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Files
vcmi/client/lobby/RandomMapTab.cpp
Ivan Savenko f58d08e563 Support for banned game entities in random map templates
The following entities can now be banned in a random map template
definition:
- Hero
- Artifact
- Spell
- Secondary skill

The ban follows the same rules as banning via the map settings in the
map editor.

It is also now possible to bypass dependencies and access identifiers
from mods that are not dependencies when defining:
- Banned entities in random map templates
- the chance of a hero class appearing in a tavern of a specific faction
- the chance of a spell appearing in a mage guild of a specific faction
- the chance of a hero class receiving a secondary skill

For this to work, the identifier must be specified in full, e.g.
`modName:objectName`. If the specified mod is not active, the game will
silently ignore this entry.

This behaviour is not affected by mod load order. It is possible to use
this format to access a mod that has not yet been loaded.
2025-07-14 00:18:11 +03:00

625 lines
19 KiB
C++

/*
* RandomMapTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RandomMapTab.h"
#include "CSelectionBase.h"
#include "CLobbyScreen.h"
#include "SelectionTab.h"
#include "../CServerHandler.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../gui/MouseButton.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/ComboBox.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../../lib/mapping/MapFormat.h"
#include "../../lib/rmg/CMapGenOptions.h"
#include "../../lib/rmg/CRmgTemplateStorage.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/RoadHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/serializer/JsonSerializer.h"
#include "../../lib/serializer/JsonDeserializer.h"
RandomMapTab::RandomMapTab():
InterfaceObjectConfigurable()
{
recActions = 0;
mapGenOptions = std::make_shared<CMapGenOptions>();
addCallback("toggleMapSize", [&](int btnId)
{
auto mapSizeVal = getPossibleMapSizes();
mapGenOptions->setWidth(mapSizeVal[btnId]);
mapGenOptions->setHeight(mapSizeVal[btnId]);
if(mapGenOptions->getMapTemplate())
if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
setTemplate(nullptr);
updateMapInfoByHost();
});
addCallback("toggleTwoLevels", [&](bool on)
{
mapGenOptions->setHasTwoLevels(on);
if(mapGenOptions->getMapTemplate())
if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
setTemplate(nullptr);
updateMapInfoByHost();
});
addCallback("setPlayersCount", [&](int btnId)
{
mapGenOptions->setHumanOrCpuPlayerCount(btnId);
setMapGenOptions(mapGenOptions);
updateMapInfoByHost();
});
addCallback("setTeamsCount", [&](int btnId)
{
mapGenOptions->setTeamCount(btnId);
updateMapInfoByHost();
});
addCallback("setCompOnlyPlayers", [&](int btnId)
{
mapGenOptions->setCompOnlyPlayerCount(btnId);
setMapGenOptions(mapGenOptions);
updateMapInfoByHost();
});
addCallback("setCompOnlyTeams", [&](int btnId)
{
mapGenOptions->setCompOnlyTeamCount(btnId);
updateMapInfoByHost();
});
addCallback("setWaterContent", [&](int btnId)
{
mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
updateMapInfoByHost();
});
addCallback("setMonsterStrength", [&](int btnId)
{
if(btnId < 0)
mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
else
mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
updateMapInfoByHost();
});
//new callbacks available only from mod
addCallback("teamAlignments", [&](int)
{
ENGINE->windows().createAndPushWindow<TeamAlignments>(*this);
});
for(const auto & road : LIBRARY->roadTypeHandler->objects)
{
std::string cbRoadType = "selectRoad_" + road->getJsonKey();
addCallback(cbRoadType, [&, roadID = road->getId()](bool on)
{
mapGenOptions->setRoadEnabled(roadID, on);
updateMapInfoByHost();
});
}
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
build(config);
if(auto w = widget<CButton>("buttonShowRandomMaps"))
{
w->addCallback([&]()
{
(static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
(static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
(static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
});
}
//set combo box callbacks
if(auto w = widget<ComboBox>("templateList"))
{
w->onConstructItems = [](std::vector<const void *> & curItems){
auto templates = LIBRARY->tplh->getTemplates();
boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
return a->getName() < b->getName();
});
curItems.push_back(nullptr); //default template
for(auto & t : templates)
curItems.push_back(t);
};
w->onSetItem = [&](const void * item){
this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
};
w->getItemText = [this](int idx, const void * item){
if(item)
return reinterpret_cast<const CRmgTemplate *>(item)->getName();
if(idx == 0)
return readText(variables["randomTemplate"]);
return std::string("");
};
}
loadOptions();
}
void RandomMapTab::updateMapInfoByHost()
{
if(GAME->server().isGuest())
return;
// Generate header info
mapInfo = std::make_shared<CMapInfo>();
mapInfo->isRandomMap = true;
mapInfo->mapHeader = std::make_unique<CMapHeader>();
mapInfo->mapHeader->version = EMapFormat::VCMI;
mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
if(mapGenOptions->getWaterContent() != EWaterContent::RANDOM)
mapInfo->mapHeader->banWaterHeroes(mapGenOptions->getWaterContent() != EWaterContent::NONE);
const auto * temp = mapGenOptions->getMapTemplate();
if (temp)
{
auto randomTemplateDescription = temp->getDescription();
if (!randomTemplateDescription.empty())
{
auto description = std::string("\n\n") + randomTemplateDescription;
mapInfo->mapHeader->description.appendRawString(description);
}
for (const auto & hero : temp->getBannedHeroes())
mapInfo->mapHeader->allowedHeroes.erase(hero);
}
mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
mapInfo->mapHeader->height = mapGenOptions->getHeight();
mapInfo->mapHeader->width = mapGenOptions->getWidth();
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
// Generate player information
int playersToGen = mapGenOptions->getMaxPlayersCount();
mapInfo->mapHeader->howManyTeams = playersToGen;
//TODO: Assign all human-controlled colors in first place
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
mapInfo->mapHeader->players[i].canComputerPlay = false;
mapInfo->mapHeader->players[i].canHumanPlay = false;
}
std::vector<PlayerColor> availableColors;
for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
{
availableColors.push_back(PlayerColor(color));
}
//First restore known players
for (auto& player : mapGenOptions->getPlayersSettings())
{
PlayerInfo playerInfo;
playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
auto team = player.second.getTeam();
playerInfo.team = team;
playerInfo.hasMainTown = true;
playerInfo.generateHeroAtMainTown = true;
mapInfo->mapHeader->players[player.first.getNum()] = playerInfo;
vstd::erase(availableColors, player.first);
}
mapInfoChanged(mapInfo, mapGenOptions);
}
void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
{
mapGenOptions = opts;
//Prepare allowed options - add all, then erase the ones above the limit
for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
{
playerCountAllowed.insert(i);
compCountAllowed.insert(i);
if (i >= 2)
{
playerTeamsAllowed.insert(i);
}
if (i >= 1)
{
compTeamsAllowed.insert(i);
}
}
std::set<int> humanCountAllowed;
auto * tmpl = mapGenOptions->getMapTemplate();
if(tmpl)
{
playerCountAllowed = tmpl->getPlayers().getNumbers();
humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
}
si8 playerLimit = opts->getPlayerLimit();
si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
{
return (playerLimit - humanOrCpuPlayerCount) < el;
});
vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
{
return humanOrCpuPlayerCount <= el;
});
}
else // Random
{
vstd::erase_if(compCountAllowed, [playerLimit](int el)
{
return (playerLimit - 1) < el; // Must leave at least 1 human player
});
vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
{
return playerLimit <= el;
});
}
if(!playerTeamsAllowed.count(opts->getTeamCount()))
{
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
}
if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
{
// This setting doesn't impact total number of players
vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
{
return compOnlyPlayersCount<= el;
});
if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
{
opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
}
}
if(auto w = widget<CToggleGroup>("groupMapSize"))
{
for(auto toggle : w->buttons)
{
if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
{
const auto & mapSizes = getPossibleMapSizes();
int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());
bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
button->block(!sizeAllowed);
}
}
w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
}
if(auto w = widget<CToggleButton>("buttonTwoLevels"))
{
int3 size( opts->getWidth(), opts->getWidth(), 2);
bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
w->setSelected(opts->getHasTwoLevels());
w->block(!undergoundAllowed);
}
if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
{
w->setSelected(opts->getHumanOrCpuPlayerCount());
deactivateButtonsFrom(*w, playerCountAllowed);
}
if(auto w = widget<CToggleGroup>("groupMaxTeams"))
{
w->setSelected(opts->getTeamCount());
deactivateButtonsFrom(*w, playerTeamsAllowed);
}
if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
{
w->setSelected(opts->getCompOnlyPlayerCount());
deactivateButtonsFrom(*w, compCountAllowed);
}
if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
{
w->setSelected(opts->getCompOnlyTeamCount());
deactivateButtonsFrom(*w, compTeamsAllowed);
}
if(auto w = widget<CToggleGroup>("groupWaterContent"))
{
w->setSelected(opts->getWaterContent());
if(opts->getMapTemplate())
{
std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
deactivateButtonsFrom(*w, allowedWater);
}
else
deactivateButtonsFrom(*w, {-1});
}
if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
w->setSelected(opts->getMonsterStrength());
if(auto w = widget<CButton>("templateButton"))
{
if(tmpl)
w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
else
w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
}
for(const auto & r : LIBRARY->roadTypeHandler->objects)
{
// Workaround for vcmi-extras bug
std::string jsonKey = r->getJsonKey();
std::string identifier = jsonKey.substr(jsonKey.find(':')+1);
if(auto w = widget<CToggleButton>(identifier))
{
w->setSelected(opts->isRoadEnabled(r->getId()));
}
}
}
void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
{
mapGenOptions->setMapTemplate(tmpl);
setMapGenOptions(mapGenOptions);
if(auto w = widget<CButton>("templateButton"))
{
if(tmpl)
w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
else
w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
}
updateMapInfoByHost();
}
void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
{
logGlobal->debug("Blocking buttons");
for(auto toggle : group.buttons)
{
if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
{
if(allowed.count(CMapGenOptions::RANDOM_SIZE)
|| allowed.count(toggle.first)
|| toggle.first == CMapGenOptions::RANDOM_SIZE)
{
button->block(false);
}
else
{
button->block(true);
}
}
}
}
std::vector<int> RandomMapTab::getPossibleMapSizes()
{
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
}
void TeamAlignmentsWidget::checkTeamCount()
{
//Do not allow to select one team only
std::set<TeamID> teams;
for (int plId = 0; plId < players.size(); ++plId)
{
teams.insert(TeamID(players[plId]->getSelected()));
}
if (teams.size() < 2)
{
//Do not let player close the window
buttonOk->block(true);
}
else
{
buttonOk->block(false);
}
}
TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
: CWindowObject(BORDERED)
{
OBJECT_CONSTRUCTION;
widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
pos = widget->pos;
updateShadow();
center();
}
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
InterfaceObjectConfigurable()
{
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
variables = config["variables"];
//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
variables["totalPlayers"].Integer() = totalPlayers;
pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
auto widthExtend = std::max(pos.w, 220) - pos.w; // too small for buttons
pos.w += widthExtend;
pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
variables["backgroundRect"]["x"].Integer() = 0;
variables["backgroundRect"]["y"].Integer() = 0;
variables["backgroundRect"]["w"].Integer() = pos.w;
variables["backgroundRect"]["h"].Integer() = pos.h;
variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
addCallback("ok", [&](int)
{
for(int plId = 0; plId < players.size(); ++plId)
{
randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
}
randomMapTab.updateMapInfoByHost();
for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
ENGINE->windows().popWindow(window);
});
addCallback("cancel", [&](int)
{
for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
ENGINE->windows().popWindow(window);
});
build(config);
center(pos);
OBJECT_CONSTRUCTION;
// Window should have X * X columns, where X is max players allowed for current settings
// For random player count, X is 8
if (totalPlayers > playerSettings.size())
{
auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
for (const auto & player : savedPlayers)
{
if (!vstd::contains(playerSettings, player.first))
{
playerSettings[player.first] = player.second;
}
}
}
std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
for (const auto & player : playerSettings)
{
settingsVec.push_back(player.second);
}
for(int plId = 0; plId < totalPlayers; ++plId)
{
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
{
variables["player_id"].Integer() = plId;
OBJECT_CONSTRUCTION_TARGETED(players[plId].get());
for(int teamId = 0; teamId < totalPlayers; ++teamId)
{
auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
assert(button);
if(sel == teamId)
{
button->setOverlay(buildWidget(variables["flagsAnimation"]));
}
else
{
button->setOverlay(nullptr);
}
button->addCallback([this](bool)
{
checkTeamCount();
});
}
}));
OBJECT_CONSTRUCTION_TARGETED(players.back().get());
for(int teamId = 0; teamId < totalPlayers; ++teamId)
{
variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer() + (widthExtend / 2);
variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
auto button = buildWidget(variables["button"]);
players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
}
// plId is not necessarily player color, just an index
auto team = settingsVec.at(plId).getTeam();
if(team == TeamID::NO_TEAM)
{
logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
players.back()->setSelected(plId);
}
else
players.back()->setSelected(team.getNum());
}
buttonOk = widget<CButton>("buttonOK");
buttonCancel = widget<CButton>("buttonCancel");
}
void RandomMapTab::saveOptions(const CMapGenOptions & options)
{
JsonNode data;
JsonSerializer ser(nullptr, data);
ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
// FIXME: Do not nest fields
Settings rmgSettings = persistentStorage.write["rmg"];
rmgSettings["rmg"] = data;
}
void RandomMapTab::loadOptions()
{
JsonNode rmgSettings = persistentStorage["rmg"]["rmg"];
if (!rmgSettings.Struct().empty())
{
rmgSettings.setModScope(ModScope::scopeGame());
mapGenOptions.reset(new CMapGenOptions());
JsonDeserializer handler(nullptr, rmgSettings);
handler.serializeStruct("lastSettings", *mapGenOptions);
// Will check template and set other options as well
setTemplate(mapGenOptions->getMapTemplate());
if(auto w = widget<ComboBox>("templateList"))
{
w->setItem(mapGenOptions->getMapTemplate());
}
} else
{
// Default settings
mapGenOptions->setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
mapGenOptions->setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
mapGenOptions->setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
}
updateMapInfoByHost();
// TODO: Save & load difficulty?
}