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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
/*
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* AbilityCaster.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AbilityCaster.h"
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#include <vcmi/spells/Spell.h>
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#include "../battle/Unit.h"
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namespace spells
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{
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AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_)
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: ProxyCaster(actualCaster_),
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actualCaster(actualCaster_),
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baseSpellLevel(baseSpellLevel_)
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{
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}
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AbilityCaster::~AbilityCaster() = default;
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int32_t AbilityCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
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{
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auto skill = baseSpellLevel;
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if(spell->getLevel() > 0)
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{
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vstd::amax(skill, actualCaster->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
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}
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vstd::amax(skill, 0);
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vstd::amin(skill, 3);
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return static_cast<ui8>(skill); //todo: unify spell school level type
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}
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int32_t AbilityCaster::getEffectLevel(const Spell * spell) const
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{
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return getSpellSchoolLevel(spell);
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}
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void AbilityCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
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{
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//do nothing
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}
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void AbilityCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
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{
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//do nothing
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}
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} // namespace spells
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