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49 lines
2.3 KiB
C++
49 lines
2.3 KiB
C++
/*
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* CampaignHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CampaignState.h" // Convenience include - not required for build, but required for any user of CampaignHandler
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CampaignHandler
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{
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static std::string readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
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static std::string readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier);
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static void readCampaign(Campaign * target, const std::vector<ui8> & stream, std::string filename, std::string modName, std::string encoding);
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//parsers for VCMI campaigns (*.vcmp)
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static void readHeaderFromJson(CampaignHeader & target, JsonNode & reader, std::string filename, std::string modName, std::string encoding);
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static CampaignScenario readScenarioFromJson(JsonNode & reader);
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static CampaignTravel readScenarioTravelFromJson(JsonNode & reader);
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//parsers for original H3C campaigns
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static void readHeaderFromMemory(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
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static CampaignScenario readScenarioFromMemory(CBinaryReader & reader, CampaignHeader & header);
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static CampaignTravel readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version);
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/// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
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/// headerOnly - only header will be decompressed, returned vector wont have any maps
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static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly);
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static VideoPath prologVideoName(ui8 index);
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static AudioPath prologMusicName(ui8 index);
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static AudioPath prologVoiceName(ui8 index);
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static constexpr auto VCMP_HEADER_FILE_NAME = "header.json";
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public:
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static std::unique_ptr<Campaign> getHeader( const std::string & name); //name - name of appropriate file
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static std::shared_ptr<CampaignState> getCampaign(const std::string & name); //name - name of appropriate file
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};
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VCMI_LIB_NAMESPACE_END
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