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https://github.com/vcmi/vcmi.git
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55756dbc43
Empty treasure bank does not ask for enter anymore
408 lines
9.9 KiB
C++
408 lines
9.9 KiB
C++
/*
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* CBank.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBank.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../GameSettings.h"
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#include "../CPlayerState.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../networkPacks/Component.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../MetaString.h"
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#include "../IGameCallback.h"
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#include "../gameState/CGameState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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CBank::CBank(IGameCallback *cb)
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: CArmedInstance(cb)
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{}
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//must be instantiated in .cpp file for access to complete types of all member fields
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CBank::~CBank() = default;
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void CBank::initObj(CRandomGenerator & rand)
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{
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daycounter = 0;
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resetDuration = 0;
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getObjectHandler()->configureObject(this, rand);
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}
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bool CBank::isCoastVisitable() const
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{
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return coastVisitable;
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}
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std::string CBank::getHoverText(PlayerColor player) const
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{
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if (!wasVisited(player))
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return getObjectName();
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return getObjectName() + "\n" + visitedTxt(bankConfig == nullptr);
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}
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std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
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{
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if (!wasVisited(player))
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return {};
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if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
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return {};
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if (bankConfig == nullptr)
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return {};
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std::map<CreatureID, int> guardsAmounts;
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std::vector<Component> result;
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for (auto const & slot : Slots())
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if (slot.second)
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guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
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for (auto const & guard : guardsAmounts)
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{
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Component comp(ComponentType::CREATURE, guard.first, guard.second);
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result.push_back(comp);
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}
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return result;
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}
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void CBank::setConfig(const BankConfig & config)
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{
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bankConfig = std::make_unique<BankConfig>(config);
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clearSlots(); // remove all stacks, if any
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for(const auto & stack : config.guards)
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setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
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}
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void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
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{
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switch (what)
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{
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case ObjProperty::BANK_DAYCOUNTER: //daycounter
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daycounter+= identifier.getNum();
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break;
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case ObjProperty::BANK_RESET:
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// FIXME: Object reset must be done by separate netpack from server
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initObj(cb->gameState()->getRandomGenerator());
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daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
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break;
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case ObjProperty::BANK_CLEAR:
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bankConfig.reset();
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break;
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}
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}
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void CBank::newTurn(CRandomGenerator & rand) const
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{
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if (bankConfig == nullptr)
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{
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if (resetDuration != 0)
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{
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if (daycounter >= resetDuration)
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cb->setObjPropertyValue(id, ObjProperty::BANK_RESET); //daycounter 0
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else
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cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
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}
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}
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}
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bool CBank::wasVisited (PlayerColor player) const
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{
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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}
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void CBank::onHeroVisit(const CGHeroInstance * h) const
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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if(!bankConfig && (ID.toEnum() == Obj::CREATURE_BANK || ID.toEnum() == Obj::DRAGON_UTOPIA))
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{
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blockingDialogAnswered(h, 1);
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return;
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}
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int banktext = 0;
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switch (ID.toEnum())
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{
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case Obj::DERELICT_SHIP:
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banktext = 41;
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break;
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case Obj::DRAGON_UTOPIA:
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banktext = 47;
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break;
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case Obj::CRYPT:
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banktext = 119;
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break;
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case Obj::SHIPWRECK:
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banktext = 122;
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break;
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case Obj::PYRAMID:
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banktext = 105;
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break;
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case Obj::CREATURE_BANK:
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default:
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banktext = 32;
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break;
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}
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BlockingDialog bd(true, false);
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bd.player = h->getOwner();
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bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
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bd.components = getPopupComponents(h->getOwner());
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if (banktext == 32)
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bd.text.replaceRawString(getObjectName());
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cb->showBlockingDialog(&bd);
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}
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void CBank::doVisit(const CGHeroInstance * hero) const
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{
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int textID = -1;
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.player = hero->getOwner();
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MetaString loot;
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if (bankConfig)
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{
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switch (ID.toEnum())
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{
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case Obj::DERELICT_SHIP:
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textID = 43;
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break;
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case Obj::CRYPT:
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textID = 121;
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break;
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case Obj::SHIPWRECK:
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textID = 124;
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break;
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case Obj::PYRAMID:
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textID = 106;
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break;
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case Obj::CREATURE_BANK:
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case Obj::DRAGON_UTOPIA:
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default:
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textID = 34;
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break;
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}
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}
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else
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{
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switch (ID.toEnum())
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{
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case Obj::SHIPWRECK:
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case Obj::DERELICT_SHIP:
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case Obj::CRYPT:
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{
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GiveBonus gbonus;
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gbonus.id = hero->id;
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gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
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gbonus.bonus.source = BonusSource::OBJECT_TYPE;
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gbonus.bonus.sid = BonusSourceID(ID);
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gbonus.bonus.type = BonusType::MORALE;
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gbonus.bonus.val = -1;
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switch (ID.toEnum())
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{
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case Obj::SHIPWRECK:
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textID = 123;
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gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.99");
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break;
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case Obj::DERELICT_SHIP:
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textID = 42;
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gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.101");
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break;
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case Obj::CRYPT:
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textID = 120;
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gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.98");
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break;
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}
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cb->giveHeroBonus(&gbonus);
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iw.components.emplace_back(ComponentType::MORALE, -1);
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iw.soundID = soundBase::invalid;
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break;
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}
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case Obj::PYRAMID:
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{
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id));
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gb.bonus.description = MetaString::createFromTextID("core.arraytxt.70");
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gb.id = hero->id;
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cb->giveHeroBonus(&gb);
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textID = 107;
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iw.components.emplace_back(ComponentType::LUCK, -2);
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break;
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}
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case Obj::CREATURE_BANK:
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case Obj::DRAGON_UTOPIA:
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default:
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iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
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iw.text.replaceRawString(getObjectName());
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}
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if(textID != -1)
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{
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
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}
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cb->showInfoDialog(&iw);
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}
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//grant resources
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if (bankConfig)
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{
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for (GameResID it : GameResID::ALL_RESOURCES())
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{
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if (bankConfig->resources[it] != 0)
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{
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iw.components.emplace_back(ComponentType::RESOURCE, it, bankConfig->resources[it]);
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loot.appendRawString("%d %s");
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loot.replaceNumber(bankConfig->resources[it]);
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loot.replaceName(it);
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cb->giveResource(hero->getOwner(), it, bankConfig->resources[it]);
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}
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}
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//grant artifacts
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for (auto & elem : bankConfig->artifacts)
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{
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iw.components.emplace_back(ComponentType::ARTIFACT, elem);
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loot.appendRawString("%s");
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loot.replaceName(elem);
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cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
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}
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//display loot
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if (!iw.components.empty())
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{
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
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if (textID == 34)
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{
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const auto * strongest = boost::range::max_element(bankConfig->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
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{
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return a.type->getFightValue() < b.type->getFightValue();
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})->type;
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iw.text.replaceNamePlural(strongest->getId());
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iw.text.replaceRawString(loot.buildList());
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}
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cb->showInfoDialog(&iw);
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}
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loot.clear();
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iw.components.clear();
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iw.text.clear();
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if (!bankConfig->spells.empty())
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{
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std::set<SpellID> spells;
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bool noWisdom = false;
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if(textID == 106)
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{
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID); //pyramid
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}
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for(const SpellID & spellId : bankConfig->spells)
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{
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const auto * spell = spellId.toEntity(VLC);
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iw.text.appendName(spellId);
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if(spell->getLevel() <= hero->maxSpellLevel())
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{
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if(hero->canLearnSpell(spell))
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{
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spells.insert(spellId);
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iw.components.emplace_back(ComponentType::SPELL, spellId);
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}
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}
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else
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noWisdom = true;
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}
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if (!hero->getArt(ArtifactPosition::SPELLBOOK))
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook
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else if(noWisdom)
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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if(!spells.empty())
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cb->changeSpells(hero, true, spells);
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}
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iw.components.clear();
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iw.text.clear();
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//grant creatures
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CCreatureSet ourArmy;
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for(const auto & slot : bankConfig->creatures)
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{
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ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
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}
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for(const auto & elem : ourArmy.Slots())
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{
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iw.components.emplace_back(ComponentType::CREATURE, elem.second->getId(), elem.second->getCount());
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loot.appendRawString("%s");
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loot.replaceName(*elem.second);
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}
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if(ourArmy.stacksCount())
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{
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if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
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else
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
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iw.text.replaceRawString(loot.buildList());
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iw.text.replaceRawString(hero->getNameTranslated());
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cb->showInfoDialog(&iw);
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cb->giveCreatures(this, hero, ourArmy, false);
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}
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cb->setObjPropertyValue(id, ObjProperty::BANK_CLEAR); //bc = nullptr
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}
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}
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void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if (result.winner == 0)
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{
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doVisit(hero);
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}
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}
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void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if (answer)
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{
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if (bankConfig) // not looted bank
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cb->startBattleI(hero, this, true);
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else
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doVisit(hero);
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}
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}
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VCMI_LIB_NAMESPACE_END
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