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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
27 lines
372 B
Lua
27 lines
372 B
Lua
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-- make effect work only on expert level
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applicable = function ()
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return effectLevel >= 3
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end
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-- make effect work only on left side of battle field
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applicableTarget = function(targets)
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if not #targets then
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return false
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end
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for _, dest in ipairs(targets) do
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local hex = dest[1]
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local x = hex % 17
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if x>9 then
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return false
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end
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end
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return true
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end
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