mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
c83404a375
* pregmae wont crash if user gives wrong resolution number * fixed 1024x600 screen resolution * selection dialog (eg. for treasure chests) can be closed with enter key * orientation of hero can't be change if movement points are exhausted * numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison) * campfire, borderguard, bordergate, questguard will be accessible from the top * spells not known by hero can't be casted * restored checking mana points before casting spell
100 lines
4.8 KiB
Plaintext
100 lines
4.8 KiB
Plaintext
//DO NOT EDIT!!!
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//DO NOT READ!
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clientSettings
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{
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port=3030;
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resolution=800x600; // format: WxH
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bpp=24; // bpp!=24 => problems
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fullscreen=0; //0 - windowed mode, 1 - fullscreen
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server=127.0.0.1; //use 127.0.0.1 for localhost
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localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
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defaultAI=GeniusAI.dll;
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}
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GUISettings
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{
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800x600 //settings for 800x600 resolution
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{
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AdventureMap
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{
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AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
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InfoBox: x=605 y=389;
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gem0: x=6 y=508 graphic=agemLL.def;
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gem1: x=556 y=508 graphic=agemLR.def;
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gem2: x=6 y=6 graphic=agemUL.def;
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gem3: x=556 y=6 graphic=agemUR.def;
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background=ADVMAP.bmp;
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HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
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TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
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Minimap: width=144 height=144 x=630 y=26;
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Statusbar: x=7 y=556 graphic=ADROLLVR.bmp;
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ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85;
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ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1;
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ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
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ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1;
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ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1;
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ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1;
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ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1;
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ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1;
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ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1;
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ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1;
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ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1;
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};
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}
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1024x600 //setting specific for this resolution
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{
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AdventureMap
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{
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AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
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InfoBox: x=829 y=389;
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gem0: x=6 y=508 graphic=agemLL.def;
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gem1: x=780 y=508 graphic=agemLR.def;
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gem2: x=6 y=6 graphic=agemUL.def;
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gem3: x=780 y=6 graphic=agemUR.def;
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background=ADVMAP3.pcx;
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HeroList: size=5 x=832 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
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TownList: size=5 x=970 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
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Minimap: width=144 height=144 x=854 y=26;
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Statusbar: x=8 y=556 graphic=ADROLLVR2.pcx;
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ResDataBar: x=0 y=575 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
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ButtonKingdomOv: x=902 y=196 graphic=IAM002.DEF playerColoured=1;
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ButtonUnderground: x=934 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
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ButtonQuestLog: x=902 y=228 graphic=IAM004.DEF playerColoured=1;
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ButtonSleepWake: x=934 y=228 graphic=IAM005.DEF playerColoured=1;
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ButtonMoveHero: x=902 y=260 graphic=IAM006.DEF playerColoured=1;
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ButtonSpellbook: x=934 y=260 graphic=IAM007.DEF playerColoured=1;
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ButtonAdvOptions: x=902 y=292 graphic=IAM008.DEF playerColoured=1;
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ButtonSysOptions: x=934 y=292 graphic=IAM009.DEF playerColoured=1;
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ButtonNextHero: x=902 y=324 graphic=IAM000.DEF playerColoured=1;
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ButtonEndTurn: x=902 y=356 graphic=IAM001.DEF playerColoured=1;
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};
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}
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1024x768 //setting specific for this resolution
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{
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AdventureMap
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{
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AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20 smoothMove=1;
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InfoBox: x=829 y=557;
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gem0: x=6 y=676 graphic=agemLL.def;
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gem1: x=780 y=676 graphic=agemLR.def;
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gem2: x=6 y=6 graphic=agemUL.def;
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gem3: x=780 y=6 graphic=agemUR.def;
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background=ADVMAP2.pcx;
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HeroList: size=10 x=832 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
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TownList: size=10 x=970 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
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Minimap: width=144 height=144 x=854 y=26;
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Statusbar: x=8 y=723 graphic=ADROLLVR2.pcx;
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ResDataBar: x=0 y=743 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
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ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1;
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ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
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ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1;
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ButtonSleepWake: x=903 y=294 graphic=IAM005L.DEF playerColoured=1;
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ButtonMoveHero: x=903 y=327 graphic=IAM006L.DEF playerColoured=1;
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ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1;
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ButtonAdvOptions: x=903 y=393 graphic=IAM008L.DEF playerColoured=1;
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ButtonSysOptions: x=903 y=426 graphic=IAM009L.DEF playerColoured=1;
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ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1;
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ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1;
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};
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}
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} |