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https://github.com/vcmi/vcmi.git
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ca1dbfe949
Alt+F4 quits the game
185 lines
4.1 KiB
C++
185 lines
4.1 KiB
C++
#include <iostream>
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#include <string>
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#include <boost/asio.hpp>
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#include "../global.h"
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#include "../lib/Connection.h"
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#include "zlib.h"
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#ifndef __GNUC__
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#include <tchar.h>
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#endif
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#include "CVCMIServer.h"
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#include <boost/crc.hpp>
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#include <boost/interprocess/mapped_region.hpp>
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#include <boost/interprocess/shared_memory_object.hpp>
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#include "../StartInfo.h"
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#include "../map.h"
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#include "../hch/CLodHandler.h"
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#include "../lib/Interprocess.h"
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#include "../lib/VCMI_Lib.h"
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#include "CGameHandler.h"
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std::string NAME = NAME_VER + std::string(" (server)");
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using namespace boost;
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using namespace boost::asio;
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using namespace boost::asio::ip;
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namespace intpr = boost::interprocess;
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bool end2 = false;
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int port = 3030;
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void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
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{
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ac->accept(*s,*error);
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}
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CVCMIServer::CVCMIServer()
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: io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
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{
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tlog4 << "CVCMIServer created!" <<std::endl;
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}
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CVCMIServer::~CVCMIServer()
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{
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//delete io;
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//delete acceptor;
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}
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void CVCMIServer::newGame(CConnection *c)
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{
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CGameHandler gh;
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boost::system::error_code error;
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StartInfo *si = new StartInfo;
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ui8 clients;
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*c >> clients; //how many clients should be connected - TODO: support more than one
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*c >> *si; //get start options
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int problem;
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#ifdef _MSC_VER
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FILE *f;
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problem = fopen_s(&f,si->mapname.c_str(),"r");
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#else
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FILE * f = fopen(si->mapname.c_str(),"r");
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problem = !f;
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#endif
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if(problem)
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{
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*c << ui8(problem); //WRONG!
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return;
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}
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else
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{
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fclose(f);
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*c << ui8(0); //OK!
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}
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gh.init(si,rand());
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CConnection* cc; //tcp::socket * ss;
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for(int i=0; i<clients; i++)
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{
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if(!i)
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{
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cc=c;
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}
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else
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{
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tcp::socket * s = new tcp::socket(acceptor->io_service());
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acceptor->accept(*s,error);
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if(error) //retry
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{
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tlog3<<"Cannot establish connection - retrying..." << std::endl;
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i--;
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continue;
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}
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cc = new CConnection(s,NAME,std::cout);
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}
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gh.conns.insert(cc);
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}
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gh.run();
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}
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void CVCMIServer::start()
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{
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ServerReady *sr = NULL;
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intpr::mapped_region *mr;
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try
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{
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intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
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mr = new intpr::mapped_region(smo,intpr::read_write);
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sr = (ServerReady*)mr->get_address();
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}
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catch(...)
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{
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intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
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smo.truncate(sizeof(ServerReady));
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mr = new intpr::mapped_region(smo,intpr::read_write);
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sr = new(mr->get_address())ServerReady();
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}
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boost::system::error_code error;
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tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
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tcp::socket * s = new tcp::socket(acceptor->io_service());
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boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
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sr->setToTrueAndNotify();
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delete mr;
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acc.join();
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if (error)
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{
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tlog2<<"Got connection but there is an error " << std::endl << error;
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return;
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}
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tlog0<<"We've accepted someone... " << std::endl;
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CConnection *connection = new CConnection(s,NAME,std::cout);
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tlog0<<"Got connection!" << std::endl;
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while(!end2)
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{
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uint8_t mode;
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*connection >> mode;
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switch (mode)
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{
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case 0:
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connection->socket->close();
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exit(0);
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break;
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case 1:
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connection->socket->close();
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return;
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break;
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case 2:
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newGame(connection);
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break;
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}
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}
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}
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#ifndef __GNUC__
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int _tmain(int argc, _TCHAR* argv[])
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#else
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int main(int argc, char** argv)
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#endif
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{
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logfile = new std::ofstream("VCMI_Server_log.txt");
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console = new CConsoleHandler;
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boost::thread t(boost::bind(&CConsoleHandler::run,::console));
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if(argc > 1)
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{
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#ifdef _MSC_VER
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port = _tstoi(argv[1]);
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#else
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port = _ttoi(argv[1]);
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#endif
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}
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tlog0 << "Port " << port << " will be used." << std::endl;
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CLodHandler h3bmp;
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h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
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initDLL(&h3bmp,console,logfile);
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srand ( (unsigned int)time(NULL) );
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try
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{
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io_service io_service;
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CVCMIServer server;
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while(!end2)
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{
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server.start();
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}
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io_service.run();
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} HANDLE_EXCEPTION
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return 0;
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}
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