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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/battle
Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
..
CBattleAnimations.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBattleAnimations.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleInterface.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CBattleInterface.h Battles: fix more cases where invalid wall hex position present 2016-02-14 14:38:24 +03:00
CBattleInterfaceClasses.cpp Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
CBattleInterfaceClasses.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureAnimation.cpp Fixed memory leak in CCreatureAnimation 2016-08-30 05:38:56 +03:00
CCreatureAnimation.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00