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117 lines
2.6 KiB
C++
117 lines
2.6 KiB
C++
/*
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* CGMarket.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGMarket.h"
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#include "../CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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#include "../CCreatureHandler.h"
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#include "CGTownInstance.h"
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#include "../GameSettings.h"
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#include "../CSkillHandler.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../networkPacks/PacksForClient.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void CGMarket::initObj(CRandomGenerator & rand)
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{
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getObjectHandler()->configureObject(this, rand);
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}
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void CGMarket::onHeroVisit(const CGHeroInstance * h) const
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{
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cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
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}
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int CGMarket::getMarketEfficiency() const
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{
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return marketEfficiency;
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}
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bool CGMarket::allowsTrade(EMarketMode mode) const
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{
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return marketModes.count(mode);
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}
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int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
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{
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return -1;
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}
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std::vector<TradeItemBuy> CGMarket::availableItemsIds(EMarketMode mode) const
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{
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if(allowsTrade(mode))
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return IMarket::availableItemsIds(mode);
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return std::vector<TradeItemBuy>();
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}
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CGMarket::CGMarket()
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{
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}
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std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
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{
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switch(mode)
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{
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case EMarketMode::ARTIFACT_RESOURCE:
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return IMarket::availableItemsIds(mode);
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case EMarketMode::RESOURCE_ARTIFACT:
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{
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std::vector<TradeItemBuy> ret;
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for(const CArtifact *a : artifacts)
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if(a)
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ret.push_back(a->getId());
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else
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ret.push_back(ArtifactID{});
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return ret;
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}
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default:
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return std::vector<TradeItemBuy>();
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}
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}
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void CGBlackMarket::newTurn(CRandomGenerator & rand) const
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{
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int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
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bool isFirstDay = cb->getDate(Date::DAY) == 1;
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bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
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if (!isFirstDay && !regularResetTriggered)
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return;
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SetAvailableArtifacts saa;
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saa.id = id;
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cb->pickAllowedArtsSet(saa.arts, rand);
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cb->sendAndApply(&saa);
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}
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std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
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{
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switch (mode)
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{
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case EMarketMode::RESOURCE_SKILL:
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return skills;
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default:
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return std::vector<TradeItemBuy>();
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}
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}
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void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
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{
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cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
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}
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VCMI_LIB_NAMESPACE_END
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