mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/*
|
|
* CSkillHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Skill.h>
|
|
#include <vcmi/SkillService.h>
|
|
|
|
#include "../lib/HeroBonus.h"
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
|
|
class JsonSerializeFormat;
|
|
|
|
class DLL_LINKAGE CSkill : public Skill
|
|
{
|
|
public:
|
|
struct LevelInfo
|
|
{
|
|
std::string description; //descriptions of spell for skill level
|
|
std::string iconSmall;
|
|
std::string iconMedium;
|
|
std::string iconLarge;
|
|
std::vector<std::shared_ptr<Bonus>> effects;
|
|
|
|
LevelInfo();
|
|
~LevelInfo();
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & description;
|
|
if(version >= 785)
|
|
{
|
|
h & iconSmall;
|
|
h & iconMedium;
|
|
h & iconLarge;
|
|
}
|
|
h & effects;
|
|
}
|
|
};
|
|
|
|
private:
|
|
std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
|
|
void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
|
|
|
|
public:
|
|
CSkill(SecondarySkill id = SecondarySkill::DEFAULT, std::string identifier = "default");
|
|
~CSkill();
|
|
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
const std::string & getName() const override;
|
|
const std::string & getJsonKey() const override;
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
SecondarySkill getId() const override;
|
|
|
|
const LevelInfo & at(int level) const;
|
|
LevelInfo & at(int level);
|
|
|
|
std::string toString() const;
|
|
|
|
SecondarySkill id;
|
|
std::string identifier;
|
|
std::string name; //as displayed in GUI
|
|
std::array<si32, 2> gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes
|
|
|
|
void updateFrom(const JsonNode & data);
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & id;
|
|
h & identifier;
|
|
h & name;
|
|
if(version >= 785)
|
|
{
|
|
h & gainChance;
|
|
}
|
|
h & levels;
|
|
}
|
|
|
|
friend class CSkillHandler;
|
|
friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
|
|
friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
|
|
};
|
|
|
|
class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, Skill, CSkill, SkillService>
|
|
{
|
|
public:
|
|
CSkillHandler();
|
|
virtual ~CSkillHandler();
|
|
|
|
///IHandler base
|
|
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
|
void afterLoadFinalization() override;
|
|
void beforeValidate(JsonNode & object) override;
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
const std::string & skillInfo(int skill, int level) const;
|
|
const std::string & skillName(int skill) const;
|
|
|
|
///json serialization helpers
|
|
static si32 decodeSkill(const std::string & identifier);
|
|
static std::string encodeSkill(const si32 index);
|
|
static std::string encodeSkillWithType(const si32 index);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & objects;
|
|
}
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
|
};
|