom
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}
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void CHeroClass::serializeJson(JsonSerializeFormat & handler)
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{
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}
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CHeroClass::CHeroClass()
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: faction(0), id(), affinity(0), defaultTavernChance(0), commander(nullptr)
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{
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}
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void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
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{
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const auto & skillName = PrimarySkill::names[pSkill];
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auto currentPrimarySkillValue = (int)node["primarySkills"][skillName].Integer();
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//minimal value is 0 for attack and defense and 1 for spell power and knowledge
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auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
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if(currentPrimarySkillValue < primarySkillLegalMinimum)
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{
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logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
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heroClass->identifier, currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
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currentPrimarySkillValue = primarySkillLegalMinimum;
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}
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heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
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heroClass->primarySkillLowLevel.push_back((int)node["lowLevelChance"][skillName].Float());
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heroClass->primarySkillHighLevel.push_back((int)node["highLevelChance"][skillName].Float());
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}
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const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "heroClass" };
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return typeNames;
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}
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CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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std::string affinityStr[2] = { "might", "magic" };
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auto heroClass = new CHeroClass();
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heroClass->id = HeroClassID(index);
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heroClass->identifier = identifier;
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heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
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heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
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//MODS COMPATIBILITY FOR 0.96
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heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
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heroClass->imageMapMale = node["animation"]["map"]["male"].String();
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heroClass->name = node["name"].String();
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heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
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fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
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fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
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fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
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fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
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auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
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if(percentSumm != 100)
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logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
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percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
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if(percentSumm != 100)
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logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
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for(auto skillPair : node["secondarySkills"].Struct())
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{
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int probability = static_cast<int>(skillPair.second.Integer());
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VLC->modh->identifiers.requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
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{
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if(heroClass->secSkillProbability.size() <= skillID)
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heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
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heroClass->secSkillProbability[skillID] = probability;
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});
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}
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VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
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[=](si32 commanderID)
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{
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heroClass->commander = VLC->creh->objects[commanderID];
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});
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heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
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for(auto & tavern : node["tavern"].Struct())
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{
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int value = static_cast<int>(tavern.second.Float());
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VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
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[=](si32 factionID)
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{
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heroClass->selectionProbability[factionID] = value;
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});
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}
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VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
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[=](si32 factionID)
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{
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heroClass->faction = factionID;
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});
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = node["mapObject"];
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classConf["heroClass"].String() = identifier;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
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});
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return heroClass;
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}
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std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
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{
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
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parser.endLine(); // header
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parser.endLine();
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for (size_t i=0; i<dataSize; i++)
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{
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JsonNode entry;
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entry["name"].String() = parser.readString();
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parser.readNumber(); // unused aggression
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for (auto & name : PrimarySkill::names)
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entry["primarySkills"][name].Float() = parser.readNumber();
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for (auto & name : PrimarySkill::names)
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entry["lowLevelChance"][name].Float() = parser.readNumber();
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for (auto & name : PrimarySkill::names)
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entry["highLevelChance"][name].Float() = parser.readNumber();
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for (auto & name : NSecondarySkill::names)
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entry["secondarySkills"][name].Float() = parser.readNumber();
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for(auto & name : ETownType::names)
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entry["tavern"][name].Float() = parser.readNumber();
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parser.endLine();
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h3Data.push_back(entry);
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}
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return h3Data;
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}
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void CHeroClassHandler::afterLoadFinalization()
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{
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// for each pair <class, town> set selection probability if it was not set before in tavern entries
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for(CHeroClass * heroClass : objects)
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{
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for(CFaction * faction : VLC->townh->objects)
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{
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if (!faction->town)
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continue;
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if (heroClass->selectionProbability.count(faction->index))
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continue;
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float chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
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heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
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}
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// set default probabilities for gaining secondary skills where not loaded previously
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heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
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for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
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{
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if(heroClass->secSkillProbability[skillID] < 0)
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{
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const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
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logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->identifier);
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heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
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}
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}
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}
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for(CHeroClass * hc : objects)
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{
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
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}
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}
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}
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std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(size(), true);
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}
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CHeroClassHandler::~CHeroClassHandler() = default;
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CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadTerrains();
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for(const auto & terrain : VLC->terrainTypeHandler->terrains())
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{
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VLC->modh->identifiers.registerObject("core", "terrain", terrain.name, terrain.id);
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}
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loadBallistics();
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loadExperience();
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}
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const std::vector<std::string> & CHeroHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "hero" };
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return typeNames;
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}
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CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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auto hero = new CHero();
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hero->ID = HeroTypeID(index);
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hero->identifier = identifier;
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hero->sex = node["female"].Bool();
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hero->special = node["special"].Bool();
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hero->name = node["texts"]["name"].String();
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hero->biography = node["texts"]["biography"].String();
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hero->specName = node["texts"]["specialty"]["name"].String();
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hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
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hero->specDescr = node["texts"]["specialty"]["description"].String();
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hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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hero->portraitSmall = node["images"]["small"].String();
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hero->portraitLarge = node["images"]["large"].String();
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hero->battleImage = node["battleImage"].String();
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loadHeroArmy(hero, node);
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loadHeroSkills(hero, node);
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loadHeroSpecialty(hero, node);
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VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
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[=](si32 classID)
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{
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hero->heroClass = classes[HeroClassID(classID)];
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});
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return hero;
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}
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void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
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{
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assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
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hero->initialArmy.resize(node["army"].Vector().size());
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for (size_t i=0; i< hero->initialArmy.size(); i++)
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{
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const JsonNode & source = node["army"].Vector()[i];
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hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
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hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
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assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
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VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
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{
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hero->initialArmy[i].creature = CreatureID(creature);
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});
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}
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}
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void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
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{
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for(const JsonNode &set : node["skills"].Vector())
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{
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int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
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if (skillLevel < SecSkillLevel::LEVELS_SIZE)
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{
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size_t currentIndex = hero->secSkillsInit.size();
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hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
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VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
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{
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hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
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});
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}
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else
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{
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logMod->error("Unknown skill level: %s", set["level"].String());
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}
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}
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// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
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hero->haveSpellBook = !node["spellbook"].isNull();
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for(const JsonNode & spell : node["spellbook"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("spell", spell,
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[=](si32 spellID)
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{
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hero->spells.insert(SpellID(spellID));
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});
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}
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}
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// add standard creature specialty to result
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void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::vector<std::shared_ptr<Bonus>> &result)
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{
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const CCreature &specBaseCreature = *VLC->creh->objects[creatureID]; //base creature in which we have specialty
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bonus->limiter.reset(new CCreatureTypeLimiter(specBaseCreature, true));
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bonus->type = Bonus::STACKS_SPEED;
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bonus->valType = Bonus::ADDITIVE_VALUE;
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bonus->val = 1;
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result.push_back(bonus);
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// attack and defense may differ for upgraded creatures => separate bonuses
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std::vector<int> specTargets;
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specTargets.push_back(creatureID);
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specTargets.insert(specTargets.end(), specBaseCreature.upgrades.begin(), specBaseCreature.upgrades.end());
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for(int cid : specTargets)
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{
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const CCreature &specCreature = *VLC->creh->objects[cid];
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
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bonus->type = Bonus::PRIMARY_SKILL;
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bonus->val = 0;
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int stepSize = specCreature.level ? specCreature.level : 5;
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bonus->subtype = PrimarySkill::ATTACK;
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
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result.push_back(bonus);
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->subtype = PrimarySkill::DEFENSE;
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
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result.push_back(bonus);
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}
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}
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// convert deprecated format
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std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
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{
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std::vector<std::shared_ptr<Bonus>> result;
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std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
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bonus->duration = Bonus::PERMANENT;
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bonus->source = Bonus::HERO_SPECIAL;
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bonus->sid = sid;
|
|
bonus->val = spec.val;
|
|
|
|
switch (spec.type)
|
|
{
|
|
case 1: //creature specialty
|
|
AddSpecialtyForCreature(spec.additionalinfo, bonus, result);
|
|
break;
|
|
case 2: //secondary skill
|
|
bonus->type = Bonus::SECONDARY_SKILL_PREMY;
|
|
bonus->valType = Bonus::PERCENT_TO_BASE;
|
|
bonus->subtype = spec.subtype;
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 3: //spell damage bonus, level dependent but calculated elsewhere
|
|
bonus->type = Bonus::SPECIAL_SPELL_LEV;
|
|
bonus->subtype = spec.subtype;
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 4: //creature stat boost
|
|
switch (spec.subtype)
|
|
{
|
|
case 1:
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 2:
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
case 3:
|
|
bonus->type = Bonus::CREATURE_DAMAGE;
|
|
bonus->subtype = 0; //both min and max
|
|
break;
|
|
case 4:
|
|
bonus->type = Bonus::STACK_HEALTH;
|
|
break;
|
|
case 5:
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
break;
|
|
default:
|
|
logMod->warn("Unknown subtype for specialty 4");
|
|
return result;
|
|
}
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->objects[spec.additionalinfo], true));
|
|
result.push_back(bonus);
|
|
break;
|
|
case 5: //spell damage bonus in percent
|
|
bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
|
|
bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
|
|
bonus->subtype = spec.subtype; //spell id
|
|
result.push_back(bonus);
|
|
break;
|
|
case 6: //damage bonus for bless (Adela)
|
|
bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
|
|
bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
|
|
bonus->additionalInfo = spec.additionalinfo; //damage factor
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 7: //maxed mastery for spell
|
|
bonus->type = Bonus::MAXED_SPELL;
|
|
bonus->subtype = spec.subtype; //spell id
|
|
result.push_back(bonus);
|
|
break;
|
|
case 8: //peculiar spells - enchantments
|
|
bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
|
|
bonus->subtype = spec.subtype; //spell id
|
|
bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
|
|
result.push_back(bonus);
|
|
break;
|
|
case 9: //upgrade creatures
|
|
{
|
|
const auto &creatures = VLC->creh->objects;
|
|
bonus->type = Bonus::SPECIAL_UPGRADE;
|
|
bonus->subtype = spec.subtype; //base id
|
|
bonus->additionalInfo = spec.additionalinfo; //target id
|
|
result.push_back(bonus);
|
|
//propagate for regular upgrades of base creature
|
|
for(auto cre_id : creatures[spec.subtype]->upgrades)
|
|
{
|
|
std::shared_ptr<Bonus> upgradeUpgradedVersion = std::make_shared<Bonus>(*bonus);
|
|
upgradeUpgradedVersion->subtype = cre_id;
|
|
result.push_back(upgradeUpgradedVersion);
|
|
}
|
|
}
|
|
break;
|
|
case 10: //resource generation
|
|
bonus->type = Bonus::GENERATE_RESOURCE;
|
|
bonus->subtype = spec.subtype;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 11: //starting skill with mastery (Adrienne)
|
|
logMod->warn("Secondary skill mastery is no longer supported as specialty.");
|
|
break;
|
|
case 12: //army speed
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 13: //Dragon bonuses (Mutare)
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
switch(spec.subtype)
|
|
{
|
|
case 1:
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 2:
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
}
|
|
bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
result.push_back(bonus);
|
|
break;
|
|
default:
|
|
logMod->warn("Unknown hero specialty %d", spec.type);
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// convert deprecated format
|
|
std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonus & spec, int sid)
|
|
{
|
|
std::vector<std::shared_ptr<Bonus>> result;
|
|
for(std::shared_ptr<Bonus> oldBonus : spec.bonuses)
|
|
{
|
|
oldBonus->sid = sid;
|
|
if(oldBonus->type == Bonus::SPECIAL_SPELL_LEV || oldBonus->type == Bonus::SPECIAL_BLESS_DAMAGE)
|
|
{
|
|
// these bonuses used to auto-scale with hero level
|
|
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
|
|
newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
|
|
result.push_back(newBonus);
|
|
}
|
|
else if(spec.growsWithLevel)
|
|
{
|
|
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
|
|
switch(newBonus->type)
|
|
{
|
|
case Bonus::SECONDARY_SKILL_PREMY:
|
|
break; // ignore - used to be overwritten based on SPECIAL_SECONDARY_SKILL
|
|
case Bonus::SPECIAL_SECONDARY_SKILL:
|
|
newBonus->type = Bonus::SECONDARY_SKILL_PREMY;
|
|
newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
|
|
result.push_back(newBonus);
|
|
break;
|
|
case Bonus::PRIMARY_SKILL:
|
|
if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
|
|
{
|
|
std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
|
|
if(creatureLimiter)
|
|
{
|
|
const CCreature * cre = creatureLimiter->creature;
|
|
int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefense(false);
|
|
int creLevel = cre->level ? cre->level : 5;
|
|
newBonus->updater = std::make_shared<GrowsWithLevelUpdater>(creStat, creLevel);
|
|
}
|
|
result.push_back(newBonus);
|
|
}
|
|
break;
|
|
default:
|
|
result.push_back(newBonus);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result.push_back(oldBonus);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CHeroHandler::beforeValidate(JsonNode & object)
|
|
{
|
|
//handle "base" specialty info
|
|
JsonNode & specialtyNode = object["specialty"];
|
|
if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
const JsonNode & base = specialtyNode["base"];
|
|
if(!base.isNull())
|
|
{
|
|
if(specialtyNode["bonuses"].isNull())
|
|
{
|
|
logMod->warn("specialty has base without bonuses");
|
|
}
|
|
else
|
|
{
|
|
JsonMap & bonuses = specialtyNode["bonuses"].Struct();
|
|
for(std::pair<std::string, JsonNode> keyValue : bonuses)
|
|
JsonUtils::inherit(bonuses[keyValue.first], base);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
|
|
{
|
|
int sid = hero->ID.getNum();
|
|
auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
|
|
{
|
|
bonus->duration = Bonus::PERMANENT;
|
|
bonus->source = Bonus::HERO_SPECIAL;
|
|
bonus->sid = sid;
|
|
return bonus;
|
|
};
|
|
|
|
//deprecated, used only for original specialties
|
|
const JsonNode & specialtiesNode = node["specialties"];
|
|
if (!specialtiesNode.isNull())
|
|
{
|
|
logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
|
|
for(const JsonNode &specialty : specialtiesNode.Vector())
|
|
{
|
|
SSpecialtyInfo spec;
|
|
spec.type = static_cast<si32>(specialty["type"].Integer());
|
|
spec.val = static_cast<si32>(specialty["val"].Integer());
|
|
spec.subtype = static_cast<si32>(specialty["subtype"].Integer());
|
|
spec.additionalinfo = static_cast<si32>(specialty["info"].Integer());
|
|
//we convert after loading completes, to have all identifiers for json logging
|
|
hero->specDeprecated.push_back(spec);
|
|
}
|
|
}
|
|
//new(er) format, using bonus system
|
|
const JsonNode & specialtyNode = node["specialty"];
|
|
if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
|
|
{
|
|
//deprecated middle-aged format
|
|
for(const JsonNode & specialty : node["specialty"].Vector())
|
|
{
|
|
SSpecialtyBonus hs;
|
|
hs.growsWithLevel = specialty["growsWithLevel"].Bool();
|
|
for (const JsonNode & bonus : specialty["bonuses"].Vector())
|
|
hs.bonuses.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
|
|
hero->specialtyDeprecated.push_back(hs);
|
|
}
|
|
}
|
|
else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
//creature specialty - alias for simplicity
|
|
if(!specialtyNode["creature"].isNull())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("creature", specialtyNode["creature"], [hero](si32 creature) {
|
|
// use legacy format for delayed conversion (must have all creature data loaded, also for upgrades)
|
|
SSpecialtyInfo spec;
|
|
spec.type = 1;
|
|
spec.additionalinfo = creature;
|
|
hero->specDeprecated.push_back(spec);
|
|
});
|
|
}
|
|
if(!specialtyNode["bonuses"].isNull())
|
|
{
|
|
//proper new format
|
|
for(auto keyValue : specialtyNode["bonuses"].Struct())
|
|
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadExperience()
|
|
{
|
|
expPerLevel.push_back(0);
|
|
expPerLevel.push_back(1000);
|
|
expPerLevel.push_back(2000);
|
|
expPerLevel.push_back(3200);
|
|
expPerLevel.push_back(4600);
|
|
expPerLevel.push_back(6200);
|
|
expPerLevel.push_back(8000);
|
|
expPerLevel.push_back(10000);
|
|
expPerLevel.push_back(12200);
|
|
expPerLevel.push_back(14700);
|
|
expPerLevel.push_back(17500);
|
|
expPerLevel.push_back(20600);
|
|
expPerLevel.push_back(24320);
|
|
expPerLevel.push_back(28784);
|
|
expPerLevel.push_back(34140);
|
|
while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
|
|
{
|
|
auto i = expPerLevel.size() - 1;
|
|
auto diff = expPerLevel[i] - expPerLevel[i-1];
|
|
diff += diff / 5;
|
|
expPerLevel.push_back (expPerLevel[i] + diff);
|
|
}
|
|
expPerLevel.pop_back();//last value is broken
|
|
}
|
|
|
|
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
|
|
static std::string genRefName(std::string input)
|
|
{
|
|
boost::algorithm::replace_all(input, " ", ""); //remove spaces
|
|
input[0] = std::tolower(input[0]); // to camelCase
|
|
return input;
|
|
}
|
|
|
|
void CHeroHandler::loadBallistics()
|
|
{
|
|
CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
|
|
|
|
ballParser.endLine(); //header
|
|
ballParser.endLine();
|
|
|
|
do
|
|
{
|
|
ballParser.readString();
|
|
ballParser.readString();
|
|
|
|
CHeroHandler::SBallisticsLevelInfo bli;
|
|
bli.keep = static_cast<ui8>(ballParser.readNumber());
|
|
bli.tower = static_cast<ui8>(ballParser.readNumber());
|
|
bli.gate = static_cast<ui8>(ballParser.readNumber());
|
|
bli.wall = static_cast<ui8>(ballParser.readNumber());
|
|
bli.shots = static_cast<ui8>(ballParser.readNumber());
|
|
bli.noDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.oneDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.twoDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.sum = static_cast<ui8>(ballParser.readNumber());
|
|
ballistics.push_back(bli);
|
|
|
|
assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
|
|
}
|
|
while (ballParser.endLine());
|
|
}
|
|
|
|
std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
objects.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
|
|
CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
|
|
CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
|
|
|
|
parser.endLine(); //ignore header
|
|
parser.endLine();
|
|
|
|
specParser.endLine(); //ignore header
|
|
specParser.endLine();
|
|
|
|
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
|
|
{
|
|
JsonNode heroData;
|
|
|
|
heroData["texts"]["name"].String() = parser.readString();
|
|
heroData["texts"]["biography"].String() = bioParser.readString();
|
|
heroData["texts"]["specialty"]["name"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["description"].String() = specParser.readString();
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
JsonNode armySlot;
|
|
armySlot["min"].Float() = parser.readNumber();
|
|
armySlot["max"].Float() = parser.readNumber();
|
|
armySlot["creature"].String() = genRefName(parser.readString());
|
|
|
|
heroData["army"].Vector().push_back(armySlot);
|
|
}
|
|
parser.endLine();
|
|
specParser.endLine();
|
|
bioParser.endLine();
|
|
|
|
h3Data.push_back(heroData);
|
|
}
|
|
return h3Data;
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
size_t index = objects.size();
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
|
|
object->imageIndex = (si32)index + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
|
|
|
|
objects.push_back(object);
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
|
|
object->imageIndex = static_cast<si32>(index);
|
|
|
|
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
|
objects[index] = object;
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
void CHeroHandler::afterLoadFinalization()
|
|
{
|
|
for(auto & hero : objects)
|
|
{
|
|
for(auto bonus : hero->specialty)
|
|
{
|
|
bonus->sid = hero->getIndex();
|
|
}
|
|
|
|
if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
|
|
{
|
|
logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, FactionID::encode(hero->heroClass->faction));
|
|
std::vector<std::shared_ptr<Bonus>> convertedBonuses;
|
|
for(const SSpecialtyInfo & spec : hero->specDeprecated)
|
|
{
|
|
for(std::shared_ptr<Bonus> b : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
|
|
convertedBonuses.push_back(b);
|
|
}
|
|
for(const SSpecialtyBonus & spec : hero->specialtyDeprecated)
|
|
{
|
|
for(std::shared_ptr<Bonus> b : SpecialtyBonusToBonuses(spec, hero->ID.getNum()))
|
|
convertedBonuses.push_back(b);
|
|
}
|
|
hero->specDeprecated.clear();
|
|
hero->specialtyDeprecated.clear();
|
|
// store and create json for logging
|
|
std::vector<JsonNode> specVec;
|
|
std::vector<std::string> specNames;
|
|
for(std::shared_ptr<Bonus> bonus : convertedBonuses)
|
|
{
|
|
hero->specialty.push_back(bonus);
|
|
specVec.push_back(bonus->toJsonNode());
|
|
// find fitting & unique bonus name
|
|
std::string bonusName = bonus->nameForBonus();
|
|
if(vstd::contains(specNames, bonusName))
|
|
{
|
|
int suffix = 2;
|
|
while(vstd::contains(specNames, bonusName + std::to_string(suffix)))
|
|
suffix++;
|
|
bonusName += std::to_string(suffix);
|
|
}
|
|
specNames.push_back(bonusName);
|
|
}
|
|
// log new format for easy copy-and-paste
|
|
JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
|
|
if(specVec.size() > 1)
|
|
{
|
|
JsonNode base = JsonUtils::intersect(specVec);
|
|
if(base.containsBaseData())
|
|
{
|
|
specNode["base"] = base;
|
|
for(JsonNode & node : specVec)
|
|
node = JsonUtils::difference(node, base);
|
|
}
|
|
}
|
|
// add json for bonuses
|
|
specNode["bonuses"].Struct();
|
|
for(int i = 0; i < specVec.size(); i++)
|
|
specNode["bonuses"][specNames[i]] = specVec[i];
|
|
logMod->trace("\"specialty\" : %s", specNode.toJson(true));
|
|
}
|
|
}
|
|
}
|
|
|
|
ui32 CHeroHandler::level (ui64 experience) const
|
|
{
|
|
return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
|
|
}
|
|
|
|
ui64 CHeroHandler::reqExp (ui32 level) const
|
|
{
|
|
if(!level)
|
|
return 0;
|
|
|
|
if (level <= expPerLevel.size())
|
|
{
|
|
return expPerLevel[level-1];
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("A hero has reached unsupported amount of experience");
|
|
return expPerLevel[expPerLevel.size()-1];
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadTerrains()
|
|
{
|
|
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
|
{
|
|
terrCosts[terrain.id] = terrain.moveCost;
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CHeroHandler::getDefaultAllowed() const
|
|
{
|
|
// Look Data/HOTRAITS.txt for reference
|
|
std::vector<bool> allowedHeroes;
|
|
allowedHeroes.reserve(size());
|
|
|
|
for(const CHero * hero : objects)
|
|
{
|
|
allowedHeroes.push_back(!hero->special);
|
|
}
|
|
|
|
return allowedHeroes;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|