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vcmi/test/testdata/erm/testy.verm
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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ZVSE
!?FU1;
!!VRv2778:Sx16%2;
!!IF&x16>3:M^Hello world number %X16! (1)^;
!!if&x16<=3:;
!!if&v2778=0:;
!!IF:M^Hello world number %X16! (2)^;
!!el:;
!!IF:M^Hello world number %X16! (3)^;
!!en:;
!!en:;
!?FU42;
!!VRv2777:S4;
!!DO1/0/5/1&v2777<>1:P;
!!VRz10:S^Composed hello ^;
!!IF:M^%Z10%%world%%, v2777=%V2777, v2778=%V2778!^;
!?PI;
!!FU42:P;