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Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH. CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs. |
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CBattleAnimations.cpp | ||
CBattleAnimations.h | ||
CBattleInterface.cpp | ||
CBattleInterface.h | ||
CBattleInterfaceClasses.cpp | ||
CBattleInterfaceClasses.h | ||
CCreatureAnimation.cpp | ||
CCreatureAnimation.h |