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vcmi/client/windows/CHeroWindow.cpp
Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00

392 lines
15 KiB
C++

/*
* CHeroWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroWindow.h"
#include "CCreatureWindow.h"
#include "CKingdomInterface.h"
#include "GUIClasses.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../render/CAnimation.h"
#include "../../CCallback.h"
#include "../lib/CArtHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/NetPacksBase.h"
TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
{
TBonusListPtr out(new BonusList());
TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
TConstBonusListPtr bonusesFromPickedUpArtifact;
std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
else
bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
for(const auto & b : *heroBonuses)
out->push_back(b);
for(const auto & b : *bonusesFromPickedUpArtifact)
*out -= b;
return out;
}
int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
{
return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
}
si32 CHeroWithMaybePickedArtifact::manaLimit() const
{
//TODO: reduplicate code with CGHeroInstance
return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE) * (valOfBonuses(Bonus::MANA_PER_KNOWLEDGE)));
}
CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
: hero(Hero), cww(Cww)
{
}
void CHeroSwitcher::clickLeft(tribool down, bool previousState)
{
if(!down)
{
//TODO: do not recreate window
if (false)
{
owner->update(hero, true);
}
else
{
const CGHeroInstance * buf = hero;
GH.popInts(1);
GH.pushIntT<CHeroWindow>(buf);
}
}
}
CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
: CIntObject(LCLICK),
owner(owner_),
hero(hero_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos += pos_;
image = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait);
pos.w = image->pos.w;
pos.h = image->pos.h;
}
CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
: CStatusbarWindow(PLAYER_COLORED, "HeroScr4"),
heroWArt(this, hero)
{
auto & heroscrn = CGI->generaltexth->heroscrn;
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
curHero = hero;
banner = std::make_shared<CAnimImage>("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, SDLK_RETURN);
quitButton->assignedKeys.insert(SDLK_ESCAPE);
dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, SDLK_d);
questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
formations = std::make_shared<CToggleGroup>(0);
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
if(hero->commander)
{
commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, SDLK_c);
}
//right list of heroes
for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
//areas
portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
portraitImage = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 19, 19);
for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
{
auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
area->text = CGI->generaltexth->arraytxt[2+v];
area->type = v;
area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
primSkillAreas.push_back(area);
auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
primSkillValues.push_back(value);
}
auto primSkills = std::make_shared<CAnimation>("PSKIL42");
primSkills->preload();
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
specImage = std::make_shared<CAnimImage>("UN44", 0, 0, 18, 180);
specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
specName = std::make_shared<CLabel>(69, 205);
expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
expValue = std::make_shared<CLabel>(68, 252);
manaValue = std::make_shared<CLabel>(211, 252);
auto secSkills = std::make_shared<CAnimation>("SECSKILL");
for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
{
Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
int x = (i % 2) ? 212 : 68;
int y = 280 + 48 * (i/2);
secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
}
// various texts
labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
update(hero);
}
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
{
auto & heroscrn = CGI->generaltexth->heroscrn;
if(!hero) //something strange... no hero? it shouldn't happen
{
logGlobal->error("Set nullptr hero? no way...");
return;
}
assert(hero == curHero);
name->setText(curHero->getNameTranslated());
title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->getNameTranslated()).str());
specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
specImage->setFrame(curHero->type->imageIndex);
specName->setText(curHero->type->getSpecialtyNameTranslated());
tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated());
portraitArea->text = curHero->getBiographyTranslated();
portraitImage->setFrame(curHero->portrait);
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
if(!garr)
{
std::string helpBox = heroscrn[32];
boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
garr = std::make_shared<CGarrisonInt>(15, 485, 8, Point(), curHero);
auto split = std::make_shared<CButton>(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
garr->addSplitBtn(split);
}
if(!arts)
{
arts = std::make_shared<CArtifactsOfHero>(Point(-65, -8), true);
arts->setHero(curHero);
addSet(arts);
}
int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
listSelection.reset();
if(serial >= 0)
listSelection = std::make_shared<CPicture>("HPSYYY", 612, 33 + serial * 54);
}
//primary skills support
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
}
//secondary skills support
for(size_t g=0; g< secSkillAreas.size(); ++g)
{
int skill = curHero->secSkills[g].first;
int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
std::string skillValue = CGI->generaltexth->levels[level-1];
secSkillAreas[g]->type = skill;
secSkillAreas[g]->bonusValue = level;
secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
secSkillImages[g]->setFrame(skill*3 + level + 2);
secSkillNames[g]->setText(skillName);
secSkillValues[g]->setText(skillValue);
}
std::ostringstream expstr;
expstr << curHero->exp;
expValue->setText(expstr.str());
std::ostringstream manastr;
manastr << curHero->mana << '/' << heroWArt.manaLimit();
manaValue->setText(manastr.str());
//printing experience - original format does not support ui64
expArea->text = CGI->generaltexth->allTexts[2];
boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
//printing spell points, boost::format can't be used due to locale issues
spellPointsArea->text = CGI->generaltexth->allTexts[205];
boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
boost::replace_first(spellPointsArea->text, "%d", std::to_string(heroWArt.manaLimit()));
//if we have exchange window with this curHero open
bool noDismiss=false;
for(auto isa : GH.listInt)
{
if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa.get()))
{
for(int g=0; g < cew->heroInst.size(); ++g)
if(cew->heroInst[g] == curHero)
noDismiss = true;
}
if(dynamic_cast<CKingdomInterface*>(isa.get()))
noDismiss = true;
}
//if player only have one hero and no towns
if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
noDismiss = true;
if(curHero->isMissionCritical())
noDismiss = true;
dismissButton->block(!!curHero->visitedTown || noDismiss);
if(curHero->valOfBonuses(Selector::type()(Bonus::BEFORE_BATTLE_REPOSITION)) == 0)
{
tacticsButton->block(true);
}
else
{
tacticsButton->block(false);
tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
}
formations->resetCallback();
//setting formations
formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
morale->set(&heroWArt);
luck->set(&heroWArt);
if(redrawNeeded)
redraw();
}
void CHeroWindow::dismissCurrent()
{
CFunctionList<void()> ony = [=](){ close(); };
ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
}
void CHeroWindow::commanderWindow()
{
//bool artSelected = false;
std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
if(const CArtifactInstance *art = commonInfo->src.art)
{
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
//artSelected = true;
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, art->artType->getId());
if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
{
ArtifactLocation src(srcHero, commonInfo->src.slotID);
ArtifactLocation dst(curHero->commander.get(), freeSlot);
if(art->canBePutAt(dst, true))
{ //equip clicked stack
if(dst.getArt())
{
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero,
ArtifactUtils::getArtBackpackPosition(srcHero, art->getTypeId())));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}
}
}
else
{
GH.pushIntT<CStackWindow>(curHero->commander, false);
}
}
void CHeroWindow::updateGarrisons()
{
garr->recreateSlots();
morale->set(&heroWArt);
}