mirror of
https://github.com/vcmi/vcmi.git
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1610 lines
38 KiB
C++
1610 lines
38 KiB
C++
#include "StdInc.h"
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#include "CAnimation.h"
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#include <SDL_image.h>
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#include "../CBitmapHandler.h"
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#include "../Graphics.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Pixels.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/JsonNode.h"
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#include "../lib/CRandomGenerator.h"
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/*
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* CAnimation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class SDLImageLoader;
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class CompImageLoader;
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typedef std::map <size_t, std::vector <JsonNode> > source_map;
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typedef std::map<size_t, IImage* > image_map;
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typedef std::map<size_t, image_map > group_map;
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/// Class for def loading, methods are based on CDefHandler
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/// After loading will store general info (palette and frame offsets) and pointer to file itself
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class CDefFile
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{
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private:
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struct SSpriteDef
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{
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ui32 size;
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ui32 format; /// format in which pixel data is stored
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ui32 fullWidth; /// full width and height of frame, including borders
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ui32 fullHeight;
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ui32 width; /// width and height of pixel data, borders excluded
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ui32 height;
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si32 leftMargin;
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si32 topMargin;
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} PACKED_STRUCT;
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//offset[group][frame] - offset of frame data in file
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std::map<size_t, std::vector <size_t> > offset;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<SDL_Color[]> palette;
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public:
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CDefFile(std::string Name);
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~CDefFile();
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//load frame as SDL_Surface
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template<class ImageLoader>
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void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
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const std::map<size_t, size_t> getEntries() const;
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};
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/*
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* Wrapper around SDL_Surface
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*/
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class SDLImage : public IImage
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{
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public:
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//Surface without empty borders
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SDL_Surface * surf;
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//size of left and top borders
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Point margins;
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//total size including borders
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Point fullSize;
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public:
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//Load image from def file
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SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
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//Load from bitmap file
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SDLImage(std::string filename, bool compressed=false);
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//Create using existing surface, extraRef will increase refcount on SDL_Surface
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SDLImage(SDL_Surface * from, bool extraRef);
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~SDLImage();
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void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
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void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
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std::unique_ptr<IImage> scaleFast(float scale) const override;
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void exportBitmap(const boost::filesystem::path & path) const override;
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void playerColored(PlayerColor player) override;
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void setFlagColor(PlayerColor player) override;
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int width() const override;
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int height() const override;
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void horizontalFlip() override;
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void verticalFlip() override;
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void shiftPalette(int from, int howMany) override;
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friend class SDLImageLoader;
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};
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/*
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* RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
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* primary purpose is not high compression ratio but fast drawing.
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* Consist of repeatable segments with format similar to H3 def compression:
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* 1st byte:
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* if (byte == 0xff)
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* raw data, opaque and semi-transparent data always in separate blocks
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* else
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* RLE-compressed image data with this color
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* 2nd byte = size of segment
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* raw data (if any)
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*/
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class CompImage : public IImage
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{
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//x,y - margins, w,h - sprite size
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Rect sprite;
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//total size including borders
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Point fullSize;
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//RLE-d data
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ui8 * surf;
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//array of offsets for each line
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ui32 * line;
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//palette
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SDL_Color *palette;
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//Used internally to blit one block of data
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template<int bpp, int dir>
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void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
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void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
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public:
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//Load image from def file
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CompImage(const CDefFile *data, size_t frame, size_t group=0);
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//TODO: load image from SDL_Surface
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CompImage(SDL_Surface * surf);
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~CompImage();
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void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
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void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
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std::unique_ptr<IImage> scaleFast(float scale) const override;
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void exportBitmap(const boost::filesystem::path & path) const override;
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void playerColored(PlayerColor player) override;
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void setFlagColor(PlayerColor player) override;
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int width() const override;
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int height() const override;
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void horizontalFlip() override;
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void verticalFlip() override;
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void shiftPalette(int from, int howMany) override;
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friend class CompImageLoader;
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};
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class SDLImageLoader
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{
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SDLImage * image;
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ui8 * lineStart;
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ui8 * position;
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public:
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//load size raw pixels from data
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inline void Load(size_t size, const ui8 * data);
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//set size pixels to color
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inline void Load(size_t size, ui8 color=0);
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inline void EndLine();
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//init image with these sizes and palette
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inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
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SDLImageLoader(SDLImage * Img);
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~SDLImageLoader();
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};
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class CompImageLoader
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{
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CompImage * image;
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ui8 *position;
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ui8 *entry;
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ui32 currentLine;
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inline ui8 typeOf(ui8 color);
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inline void NewEntry(ui8 color, size_t size);
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inline void NewEntry(const ui8 * &data, size_t size);
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public:
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//load size raw pixels from data
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inline void Load(size_t size, const ui8 * data);
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//set size pixels to color
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inline void Load(size_t size, ui8 color=0);
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inline void EndLine();
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//init image with these sizes and palette
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inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
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CompImageLoader(CompImage * Img);
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~CompImageLoader();
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};
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// Extremely simple file cache. TODO: smarter, more general solution
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class CFileCache
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{
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static const int cacheSize = 50; //Max number of cached files
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struct FileData
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{
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ResourceID name;
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size_t size;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<ui8[]> getCopy()
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{
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auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
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std::copy(data.get(), data.get() + size, ret.get());
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return ret;
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}
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FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
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name{std::move(name_)},
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size{size_},
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data{std::move(data_)}
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{}
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};
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std::deque<FileData> cache;
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public:
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std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
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{
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for(auto & file : cache)
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{
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if (file.name == rid)
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return file.getCopy();
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}
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// Still here? Cache miss
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if (cache.size() > cacheSize)
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cache.pop_front();
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auto data = CResourceHandler::get()->load(rid)->readAll();
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cache.emplace_back(std::move(rid), data.second, std::move(data.first));
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return cache.back().getCopy();
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}
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};
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static CFileCache animationCache;
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/*************************************************************************
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* DefFile, class used for def loading *
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*************************************************************************/
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CDefFile::CDefFile(std::string Name):
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data(nullptr),
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palette(nullptr)
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{
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//First 8 colors in def palette used for transparency
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static SDL_Color H3Palette[8] =
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{
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{ 0, 0, 0, 0},// 100% - transparency
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{ 0, 0, 0, 32},// 75% - shadow border,
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{ 0, 0, 0, 64},// TODO: find exact value
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{ 0, 0, 0, 128},// TODO: for transparency
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{ 0, 0, 0, 128},// 50% - shadow body
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{ 0, 0, 0, 0},// 100% - selection highlight
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{ 0, 0, 0, 128},// 50% - shadow body below selection
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{ 0, 0, 0, 64} // 75% - shadow border below selection
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};
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data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
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palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
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int it = 0;
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ui32 type = read_le_u32(data.get() + it);
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it+=4;
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//int width = read_le_u32(data + it); it+=4;//not used
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//int height = read_le_u32(data + it); it+=4;
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it+=8;
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ui32 totalBlocks = read_le_u32(data.get() + it);
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it+=4;
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for (ui32 i= 0; i<256; i++)
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{
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palette[i].r = data[it++];
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palette[i].g = data[it++];
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palette[i].b = data[it++];
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palette[i].a = SDL_ALPHA_OPAQUE;
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}
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if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
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memset(palette.get(), 0, sizeof(SDL_Color)*2);
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else
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memcpy(palette.get(), H3Palette, sizeof(SDL_Color)*8);//initialize shadow\selection colors
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for (ui32 i=0; i<totalBlocks; i++)
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{
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size_t blockID = read_le_u32(data.get() + it);
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it+=4;
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size_t totalEntries = read_le_u32(data.get() + it);
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it+=12;
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//8 unknown bytes - skipping
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//13 bytes for name of every frame in this block - not used, skipping
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it+= 13 * totalEntries;
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for (ui32 j=0; j<totalEntries; j++)
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{
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size_t currOffset = read_le_u32(data.get() + it);
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offset[blockID].push_back(currOffset);
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it += 4;
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}
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}
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}
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template<class ImageLoader>
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void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
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{
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std::map<size_t, std::vector <size_t> >::const_iterator it;
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it = offset.find(group);
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assert (it != offset.end());
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const ui8 * FDef = data.get()+it->second[frame];
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const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
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SSpriteDef sprite;
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sprite.format = read_le_u32(&sd.format);
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sprite.fullWidth = read_le_u32(&sd.fullWidth);
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sprite.fullHeight = read_le_u32(&sd.fullHeight);
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sprite.width = read_le_u32(&sd.width);
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sprite.height = read_le_u32(&sd.height);
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sprite.leftMargin = read_le_u32(&sd.leftMargin);
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sprite.topMargin = read_le_u32(&sd.topMargin);
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ui32 currentOffset = sizeof(SSpriteDef);
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ui32 BaseOffset = sizeof(SSpriteDef);
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loader.init(Point(sprite.width, sprite.height),
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Point(sprite.leftMargin, sprite.topMargin),
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Point(sprite.fullWidth, sprite.fullHeight), palette.get());
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switch (sprite.format)
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{
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case 0:
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{
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//pixel data is not compressed, copy data to surface
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for (ui32 i=0; i<sprite.height; i++)
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{
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loader.Load(sprite.width, FDef + currentOffset);
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currentOffset += sprite.width;
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loader.EndLine();
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}
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break;
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}
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case 1:
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{
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//for each line we have offset of pixel data
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const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
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currentOffset += sizeof(ui32) * sprite.height;
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for (ui32 i=0; i<sprite.height; i++)
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{
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//get position of the line
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currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
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ui32 TotalRowLength = 0;
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while (TotalRowLength<sprite.width)
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{
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ui8 type=FDef[currentOffset++];
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ui32 length=FDef[currentOffset++] + 1;
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if (type==0xFF)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset+=length;
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}
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else// RLE
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{
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loader.Load(length, type);
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}
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TotalRowLength += length;
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}
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loader.EndLine();
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}
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break;
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}
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case 2:
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{
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currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
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for (ui32 i=0; i<sprite.height; i++)
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{
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ui32 TotalRowLength=0;
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while (TotalRowLength<sprite.width)
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{
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ui8 SegmentType=FDef[currentOffset++];
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ui8 code = SegmentType / 32;
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ui8 length = (SegmentType & 31) + 1;
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if (code==7)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset += length;
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}
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else//RLE
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{
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loader.Load(length, code);
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}
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TotalRowLength+=length;
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}
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loader.EndLine();
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}
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break;
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}
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case 3:
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{
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for (ui32 i=0; i<sprite.height; i++)
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{
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currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
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ui32 TotalRowLength=0;
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while (TotalRowLength<sprite.width)
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{
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ui8 segment = FDef[currentOffset++];
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ui8 code = segment / 32;
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ui8 length = (segment & 31) + 1;
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if (code==7)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset += length;
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}
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else//RLE
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{
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loader.Load(length, code);
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}
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TotalRowLength += length;
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}
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loader.EndLine();
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}
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break;
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}
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default:
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logGlobal->errorStream()<<"Error: unsupported format of def file: "<<sprite.format;
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break;
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}
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};
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CDefFile::~CDefFile() = default;
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const std::map<size_t, size_t > CDefFile::getEntries() const
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{
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std::map<size_t, size_t > ret;
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for (auto & elem : offset)
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ret[elem.first] = elem.second.size();
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return ret;
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}
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/*************************************************************************
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* Classes for image loaders - helpers for loading from def files *
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*************************************************************************/
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SDLImageLoader::SDLImageLoader(SDLImage * Img):
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image(Img),
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lineStart(nullptr),
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position(nullptr)
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{
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}
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void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
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{
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//Init image
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image->surf = SDL_CreateRGBSurface(SDL_SWSURFACE, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
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image->margins = Margins;
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image->fullSize = FullSize;
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//Prepare surface
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SDL_Palette * p = SDL_AllocPalette(256);
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SDL_SetPaletteColors(p, pal, 0, 256);
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SDL_SetSurfacePalette(image->surf, p);
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SDL_FreePalette(p);
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SDL_LockSurface(image->surf);
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lineStart = position = (ui8*)image->surf->pixels;
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}
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inline void SDLImageLoader::Load(size_t size, const ui8 * data)
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{
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if (size)
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{
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memcpy((void *)position, data, size);
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position += size;
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}
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}
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inline void SDLImageLoader::Load(size_t size, ui8 color)
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{
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if (size)
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{
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memset((void *)position, color, size);
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position += size;
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}
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}
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inline void SDLImageLoader::EndLine()
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{
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lineStart += image->surf->pitch;
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position = lineStart;
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}
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SDLImageLoader::~SDLImageLoader()
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{
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SDL_UnlockSurface(image->surf);
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SDL_SetColorKey(image->surf, SDL_TRUE, 0);
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//TODO: RLE if compressed and bpp>1
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}
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////////////////////////////////////////////////////////////////////////////////
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CompImageLoader::CompImageLoader(CompImage * Img):
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image(Img),
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position(nullptr),
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entry(nullptr),
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currentLine(0)
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{
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}
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void CompImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
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{
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image->sprite = Rect(Margins, SpriteSize);
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image->fullSize = FullSize;
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if (SpriteSize.x && SpriteSize.y)
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{
|
|
image->palette = new SDL_Color[256];
|
|
memcpy((void*)image->palette, (void*)pal, 256*sizeof(SDL_Color));
|
|
//Allocate enought space for worst possible case, c-style malloc used due to resizing after load
|
|
image->surf = (ui8*)malloc(SpriteSize.x*SpriteSize.y*3);
|
|
image->line = new ui32[SpriteSize.y+1];
|
|
image->line[0] = 0;
|
|
position = image->surf;
|
|
}
|
|
}
|
|
|
|
inline void CompImageLoader::NewEntry(ui8 color, size_t size)
|
|
{
|
|
assert(color != 0xff);
|
|
assert(size && size<256);
|
|
entry = position;
|
|
entry[0] = color;
|
|
entry[1] = size;
|
|
position +=2;
|
|
}
|
|
|
|
inline void CompImageLoader::NewEntry(const ui8 * &data, size_t size)
|
|
{
|
|
assert(size && size<256);
|
|
entry = position;
|
|
entry[0] = 0xff;
|
|
entry[1] = size;
|
|
position +=2;
|
|
memcpy(position, data, size);
|
|
position+=size;
|
|
data+=size;
|
|
}
|
|
|
|
inline ui8 CompImageLoader::typeOf(ui8 color)
|
|
{
|
|
if (color == 0)
|
|
return 0;
|
|
|
|
if (image->palette[color].a != 255)
|
|
return 1;
|
|
|
|
return 2;
|
|
}
|
|
|
|
inline void CompImageLoader::Load(size_t size, const ui8 * data)
|
|
{
|
|
while (size)
|
|
{
|
|
//Try to compress data
|
|
while(true)
|
|
{
|
|
ui8 color = data[0];
|
|
if (color != 0xff)
|
|
{
|
|
size_t runLength = 1;
|
|
while (runLength < size && color == data[runLength])
|
|
runLength++;
|
|
|
|
if (runLength > 1 && runLength < 255)//Row of one color found - use RLE
|
|
{
|
|
Load(runLength, color);
|
|
data += runLength;
|
|
size -= runLength;
|
|
if (!size)
|
|
return;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
//Select length for new raw entry
|
|
size_t runLength = 1;
|
|
ui8 color = data[0];
|
|
ui8 type = typeOf(color);
|
|
ui8 color2;
|
|
ui8 type2;
|
|
|
|
if (size > 1)
|
|
{
|
|
do
|
|
{
|
|
color2 = data[runLength];
|
|
type2 = typeOf(color2);
|
|
runLength++;
|
|
}
|
|
//While we have data of this type and different colors
|
|
while ((runLength < size) && (type == type2) && ( (color2 != 0xff) || (color2 != color)));
|
|
}
|
|
size -= runLength;
|
|
|
|
//add data to last entry
|
|
if (entry && entry[0] == 0xff && type == typeOf(entry[2]))
|
|
{
|
|
size_t toCopy = std::min<size_t>(runLength, 255 - entry[1]);
|
|
runLength -= toCopy;
|
|
entry[1] += toCopy;
|
|
memcpy(position, data, toCopy);
|
|
data+=toCopy;
|
|
position+=toCopy;
|
|
}
|
|
//Create new entries
|
|
while (runLength > 255)
|
|
{
|
|
NewEntry(data, 255);
|
|
runLength -= 255;
|
|
}
|
|
if (runLength)
|
|
NewEntry(data, runLength);
|
|
}
|
|
}
|
|
|
|
inline void CompImageLoader::Load(size_t size, ui8 color)
|
|
{
|
|
if (!size)
|
|
return;
|
|
if (color==0xff)
|
|
{
|
|
auto tmpbuf = new ui8[size];
|
|
memset((void*)tmpbuf, color, size);
|
|
Load(size, tmpbuf);
|
|
delete [] tmpbuf;
|
|
return;
|
|
}
|
|
//Current entry is RLE with same color as new block
|
|
if (entry && entry[0] == color)
|
|
{
|
|
size_t toCopy = std::min<size_t>(size, 255 - entry[1]);
|
|
size -= toCopy;
|
|
entry[1] += toCopy;
|
|
}
|
|
//Create new entries
|
|
while (size > 255)
|
|
{
|
|
NewEntry(color, 255);
|
|
size -= 255;
|
|
}
|
|
if (size)
|
|
NewEntry(color, size);
|
|
}
|
|
|
|
void CompImageLoader::EndLine()
|
|
{
|
|
currentLine++;
|
|
image->line[currentLine] = position - image->surf;
|
|
entry = nullptr;
|
|
|
|
}
|
|
|
|
CompImageLoader::~CompImageLoader()
|
|
{
|
|
if (!image->surf)
|
|
return;
|
|
|
|
ui8* newPtr = (ui8*)realloc((void*)image->surf, position - image->surf);
|
|
if (newPtr)
|
|
image->surf = newPtr;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* Classes for images, support loading from file and drawing on surface *
|
|
*************************************************************************/
|
|
|
|
IImage::IImage():
|
|
refCount(1)
|
|
{
|
|
|
|
}
|
|
|
|
bool IImage::decreaseRef()
|
|
{
|
|
refCount--;
|
|
return refCount <= 0;
|
|
}
|
|
|
|
void IImage::increaseRef()
|
|
{
|
|
refCount++;
|
|
}
|
|
|
|
SDLImage::SDLImage(CDefFile *data, size_t frame, size_t group, bool compressed):
|
|
surf(nullptr)
|
|
{
|
|
SDLImageLoader loader(this);
|
|
data->loadFrame(frame, group, loader);
|
|
}
|
|
|
|
SDLImage::SDLImage(SDL_Surface * from, bool extraRef):
|
|
margins(0,0)
|
|
{
|
|
surf = from;
|
|
if (extraRef)
|
|
surf->refcount++;
|
|
fullSize.x = surf->w;
|
|
fullSize.y = surf->h;
|
|
}
|
|
|
|
SDLImage::SDLImage(std::string filename, bool compressed):
|
|
margins(0,0)
|
|
{
|
|
surf = BitmapHandler::loadBitmap(filename);
|
|
|
|
if (surf == nullptr)
|
|
{
|
|
logGlobal->errorStream() << "Error: failed to load image "<<filename;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
fullSize.x = surf->w;
|
|
fullSize.y = surf->h;
|
|
}
|
|
if (compressed)
|
|
{
|
|
SDL_Surface *temp = surf;
|
|
// add RLE flag
|
|
if (surf->format->palette)
|
|
{
|
|
CSDL_Ext::setColorKey(temp,temp->format->palette->colors[0]);
|
|
}
|
|
SDL_SetSurfaceRLE(temp, SDL_RLEACCEL);
|
|
|
|
// convert surface to enable RLE
|
|
surf = SDL_ConvertSurface(temp, temp->format, temp->flags);
|
|
SDL_FreeSurface(temp);
|
|
}
|
|
}
|
|
|
|
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
|
|
{
|
|
if (!surf)
|
|
return;
|
|
|
|
Rect destRect(posX, posY, surf->w, surf->h);
|
|
|
|
draw(where, &destRect, src);
|
|
}
|
|
|
|
void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
|
|
{
|
|
if (!surf)
|
|
return;
|
|
|
|
Rect sourceRect(0, 0, surf->w, surf->h);
|
|
|
|
Point destShift(0, 0);
|
|
|
|
if(src)
|
|
{
|
|
if(src->x < margins.x)
|
|
destShift.x += margins.x - src->x;
|
|
|
|
if(src->y < margins.y)
|
|
destShift.y += margins.y - src->y;
|
|
|
|
sourceRect = Rect(*src) & Rect(margins.x, margins.y, surf->w, surf->h);
|
|
|
|
sourceRect -= margins;
|
|
}
|
|
else
|
|
destShift = margins;
|
|
|
|
Rect destRect(destShift.x, destShift.y, surf->w, surf->h);
|
|
|
|
if(dest)
|
|
{
|
|
destRect.x += dest->x;
|
|
destRect.y += dest->y;
|
|
}
|
|
|
|
if(surf->format->BitsPerPixel == 8)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
|
|
}
|
|
else
|
|
{
|
|
SDL_UpperBlit(surf, &sourceRect, where, &destRect);
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<IImage> SDLImage::scaleFast(float scale) const
|
|
{
|
|
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, surf->w * scale, surf->h * scale);
|
|
|
|
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
|
|
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
|
|
else if(scaled->format && scaled->format->Amask)
|
|
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
|
|
else
|
|
CSDL_Ext::setDefaultColorKey(scaled);//just in case
|
|
|
|
SDLImage * ret = new SDLImage(scaled, false);
|
|
|
|
ret->fullSize.x = (int) round((float)fullSize.x * scale);
|
|
ret->fullSize.y = (int) round((float)fullSize.y * scale);
|
|
|
|
ret->margins.x = (int) round((float)margins.x * scale);
|
|
ret->margins.y = (int) round((float)margins.y * scale);
|
|
|
|
return std::unique_ptr<IImage>(ret);
|
|
}
|
|
|
|
void SDLImage::exportBitmap(const boost::filesystem::path& path) const
|
|
{
|
|
SDL_SaveBMP(surf, path.string().c_str());
|
|
}
|
|
|
|
void SDLImage::playerColored(PlayerColor player)
|
|
{
|
|
graphics->blueToPlayersAdv(surf, player);
|
|
}
|
|
|
|
void SDLImage::setFlagColor(PlayerColor player)
|
|
{
|
|
if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
|
|
CSDL_Ext::setPlayerColor(surf, player);
|
|
}
|
|
|
|
int SDLImage::width() const
|
|
{
|
|
return fullSize.x;
|
|
}
|
|
|
|
int SDLImage::height() const
|
|
{
|
|
return fullSize.y;
|
|
}
|
|
|
|
void SDLImage::horizontalFlip()
|
|
{
|
|
margins.y = fullSize.y - surf->h - margins.y;
|
|
|
|
//todo: modify in-place
|
|
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
|
|
SDL_FreeSurface(surf);
|
|
surf = flipped;
|
|
}
|
|
|
|
void SDLImage::verticalFlip()
|
|
{
|
|
margins.x = fullSize.x - surf->w - margins.x;
|
|
|
|
//todo: modify in-place
|
|
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
|
|
SDL_FreeSurface(surf);
|
|
surf = flipped;
|
|
}
|
|
|
|
void SDLImage::shiftPalette(int from, int howMany)
|
|
{
|
|
//works with at most 16 colors, if needed more -> increase values
|
|
assert(howMany < 16);
|
|
|
|
if(surf->format->palette)
|
|
{
|
|
SDL_Color palette[16];
|
|
|
|
for(int i=0; i<howMany; ++i)
|
|
{
|
|
palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
|
|
}
|
|
SDL_SetColors(surf, palette, from, howMany);
|
|
}
|
|
}
|
|
|
|
SDLImage::~SDLImage()
|
|
{
|
|
SDL_FreeSurface(surf);
|
|
}
|
|
|
|
CompImage::CompImage(const CDefFile *data, size_t frame, size_t group):
|
|
surf(nullptr),
|
|
line(nullptr),
|
|
palette(nullptr)
|
|
|
|
{
|
|
CompImageLoader loader(this);
|
|
data->loadFrame(frame, group, loader);
|
|
}
|
|
|
|
CompImage::CompImage(SDL_Surface * surf)
|
|
{
|
|
//TODO
|
|
assert(0);
|
|
}
|
|
|
|
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
|
|
{
|
|
Rect dest(posX,posY, width(), height());
|
|
draw(where, &dest, src, alpha);
|
|
}
|
|
|
|
void CompImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
|
|
{
|
|
int rotation = 0; //TODO
|
|
//rotation & 2 = horizontal rotation
|
|
//rotation & 4 = vertical rotation
|
|
if (!surf)
|
|
return;
|
|
Rect sourceRect(sprite);
|
|
//TODO: rotation and scaling
|
|
if (src)
|
|
sourceRect = sourceRect & *src;
|
|
//Limit source rect to sizes of surface
|
|
sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
|
|
|
|
//Starting point on SDL surface
|
|
Point dst(sourceRect.x,sourceRect.y);
|
|
|
|
if (dest)
|
|
{
|
|
dst.x += dest->x;
|
|
dst.y += dest->y;
|
|
}
|
|
|
|
if (rotation & 2)
|
|
dst.y += sourceRect.h;
|
|
if (rotation & 4)
|
|
dst.x += sourceRect.w;
|
|
|
|
sourceRect -= sprite.topLeft();
|
|
|
|
for (int currY = 0; currY <sourceRect.h; currY++)
|
|
{
|
|
ui8* data = surf + line[currY+sourceRect.y];
|
|
ui8 type = *(data++);
|
|
ui8 size = *(data++);
|
|
int currX = sourceRect.x;
|
|
|
|
//Skip blocks until starting position reached
|
|
while ( currX > size )
|
|
{
|
|
currX -= size;
|
|
if (type == 0xff)
|
|
data += size;
|
|
type = *(data++);
|
|
size = *(data++);
|
|
}
|
|
//This block will be shown partially - calculate size\position
|
|
size -= currX;
|
|
if (type == 0xff)
|
|
data += currX;
|
|
|
|
currX = 0;
|
|
ui8 bpp = where->format->BytesPerPixel;
|
|
|
|
//Calculate position for blitting: pixels + Y + X
|
|
ui8* blitPos = (ui8*) where->pixels;
|
|
if (rotation & 4)
|
|
blitPos += (dst.y - currY) * where->pitch;
|
|
else
|
|
blitPos += (dst.y + currY) * where->pitch;
|
|
blitPos += dst.x * bpp;
|
|
|
|
//Blit blocks that must be fully visible
|
|
while (currX + size < sourceRect.w)
|
|
{
|
|
//blit block, pointers will be modified if needed
|
|
BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
|
|
|
|
currX += size;
|
|
type = *(data++);
|
|
size = *(data++);
|
|
}
|
|
//Blit last, semi-visible block
|
|
size = sourceRect.w - currX;
|
|
BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
|
|
}
|
|
}
|
|
|
|
|
|
std::unique_ptr<IImage> CompImage::scaleFast(float scale) const
|
|
{
|
|
//todo: CompImage::scaleFast
|
|
|
|
logAnim->error("CompImage::scaleFast is not implemented");
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
#define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
|
|
|
|
//FIXME: better way to get blitter
|
|
void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const
|
|
{
|
|
assert(bpp>1 && bpp<5);
|
|
|
|
if (rotated)
|
|
switch (bpp)
|
|
{
|
|
CASEBPP(2,1);
|
|
CASEBPP(3,1);
|
|
CASEBPP(4,1);
|
|
}
|
|
else
|
|
switch (bpp)
|
|
{
|
|
CASEBPP(2,1);
|
|
CASEBPP(3,1);
|
|
CASEBPP(4,1);
|
|
}
|
|
}
|
|
#undef CASEBPP
|
|
|
|
//Blit one block from RLE-d surface
|
|
template<int bpp, int dir>
|
|
void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const
|
|
{
|
|
//Raw data
|
|
if (type == 0xff)
|
|
{
|
|
ui8 color = *data;
|
|
if (alpha != 255)//Per-surface alpha is set
|
|
{
|
|
for (size_t i=0; i<size; i++)
|
|
{
|
|
SDL_Color col = palette[*(data++)];
|
|
col.a = (ui32)col.a*alpha/255;
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (palette[color].a == 255)
|
|
{
|
|
//Put row of RGB data
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColor(dest, palette[*(data++)]);
|
|
}
|
|
else
|
|
{
|
|
//Put row of RGBA data
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[*(data++)]);
|
|
|
|
}
|
|
}
|
|
//RLE-d sequence
|
|
else
|
|
{
|
|
if (alpha != 255 && palette[type].a !=0)//Per-surface alpha is set
|
|
{
|
|
SDL_Color col = palette[type];
|
|
col.a = (int)col.a*(255-alpha)/255;
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
|
return;
|
|
}
|
|
|
|
switch (palette[type].a)
|
|
{
|
|
case 0:
|
|
{
|
|
//Skip row
|
|
dest += size*bpp;
|
|
break;
|
|
}
|
|
case 255:
|
|
{
|
|
//Put RGB row
|
|
ColorPutter<bpp, 1>::PutColorRow(dest, palette[type], size);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
//Put RGBA row
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[type]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompImage::playerColored(PlayerColor player)
|
|
{
|
|
SDL_Color *pal = nullptr;
|
|
if(player < PlayerColor::PLAYER_LIMIT)
|
|
{
|
|
pal = graphics->playerColorPalette + 32*player.getNum();
|
|
}
|
|
else if(player == PlayerColor::NEUTRAL)
|
|
{
|
|
pal = graphics->neutralColorPalette;
|
|
}
|
|
else
|
|
assert(0);
|
|
|
|
for(int i=0; i<32; ++i)
|
|
{
|
|
CSDL_Ext::colorAssign(palette[224+i],pal[i]);
|
|
}
|
|
}
|
|
|
|
void CompImage::setFlagColor(PlayerColor player)
|
|
{
|
|
logAnim->error("CompImage::setFlagColor is not implemented");
|
|
}
|
|
|
|
int CompImage::width() const
|
|
{
|
|
return fullSize.x;
|
|
}
|
|
|
|
int CompImage::height() const
|
|
{
|
|
return fullSize.y;
|
|
}
|
|
|
|
CompImage::~CompImage()
|
|
{
|
|
free(surf);
|
|
delete [] line;
|
|
delete [] palette;
|
|
}
|
|
|
|
void CompImage::horizontalFlip()
|
|
{
|
|
logAnim->error("CompImage::horizontalFlip is not implemented");
|
|
}
|
|
|
|
void CompImage::verticalFlip()
|
|
{
|
|
logAnim->error("CompImage::verticalFlip is not implemented");
|
|
}
|
|
|
|
void CompImage::shiftPalette(int from, int howMany)
|
|
{
|
|
logAnim->error("CompImage::shiftPalette is not implemented");
|
|
}
|
|
|
|
void CompImage::exportBitmap(const boost::filesystem::path& path) const
|
|
{
|
|
logAnim->error("CompImage::exportBitmap is not implemented");
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
* CAnimation for animations handling, can load part of file if needed *
|
|
*************************************************************************/
|
|
|
|
IImage * CAnimation::getFromExtraDef(std::string filename)
|
|
{
|
|
size_t pos = filename.find(':');
|
|
if (pos == -1)
|
|
return nullptr;
|
|
CAnimation anim(filename.substr(0, pos));
|
|
pos++;
|
|
size_t frame = atoi(filename.c_str()+pos);
|
|
size_t group = 0;
|
|
pos = filename.find(':', pos);
|
|
if (pos != -1)
|
|
{
|
|
pos++;
|
|
group = frame;
|
|
frame = atoi(filename.c_str()+pos);
|
|
}
|
|
anim.load(frame ,group);
|
|
IImage * ret = anim.images[group][frame];
|
|
anim.images.clear();
|
|
return ret;
|
|
}
|
|
|
|
bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
|
{
|
|
if (size(group) <= frame)
|
|
{
|
|
printError(frame, group, "LoadFrame");
|
|
return false;
|
|
}
|
|
|
|
IImage *image = getImage(frame, group, false);
|
|
if (image)
|
|
{
|
|
image->increaseRef();
|
|
return true;
|
|
}
|
|
|
|
//try to get image from def
|
|
if (source[group][frame].getType() == JsonNode::DATA_NULL)
|
|
{
|
|
if (file)
|
|
{
|
|
auto frameList = file->getEntries();
|
|
|
|
if (vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present
|
|
{
|
|
if (compressed)
|
|
images[group][frame] = new CompImage(file, frame, group);
|
|
else
|
|
images[group][frame] = new SDLImage(file, frame, group);
|
|
return true;
|
|
}
|
|
}
|
|
// still here? image is missing
|
|
|
|
printError(frame, group, "LoadFrame");
|
|
images[group][frame] = new SDLImage("DEFAULT", compressed);
|
|
}
|
|
else //load from separate file
|
|
{
|
|
std::string filename = source[group][frame]["file"].String();
|
|
|
|
IImage * img = getFromExtraDef(filename);
|
|
if (!img)
|
|
img = new SDLImage(filename, compressed);
|
|
|
|
images[group][frame] = img;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CAnimation::unloadFrame(size_t frame, size_t group)
|
|
{
|
|
IImage *image = getImage(frame, group, false);
|
|
if (image)
|
|
{
|
|
//decrease ref count for image and delete if needed
|
|
if (image->decreaseRef())
|
|
{
|
|
delete image;
|
|
images[group].erase(frame);
|
|
}
|
|
if (images[group].empty())
|
|
images.erase(group);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CAnimation::initFromJson(const JsonNode & config)
|
|
{
|
|
std::string basepath;
|
|
basepath = config["basepath"].String();
|
|
|
|
for(const JsonNode &group : config["sequences"].Vector())
|
|
{
|
|
size_t groupID = group["group"].Float();//TODO: string-to-value conversion("moving" -> MOVING)
|
|
source[groupID].clear();
|
|
|
|
for(const JsonNode &frame : group["frames"].Vector())
|
|
{
|
|
source[groupID].push_back(JsonNode());
|
|
std::string filename = frame.String();
|
|
source[groupID].back()["file"].String() = basepath + filename;
|
|
}
|
|
}
|
|
|
|
for(const JsonNode &node : config["images"].Vector())
|
|
{
|
|
size_t group = node["group"].Float();
|
|
size_t frame = node["frame"].Float();
|
|
|
|
if (source[group].size() <= frame)
|
|
source[group].resize(frame+1);
|
|
|
|
source[group][frame] = node;
|
|
std::string filename = node["file"].String();
|
|
source[group][frame]["file"].String() = basepath + filename;
|
|
}
|
|
}
|
|
|
|
void CAnimation::exportBitmaps(const boost::filesystem::path& path) const
|
|
{
|
|
if(images.empty())
|
|
{
|
|
logGlobal->error("Nothing to export, animation is empty");
|
|
return;
|
|
}
|
|
|
|
boost::filesystem::path actualPath = path / "SPRITES" / name;
|
|
boost::filesystem::create_directories(actualPath);
|
|
|
|
size_t counter = 0;
|
|
|
|
for(const auto & groupPair : images)
|
|
{
|
|
size_t group = groupPair.first;
|
|
|
|
for(const auto & imagePair : groupPair.second)
|
|
{
|
|
size_t frame = imagePair.first;
|
|
const IImage * img = imagePair.second;
|
|
|
|
boost::format fmt("%d_%d.bmp");
|
|
fmt % group % frame;
|
|
|
|
img->exportBitmap(actualPath / fmt.str());
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
logGlobal->info("Exported %d frames to %s", counter, actualPath.string());
|
|
}
|
|
|
|
void CAnimation::init(CDefFile * file)
|
|
{
|
|
if (file)
|
|
{
|
|
const std::map<size_t, size_t> defEntries = file->getEntries();
|
|
|
|
for (auto & defEntry : defEntries)
|
|
source[defEntry.first].resize(defEntry.second);
|
|
}
|
|
|
|
ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
|
|
|
|
if (vstd::contains(graphics->imageLists, resID.getName()))
|
|
initFromJson(graphics->imageLists[resID.getName()]);
|
|
|
|
auto configList = CResourceHandler::get()->getResourcesWithName(resID);
|
|
|
|
for(auto & loader : configList)
|
|
{
|
|
auto stream = loader->load(resID);
|
|
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
|
|
stream->read(textData.get(), stream->getSize());
|
|
|
|
const JsonNode config((char*)textData.get(), stream->getSize());
|
|
|
|
initFromJson(config);
|
|
}
|
|
}
|
|
|
|
CDefFile * CAnimation::getFile() const
|
|
{
|
|
ResourceID identifier(std::string("SPRITES/") + name, EResType::ANIMATION);
|
|
|
|
if (CResourceHandler::get()->existsResource(identifier))
|
|
return new CDefFile(name);
|
|
return nullptr;
|
|
}
|
|
|
|
void CAnimation::printError(size_t frame, size_t group, std::string type) const
|
|
{
|
|
logGlobal->errorStream() << type << " error: Request for frame not present in CAnimation! "
|
|
<< "\tFile name: " << name << " Group: " << group << " Frame: " << frame;
|
|
}
|
|
|
|
CAnimation::CAnimation(std::string Name, bool Compressed):
|
|
name(Name),
|
|
compressed(Compressed),
|
|
preloaded(false)
|
|
{
|
|
size_t dotPos = name.find_last_of('.');
|
|
if ( dotPos!=-1 )
|
|
name.erase(dotPos);
|
|
std::transform(name.begin(), name.end(), name.begin(), toupper);
|
|
CDefFile * file = getFile();
|
|
init(file);
|
|
delete file;
|
|
}
|
|
|
|
CAnimation::CAnimation():
|
|
name(""),
|
|
compressed(false),
|
|
preloaded(false)
|
|
{
|
|
init(nullptr);
|
|
}
|
|
|
|
CAnimation::~CAnimation()
|
|
{
|
|
if(preloaded)
|
|
unload();
|
|
|
|
if(!images.empty())
|
|
{
|
|
logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name;
|
|
for (auto & elem : images)
|
|
for (auto & _image : elem.second)
|
|
delete _image.second;
|
|
}
|
|
}
|
|
|
|
void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
|
|
{
|
|
//todo: clone actual loaded Image object
|
|
JsonNode clone(source[sourceGroup][sourceFrame]);
|
|
|
|
if(clone.getType() == JsonNode::DATA_NULL)
|
|
{
|
|
std::string temp = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
|
|
clone["file"].String() = temp;
|
|
}
|
|
|
|
source[targetGroup].push_back(clone);
|
|
|
|
size_t index = source[targetGroup].size() - 1;
|
|
|
|
if(preloaded)
|
|
load(index, targetGroup);
|
|
}
|
|
|
|
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
|
|
{
|
|
if (source[group].size() <= frame)
|
|
source[group].resize(frame+1);
|
|
source[group][frame]["file"].String() = filename;
|
|
//FIXME: update image if already loaded
|
|
}
|
|
|
|
IImage * CAnimation::getImage(size_t frame, size_t group, bool verbose) const
|
|
{
|
|
auto groupIter = images.find(group);
|
|
if (groupIter != images.end())
|
|
{
|
|
auto imageIter = groupIter->second.find(frame);
|
|
if (imageIter != groupIter->second.end())
|
|
return imageIter->second;
|
|
}
|
|
if (verbose)
|
|
printError(frame, group, "GetImage");
|
|
return nullptr;
|
|
}
|
|
|
|
void CAnimation::load()
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
for (auto & elem : source)
|
|
for (size_t image=0; image < elem.second.size(); image++)
|
|
loadFrame(file, image, elem.first);
|
|
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload()
|
|
{
|
|
for (auto & elem : source)
|
|
for (size_t image=0; image < elem.second.size(); image++)
|
|
unloadFrame(image, elem.first);
|
|
|
|
}
|
|
|
|
void CAnimation::preload()
|
|
{
|
|
if(!preloaded)
|
|
{
|
|
preloaded = true;
|
|
load();
|
|
}
|
|
}
|
|
|
|
void CAnimation::loadGroup(size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
if (vstd::contains(source, group))
|
|
for (size_t image=0; image < source[group].size(); image++)
|
|
loadFrame(file, image, group);
|
|
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unloadGroup(size_t group)
|
|
{
|
|
if (vstd::contains(source, group))
|
|
for (size_t image=0; image < source[group].size(); image++)
|
|
unloadFrame(image, group);
|
|
}
|
|
|
|
void CAnimation::load(size_t frame, size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
loadFrame(file, frame, group);
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload(size_t frame, size_t group)
|
|
{
|
|
unloadFrame(frame, group);
|
|
}
|
|
|
|
size_t CAnimation::size(size_t group) const
|
|
{
|
|
auto iter = source.find(group);
|
|
if (iter != source.end())
|
|
return iter->second.size();
|
|
return 0;
|
|
}
|
|
|
|
float CFadeAnimation::initialCounter() const
|
|
{
|
|
if (fadingMode == EMode::OUT)
|
|
return 1.0f;
|
|
return 0.0f;
|
|
}
|
|
|
|
void CFadeAnimation::update()
|
|
{
|
|
if (!fading)
|
|
return;
|
|
|
|
if (fadingMode == EMode::OUT)
|
|
fadingCounter -= delta;
|
|
else
|
|
fadingCounter += delta;
|
|
|
|
if (isFinished())
|
|
{
|
|
fading = false;
|
|
if (shouldFreeSurface)
|
|
{
|
|
SDL_FreeSurface(fadingSurface);
|
|
fadingSurface = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CFadeAnimation::isFinished() const
|
|
{
|
|
if (fadingMode == EMode::OUT)
|
|
return fadingCounter <= 0.0f;
|
|
return fadingCounter >= 1.0f;
|
|
}
|
|
|
|
CFadeAnimation::CFadeAnimation()
|
|
: fadingSurface(nullptr),
|
|
fading(false),
|
|
fadingMode(EMode::NONE)
|
|
{
|
|
}
|
|
|
|
CFadeAnimation::~CFadeAnimation()
|
|
{
|
|
if (fadingSurface && shouldFreeSurface)
|
|
SDL_FreeSurface(fadingSurface);
|
|
}
|
|
|
|
void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd /* = false */, float animDelta /* = DEFAULT_DELTA */)
|
|
{
|
|
if (fading)
|
|
{
|
|
// in that case, immediately finish the previous fade
|
|
// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
|
|
logGlobal->warnStream() << "Tried to init fading animation that is already running.";
|
|
if (fadingSurface && shouldFreeSurface)
|
|
SDL_FreeSurface(fadingSurface);
|
|
}
|
|
if (animDelta <= 0.0f)
|
|
{
|
|
logGlobal->warnStream() << "Fade anim: delta should be positive; " << animDelta << " given.";
|
|
animDelta = DEFAULT_DELTA;
|
|
}
|
|
|
|
if (sourceSurface)
|
|
fadingSurface = sourceSurface;
|
|
|
|
delta = animDelta;
|
|
fadingMode = mode;
|
|
fadingCounter = initialCounter();
|
|
fading = true;
|
|
shouldFreeSurface = freeSurfaceAtEnd;
|
|
}
|
|
|
|
void CFadeAnimation::draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect)
|
|
{
|
|
if (!fading || !fadingSurface || fadingMode == EMode::NONE)
|
|
{
|
|
fading = false;
|
|
return;
|
|
}
|
|
|
|
CSDL_Ext::setAlpha(fadingSurface, fadingCounter * 255);
|
|
SDL_BlitSurface(fadingSurface, const_cast<SDL_Rect *>(sourceRect), targetSurface, destRect); //FIXME
|
|
CSDL_Ext::setAlpha(fadingSurface, 255);
|
|
}
|