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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/battle
2023-10-08 21:19:04 +02:00
..
BattleActionsController.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
BattleActionsController.h Remove now unused enum 2023-08-27 20:18:19 +02:00
BattleAnimationClasses.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleAnimationClasses.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleEffectsController.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
BattleFieldController.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
BattleFieldController.h Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
BattleInterface.cpp Removed remaining references to 'pim' name 2023-09-27 18:50:01 +03:00
BattleInterface.h Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
BattleInterfaceClasses.cpp new approach 2023-10-08 21:19:04 +02:00
BattleInterfaceClasses.h new approach 2023-10-08 21:19:04 +02:00
BattleObstacleController.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleObstacleController.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BattleProjectileController.cpp Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
BattleProjectileController.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
BattleSiegeController.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleSiegeController.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BattleStacksController.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleStacksController.h Code cleanup 2023-08-21 17:55:49 +03:00
BattleWindow.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleWindow.h Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
CreatureAnimation.cpp Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
CreatureAnimation.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00