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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
42 lines
623 B
C++
42 lines
623 B
C++
/*
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* NetPackFixture.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/NetPacks.h"
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#include "../../lib/CGameState.h"
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namespace test
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{
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class GameStateFake : public CGameState
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{
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public:
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MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
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};
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class NetPackFixture
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{
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public:
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NetPackFixture();
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virtual ~NetPackFixture();
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std::shared_ptr<GameStateFake> gameState;
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protected:
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void setUp();
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private:
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};
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}
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