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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "../stdafx.h"
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#include "CAbilityHandler.h"
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#include "../CGameInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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#include "CDefHandler.h"
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void CAbilityHandler::loadAbilities()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("SSTRAITS.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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for (int i=0; i<SKILL_QUANTITY; i++)
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{
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CAbility * nab = new CAbility; //new skill, that will be read
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CGeneralTextHandler::loadToIt(nab->name,buf,it,4);
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CGeneralTextHandler::loadToIt(nab->basicText,buf,it,4);
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CGeneralTextHandler::loadToIt(nab->advText,buf,it,4);
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CGeneralTextHandler::loadToIt(nab->expText,buf,it,3);
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nab->idNumber = abilities.size();
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abilities.push_back(nab);
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}
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abils32 = CGI->spriteh->giveDef("SECSK32.DEF");
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abils44 = CGI->spriteh->giveDef("SECSKILL.DEF");
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abils82 = CGI->spriteh->giveDef("SECSK82.DEF");
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buf = CGameInfo::mainObj->bitmaph->getTextFile("SKILLLEV.TXT");
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it=0;
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for(int i=0; i<6; ++i)
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{
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std::string buffo;
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CGeneralTextHandler::loadToIt(buffo,buf,it,3);
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levels.push_back(buffo);
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}
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} |