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vcmi/lobby/LobbyDatabase.cpp
2024-02-02 00:12:30 +02:00

551 lines
16 KiB
C++

/*
* LobbyServer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "LobbyDatabase.h"
#include "SQLiteConnection.h"
void LobbyDatabase::createTables()
{
static const std::string createChatMessages = R"(
CREATE TABLE IF NOT EXISTS chatMessages (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
senderName TEXT,
roomType TEXT,
messageText TEXT,
creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
);
)";
static const std::string createTableGameRooms = R"(
CREATE TABLE IF NOT EXISTS gameRooms (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
roomID TEXT,
hostAccountID TEXT,
status INTEGER NOT NULL DEFAULT 0,
playerLimit INTEGER NOT NULL,
creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
);
)";
static const std::string createTableGameRoomPlayers = R"(
CREATE TABLE IF NOT EXISTS gameRoomPlayers (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
roomID TEXT,
accountID TEXT
);
)";
static const std::string createTableAccounts = R"(
CREATE TABLE IF NOT EXISTS accounts (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
accountID TEXT,
displayName TEXT,
online INTEGER NOT NULL,
lastLoginTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL,
creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
);
)";
static const std::string createTableAccountCookies = R"(
CREATE TABLE IF NOT EXISTS accountCookies (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
accountID TEXT,
cookieUUID TEXT,
creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
);
)";
static const std::string createTableGameRoomInvites = R"(
CREATE TABLE IF NOT EXISTS gameRoomInvites (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
roomID TEXT,
accountID TEXT
);
)";
database->prepare(createChatMessages)->execute();
database->prepare(createTableGameRoomPlayers)->execute();
database->prepare(createTableGameRooms)->execute();
database->prepare(createTableAccounts)->execute();
database->prepare(createTableAccountCookies)->execute();
database->prepare(createTableGameRoomInvites)->execute();
}
void LobbyDatabase::clearOldData()
{
static const std::string removeActiveAccounts = R"(
UPDATE accounts
SET online = 0
WHERE online <> 0
)";
static const std::string removeActiveRooms = R"(
UPDATE gameRooms
SET status = 5
WHERE status <> 5
)";
database->prepare(removeActiveAccounts)->execute();
database->prepare(removeActiveRooms)->execute();
}
void LobbyDatabase::prepareStatements()
{
// INSERT INTO
static const std::string insertChatMessageText = R"(
INSERT INTO chatMessages(senderName, messageText) VALUES( ?, ?);
)";
static const std::string insertAccountText = R"(
INSERT INTO accounts(accountID, displayName, online) VALUES(?,?,0);
)";
static const std::string insertAccessCookieText = R"(
INSERT INTO accountCookies(accountID, cookieUUID) VALUES(?,?);
)";
static const std::string insertGameRoomText = R"(
INSERT INTO gameRooms(roomID, hostAccountID, status, playerLimit) VALUES(?, ?, 0, 8);
)";
static const std::string insertGameRoomPlayersText = R"(
INSERT INTO gameRoomPlayers(roomID, accountID) VALUES(?,?);
)";
static const std::string insertGameRoomInvitesText = R"(
INSERT INTO gameRoomInvites(roomID, accountID) VALUES(?,?);
)";
// DELETE FROM
static const std::string deleteGameRoomPlayersText = R"(
DELETE FROM gameRoomPlayers WHERE roomID = ? AND accountID = ?
)";
static const std::string deleteGameRoomInvitesText = R"(
DELETE FROM gameRoomInvites WHERE roomID = ? AND accountID = ?
)";
// UPDATE
static const std::string setAccountOnlineText = R"(
UPDATE accounts
SET online = ?
WHERE accountID = ?
)";
static const std::string setGameRoomStatusText = R"(
UPDATE gameRooms
SET status = ?
WHERE roomID = ?
)";
static const std::string setGameRoomPlayerLimitText = R"(
UPDATE gameRooms
SET playerLimit = ?
WHERE roomID = ?
)";
// SELECT FROM
static const std::string getRecentMessageHistoryText = R"(
SELECT senderName, displayName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',cm.creationTime) AS secondsElapsed
FROM chatMessages cm
LEFT JOIN accounts on accountID = senderName
WHERE secondsElapsed < 60*60*18
ORDER BY cm.creationTime DESC
LIMIT 100
)";
static const std::string getIdleGameRoomText = R"(
SELECT roomID
FROM gameRooms
WHERE hostAccountID = ? AND status = 0
LIMIT 1
)";
static const std::string getGameRoomStatusText = R"(
SELECT status
FROM gameRooms
WHERE roomID = ?
)";
static const std::string getAccountGameRoomText = R"(
SELECT grp.roomID
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND status IN (1, 2)
LIMIT 1
)";
static const std::string getActiveAccountsText = R"(
SELECT accountID, displayName
FROM accounts
WHERE online = 1
)";
static const std::string getActiveGameRoomsText = R"(
SELECT roomID, hostAccountID, displayName, status, playerLimit
FROM gameRooms
LEFT JOIN accounts ON hostAccountID = accountID
WHERE status = 1
)";
static const std::string countRoomUsedSlotsText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers
WHERE roomID = ?
)";
static const std::string countRoomTotalSlotsText = R"(
SELECT playerLimit
FROM gameRooms
WHERE roomID = ?
)";
static const std::string getAccountDisplayNameText = R"(
SELECT displayName
FROM accounts
WHERE accountID = ?
)";
static const std::string isAccountCookieValidText = R"(
SELECT COUNT(accountID)
FROM accountCookies
WHERE accountID = ? AND cookieUUID = ? AND strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',creationTime) < ?
)";
static const std::string isGameRoomCookieValidText = R"(
SELECT COUNT(roomID)
FROM gameRooms
LEFT JOIN accountCookies ON accountCookies.accountID = gameRooms.hostAccountID
WHERE roomID = ? AND cookieUUID = ? AND strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',creationTime) < ?
)";
static const std::string isPlayerInGameRoomText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND grp.roomID = ? AND status IN (1, 2)
)";
static const std::string isPlayerInAnyGameRoomText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND status IN (1, 2)
)";
static const std::string isAccountIDExistsText = R"(
SELECT COUNT(accountID)
FROM accounts
WHERE accountID = ?
)";
static const std::string isAccountNameExistsText = R"(
SELECT COUNT(displayName)
FROM accounts
WHERE displayName = ?
)";
insertChatMessageStatement = database->prepare(insertChatMessageText);
insertAccountStatement = database->prepare(insertAccountText);
insertAccessCookieStatement = database->prepare(insertAccessCookieText);
insertGameRoomStatement = database->prepare(insertGameRoomText);
insertGameRoomPlayersStatement = database->prepare(insertGameRoomPlayersText);
insertGameRoomInvitesStatement = database->prepare(insertGameRoomInvitesText);
deleteGameRoomPlayersStatement = database->prepare(deleteGameRoomPlayersText);
deleteGameRoomInvitesStatement = database->prepare(deleteGameRoomInvitesText);
setAccountOnlineStatement = database->prepare(setAccountOnlineText);
setGameRoomStatusStatement = database->prepare(setGameRoomStatusText);
setGameRoomPlayerLimitStatement = database->prepare(setGameRoomPlayerLimitText);
getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
getIdleGameRoomStatement = database->prepare(getIdleGameRoomText);
getGameRoomStatusStatement = database->prepare(getGameRoomStatusText);
getAccountGameRoomStatement = database->prepare(getAccountGameRoomText);
getActiveAccountsStatement = database->prepare(getActiveAccountsText);
getActiveGameRoomsStatement = database->prepare(getActiveGameRoomsText);
getAccountDisplayNameStatement = database->prepare(getAccountDisplayNameText);
countRoomUsedSlotsStatement = database->prepare(countRoomUsedSlotsText);
countRoomTotalSlotsStatement = database->prepare(countRoomTotalSlotsText);
isAccountCookieValidStatement = database->prepare(isAccountCookieValidText);
isPlayerInGameRoomStatement = database->prepare(isPlayerInGameRoomText);
isPlayerInAnyGameRoomStatement = database->prepare(isPlayerInAnyGameRoomText);
isAccountIDExistsStatement = database->prepare(isAccountIDExistsText);
isAccountNameExistsStatement = database->prepare(isAccountNameExistsText);
}
LobbyDatabase::~LobbyDatabase() = default;
LobbyDatabase::LobbyDatabase(const boost::filesystem::path & databasePath)
{
database = SQLiteInstance::open(databasePath, true);
createTables();
clearOldData();
prepareStatements();
}
void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomName, const std::string & messageText)
{
insertChatMessageStatement->executeOnce(sender, messageText);
}
bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID)
{
bool result = false;
isPlayerInAnyGameRoomStatement->setBinds(accountID);
if(isPlayerInAnyGameRoomStatement->execute())
isPlayerInAnyGameRoomStatement->getColumns(result);
isPlayerInAnyGameRoomStatement->reset();
return result;
}
bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID, const std::string & roomID)
{
bool result = false;
isPlayerInGameRoomStatement->setBinds(accountID, roomID);
if(isPlayerInGameRoomStatement->execute())
isPlayerInGameRoomStatement->getColumns(result);
isPlayerInGameRoomStatement->reset();
return result;
}
std::vector<LobbyChatMessage> LobbyDatabase::getRecentMessageHistory()
{
std::vector<LobbyChatMessage> result;
while(getRecentMessageHistoryStatement->execute())
{
LobbyChatMessage message;
getRecentMessageHistoryStatement->getColumns(message.accountID, message.displayName, message.messageText, message.age);
result.push_back(message);
}
getRecentMessageHistoryStatement->reset();
return result;
}
void LobbyDatabase::setAccountOnline(const std::string & accountID, bool isOnline)
{
setAccountOnlineStatement->executeOnce(isOnline ? 1 : 0, accountID);
}
void LobbyDatabase::setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus)
{
setGameRoomStatusStatement->executeOnce(vstd::to_underlying(roomStatus), roomID);
}
void LobbyDatabase::setGameRoomPlayerLimit(const std::string & roomID, uint32_t playerLimit)
{
setGameRoomPlayerLimitStatement->executeOnce(playerLimit, roomID);
}
void LobbyDatabase::insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID)
{
insertGameRoomPlayersStatement->executeOnce(roomID, accountID);
}
void LobbyDatabase::deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID)
{
deleteGameRoomPlayersStatement->executeOnce(roomID, accountID);
}
void LobbyDatabase::deleteGameRoomInvite(const std::string & targetAccountID, const std::string & roomID)
{
deleteGameRoomInvitesStatement->executeOnce(roomID, targetAccountID);
}
void LobbyDatabase::insertGameRoomInvite(const std::string & targetAccountID, const std::string & roomID)
{
insertGameRoomInvitesStatement->executeOnce(roomID, targetAccountID);
}
void LobbyDatabase::insertGameRoom(const std::string & roomID, const std::string & hostAccountID)
{
insertGameRoomStatement->executeOnce(roomID, hostAccountID);
}
void LobbyDatabase::insertAccount(const std::string & accountID, const std::string & displayName)
{
insertAccountStatement->executeOnce(accountID, displayName);
}
void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID)
{
insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID);
}
void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) {}
void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) {}
void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive) {}
std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
{
std::string result;
getAccountDisplayNameStatement->setBinds(accountID);
if(getAccountDisplayNameStatement->execute())
getAccountDisplayNameStatement->getColumns(result);
getAccountDisplayNameStatement->reset();
return result;
}
LobbyCookieStatus LobbyDatabase::getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime)
{
return {};
}
LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime)
{
bool result = false;
isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID, cookieLifetime.count());
if(isAccountCookieValidStatement->execute())
isAccountCookieValidStatement->getColumns(result);
isAccountCookieValidStatement->reset();
return result ? LobbyCookieStatus::VALID : LobbyCookieStatus::INVALID;
}
LobbyInviteStatus LobbyDatabase::getAccountInviteStatus(const std::string & accountID, const std::string & roomID)
{
return {};
}
LobbyRoomState LobbyDatabase::getGameRoomStatus(const std::string & roomID)
{
int result = -1;
getGameRoomStatusStatement->setBinds(roomID);
if(getGameRoomStatusStatement->execute())
getGameRoomStatusStatement->getColumns(result);
getGameRoomStatusStatement->reset();
if (result != -1)
return static_cast<LobbyRoomState>(result);
return LobbyRoomState::CLOSED;
}
uint32_t LobbyDatabase::getGameRoomFreeSlots(const std::string & roomID)
{
uint32_t usedSlots = 0;
uint32_t totalSlots = 0;
countRoomUsedSlotsStatement->setBinds(roomID);
if(countRoomUsedSlotsStatement->execute())
countRoomUsedSlotsStatement->getColumns(usedSlots);
countRoomUsedSlotsStatement->reset();
countRoomTotalSlotsStatement->setBinds(roomID);
if(countRoomTotalSlotsStatement->execute())
countRoomTotalSlotsStatement->getColumns(totalSlots);
countRoomTotalSlotsStatement->reset();
if (totalSlots > usedSlots)
return totalSlots - usedSlots;
return 0;
}
bool LobbyDatabase::isAccountNameExists(const std::string & displayName)
{
bool result = false;
isAccountNameExistsStatement->setBinds(displayName);
if(isAccountNameExistsStatement->execute())
isAccountNameExistsStatement->getColumns(result);
isAccountNameExistsStatement->reset();
return result;
}
bool LobbyDatabase::isAccountIDExists(const std::string & accountID)
{
bool result = false;
isAccountIDExistsStatement->setBinds(accountID);
if(isAccountIDExistsStatement->execute())
isAccountIDExistsStatement->getColumns(result);
isAccountIDExistsStatement->reset();
return result;
}
std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
{
std::vector<LobbyGameRoom> result;
while(getActiveGameRoomsStatement->execute())
{
LobbyGameRoom entry;
getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.roomStatus, entry.playersLimit);
result.push_back(entry);
}
getActiveGameRoomsStatement->reset();
for (auto & room : result)
{
countRoomUsedSlotsStatement->setBinds(room.roomID);
if(countRoomUsedSlotsStatement->execute())
countRoomUsedSlotsStatement->getColumns(room.playersCount);
countRoomUsedSlotsStatement->reset();
}
return result;
}
std::vector<LobbyAccount> LobbyDatabase::getActiveAccounts()
{
std::vector<LobbyAccount> result;
while(getActiveAccountsStatement->execute())
{
LobbyAccount entry;
getActiveAccountsStatement->getColumns(entry.accountID, entry.displayName);
result.push_back(entry);
}
getActiveAccountsStatement->reset();
return result;
}
std::string LobbyDatabase::getIdleGameRoom(const std::string & hostAccountID)
{
std::string result;
getIdleGameRoomStatement->setBinds(hostAccountID);
if(getIdleGameRoomStatement->execute())
getIdleGameRoomStatement->getColumns(result);
getIdleGameRoomStatement->reset();
return result;
}
std::string LobbyDatabase::getAccountGameRoom(const std::string & accountID)
{
std::string result;
getAccountGameRoomStatement->setBinds(accountID);
if(getAccountGameRoomStatement->execute())
getAccountGameRoomStatement->getColumns(result);
getAccountGameRoomStatement->reset();
return result;
}