mirror of
https://github.com/vcmi/vcmi.git
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579 lines
14 KiB
C++
579 lines
14 KiB
C++
/*
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* CRewardableObject.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRewardableObject.h"
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#include "../CHeroHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../NetPacks.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../CPlayerState.h"
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#include "CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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{
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if(dayOfWeek != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
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return false;
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}
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if(daysPassed != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
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return false;
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}
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for(auto & reqStack : creatures)
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{
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size_t count = 0;
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for (auto slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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if (heroStack->type == reqStack.type)
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count += heroStack->count;
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}
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if (count < reqStack.count) //not enough creatures of this kind
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return false;
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}
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if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
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return false;
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if(minLevel > (si32)hero->level)
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return false;
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if(manaPoints > hero->mana)
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return false;
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if(manaPercentage > 100 * hero->mana / hero->manaLimit())
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return false;
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for(size_t i=0; i<primary.size(); i++)
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{
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if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
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return false;
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}
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for(auto & skill : secondary)
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{
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if (skill.second > hero->getSecSkillLevel(skill.first))
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return false;
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}
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for(auto & art : artifacts)
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{
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if (!hero->hasArt(art))
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return false;
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}
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for(auto & sublimiter : noneOf)
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{
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if (sublimiter->heroAllowed(hero))
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return false;
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}
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for(auto & sublimiter : allOf)
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{
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if (!sublimiter->heroAllowed(hero))
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return false;
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}
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if ( anyOf.size() == 0 )
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return true;
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for(auto & sublimiter : anyOf)
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{
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if (sublimiter->heroAllowed(hero))
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return true;
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}
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return false;
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}
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std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
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{
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std::vector<ui32> ret;
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for(size_t i=0; i<info.size(); i++)
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{
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const CRewardVisitInfo & visit = info[i];
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if(visit.limiter.heroAllowed(hero))
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{
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logGlobal->trace("Reward %d is allowed", i);
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ret.push_back(static_cast<ui32>(i));
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}
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}
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return ret;
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}
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CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
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{
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return info[index];
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index) -> void
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{
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auto vi = getVisitInfo(index, h);
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty
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if (!vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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grantReward(index, h);
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};
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auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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for (auto index : rewards)
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sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisited(h))
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{
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auto rewards = getAvailableRewards(h);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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if(getVisitInfo(index, h).reward.removeObject)
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objectRemovalPossible = true;
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}
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logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
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switch (rewards.size())
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{
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case 0: // no available rewards, e.g. empty flotsam
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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if (!onEmpty.toString().empty())
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iw.text = onEmpty;
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else
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iw.text = onVisited;
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cb->showInfoDialog(&iw);
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break;
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}
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case 1: // one reward. Just give it with message
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{
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if (canRefuse)
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selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
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else
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grantRewardWithMessage(rewards[0]);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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switch (selectMode) {
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case SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, onSelect);
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break;
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case SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards[0]);
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break;
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}
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break;
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}
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}
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if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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}
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}
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else
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{
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logGlobal->debug("Revisiting already visited object");
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InfoWindow iw;
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iw.player = h->tempOwner;
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if (!onVisited.toString().empty())
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iw.text = onVisited;
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else
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iw.text = onEmpty;
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cb->showInfoDialog(&iw);
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}
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer == 0)
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return; // player refused
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if(answer > 0 && answer-1 < info.size())
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{
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auto list = getAvailableRewards(hero);
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grantReward(list[answer - 1], hero);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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}
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void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
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{
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// no implementation, virtual function for overrides
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
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}
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void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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assert(stacks.empty());
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
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cb->giveResources(hero->tempOwner, info.reward.resources);
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for(auto & entry : info.reward.secondary)
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{
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int current = hero->getSecSkillLevel(entry.first);
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if( (current != 0 && current < entry.second) ||
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(hero->canLearnSkill() ))
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{
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cb->changeSecSkill(hero, entry.first, entry.second);
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}
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}
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for(int i=0; i< info.reward.primary.size(); i++)
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if(info.reward.primary[i] > 0)
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cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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si64 expToGive = 0;
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expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
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expToGive += hero->calculateXp(info.reward.gainedExp);
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if(expToGive)
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cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(info, hero);
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}
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}
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void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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{
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si32 manaScaled = hero->mana;
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if (info.reward.manaPercentage >= 0)
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manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
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si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
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si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
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si32 manaOverflow = info.reward.manaDiff - manaGranted;
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si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
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si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
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cb->setManaPoints(hero->id, manaOutput);
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}
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if(info.reward.movePoints || info.reward.movePercentage >= 0)
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{
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SetMovePoints smp;
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smp.hid = hero->id;
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smp.val = hero->movement;
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if (info.reward.movePercentage >= 0) // percent from max
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smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
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smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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cb->setMovePoints(&smp);
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}
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for(const Bonus & bonus : info.reward.bonuses)
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{
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assert(bonus.source == Bonus::OBJECT);
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assert(bonus.sid == ID);
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GiveBonus gb;
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gb.who = GiveBonus::HERO;
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gb.bonus = bonus;
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gb.id = hero->id.getNum();
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cb->giveHeroBonus(&gb);
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}
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for(ArtifactID art : info.reward.artifacts)
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cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
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if(!info.reward.spells.empty())
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{
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std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
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cb->changeSpells(hero, true, spellsToGive);
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}
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if(!info.reward.creaturesChange.empty())
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{
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for (auto slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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for (auto & change : info.reward.creaturesChange)
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{
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if (heroStack->type->getId() == change.first)
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{
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StackLocation location(hero, slot.first);
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cb->changeStackType(location, change.second.toCreature());
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break;
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}
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}
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}
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}
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if(!info.reward.creatures.empty())
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{
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CCreatureSet creatures;
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for (auto & crea : info.reward.creatures)
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creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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cb->giveCreatures(this, hero, creatures, false);
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}
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onRewardGiven(hero);
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if(info.reward.removeObject)
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cb->removeObject(this);
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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switch (visitMode)
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{
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case VISIT_UNLIMITED:
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case VISIT_BONUS:
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return false;
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case VISIT_ONCE:
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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case VISIT_HERO:
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return false;
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case VISIT_PLAYER:
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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default:
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return false;
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}
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}
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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{
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switch (visitMode)
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{
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case VISIT_UNLIMITED:
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return false;
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case VISIT_BONUS:
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return h->hasBonusFrom(Bonus::OBJECT, ID);
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case VISIT_HERO:
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return h->visitedObjects.count(ObjectInstanceID(id));
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default:
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return wasVisited(h->tempOwner);
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}
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}
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CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
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{
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return EVisitMode(visitMode);
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}
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ui16 CRewardableObject::getResetDuration() const
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{
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return resetParameters.period;
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}
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void CRewardInfo::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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for (auto comp : extraComponents)
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comps.push_back(comp);
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if (gainedExp)
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{
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comps.push_back(Component(
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Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
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}
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if (gainedLevels)
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comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0));
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if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
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for (size_t i=0; i<primary.size(); i++)
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{
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if (primary[i] != 0)
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comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
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}
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for (auto & entry : secondary)
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comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
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for (auto & entry : artifacts)
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comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
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for (auto & entry : spells)
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comps.push_back(Component(Component::SPELL, entry, 1, 0));
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for (auto & entry : creatures)
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comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
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for (size_t i=0; i<resources.size(); i++)
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{
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if (resources[i] !=0)
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comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
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}
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}
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Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
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{
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std::vector<Component> comps;
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loadComponents(comps, h);
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assert(!comps.empty());
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return comps.front();
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}
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// FIXME: copy-pasted from CObjectHandler
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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return getObjectName();
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}
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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if(visitMode != VISIT_UNLIMITED)
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return getObjectName() + " " + visitedTxt(wasVisited(hero));
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return getObjectName();
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}
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void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::REWARD_RANDOMIZE:
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initObj(cb->gameState()->getRandomGenerator());
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break;
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case ObjProperty::REWARD_SELECT:
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selectedReward = val;
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break;
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}
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}
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void CRewardableObject::triggerReset() const
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{
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if (resetParameters.rewards)
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{
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cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
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}
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if (resetParameters.visitors)
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
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cb->sendAndApply(&cov);
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}
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}
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void CRewardableObject::newTurn(CRandomGenerator & rand) const
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{
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if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
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triggerReset();
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}
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void CRewardableObject::initObj(CRandomGenerator & rand)
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{
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VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
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}
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CRewardableObject::CRewardableObject():
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selectMode(0),
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visitMode(0),
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selectedReward(0),
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canRefuse(false)
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{}
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|
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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std::vector<int3> CGMagicSpring::getVisitableOffsets() const
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{
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std::vector <int3> visitableTiles;
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|
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for(int y = 0; y < 6; y++)
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for (int x = 0; x < 8; x++) //starting from left
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if (appearance->isVisitableAt(x, y))
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visitableTiles.push_back (int3(x, y , 0));
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|
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return visitableTiles;
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}
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|
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int3 CGMagicSpring::getVisitableOffset() const
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|
{
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auto visitableTiles = getVisitableOffsets();
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|
|
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if (visitableTiles.size() != info.size())
|
|
{
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logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
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return int3(-1,-1,-1);
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|
}
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|
|
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for (size_t i=0; i<visitableTiles.size(); i++)
|
|
{
|
|
if (info[i].numOfGrants == 0)
|
|
return visitableTiles[i];
|
|
}
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return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
|
|
}
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|
|
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std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
|
|
{
|
|
auto tiles = getVisitableOffsets();
|
|
for (size_t i=0; i<tiles.size(); i++)
|
|
{
|
|
if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
|
|
{
|
|
return std::vector<ui32>(1, (ui32)i);
|
|
}
|
|
}
|
|
// hero is either not on visitable tile (should not happen) or tile is already used
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|
return std::vector<ui32>();
|
|
}
|
|
*/
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VCMI_LIB_NAMESPACE_END
|