mirror of
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205 lines
5.2 KiB
C++
205 lines
5.2 KiB
C++
/*
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* Updaters.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Updaters.h"
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#include "Limiters.h"
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#include "../json/JsonNode.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../CStack.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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return b;
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}
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std::string IUpdater::toString() const
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{
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return typeid(*this).name();
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}
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JsonNode IUpdater::toJsonNode() const
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{
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return JsonNode();
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}
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GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
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{
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}
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std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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if(context.getNodeType() == CBonusSystemNode::HERO)
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{
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int level = dynamic_cast<const CGHeroInstance &>(context).level;
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int steps = stepSize ? level / stepSize : level;
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//rounding follows format for HMM3 creature specialty bonus
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int newVal = (valPer20 * steps + 19) / 20;
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//return copy of bonus with updated val
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auto newBonus = std::make_shared<Bonus>(*b);
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newBonus->val = newVal;
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return newBonus;
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}
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return b;
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}
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std::string GrowsWithLevelUpdater::toString() const
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{
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return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
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}
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JsonNode GrowsWithLevelUpdater::toJsonNode() const
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{
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JsonNode root;
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root["type"].String() = "GROWS_WITH_LEVEL";
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root["parameters"].Vector().emplace_back(valPer20);
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if(stepSize > 1)
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root["parameters"].Vector().emplace_back(stepSize);
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return root;
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}
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std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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if(context.getNodeType() == CBonusSystemNode::HERO)
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{
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int level = dynamic_cast<const CGHeroInstance &>(context).level;
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auto newBonus = std::make_shared<Bonus>(*b);
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newBonus->val *= level;
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return newBonus;
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}
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return b;
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}
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std::string TimesHeroLevelUpdater::toString() const
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{
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return "TimesHeroLevelUpdater";
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}
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JsonNode TimesHeroLevelUpdater::toJsonNode() const
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{
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return JsonNode("TIMES_HERO_LEVEL");
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}
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ArmyMovementUpdater::ArmyMovementUpdater():
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base(20),
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divider(3),
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multiplier(10),
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max(700)
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{
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}
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ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
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base(base),
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divider(divider),
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multiplier(multiplier),
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max(max)
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{
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}
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std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
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{
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auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
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si32 armySpeed = speed * base / divider;
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auto counted = armySpeed * multiplier;
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auto newBonus = std::make_shared<Bonus>(*b);
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newBonus->source = BonusSource::ARMY;
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newBonus->val += vstd::amin(counted, max);
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return newBonus;
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}
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if(b->type != BonusType::MOVEMENT)
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logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
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return b;
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}
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std::string ArmyMovementUpdater::toString() const
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{
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return "ArmyMovementUpdater";
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}
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JsonNode ArmyMovementUpdater::toJsonNode() const
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{
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JsonNode root;
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root["type"].String() = "ARMY_MOVEMENT";
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root["parameters"].Vector().emplace_back(base);
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root["parameters"].Vector().emplace_back(divider);
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root["parameters"].Vector().emplace_back(multiplier);
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root["parameters"].Vector().emplace_back(max);
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return root;
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}
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std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
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{
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int level = dynamic_cast<const CStackInstance &>(context).getLevel();
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auto newBonus = std::make_shared<Bonus>(*b);
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newBonus->val *= level;
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return newBonus;
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}
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else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
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{
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const auto & stack = dynamic_cast<const CStack &>(context);
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//only update if stack doesn't have an instance (summons, war machines)
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//otherwise we'd end up multiplying twice
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if(stack.base == nullptr)
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{
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int level = stack.unitType()->getLevel();
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auto newBonus = std::make_shared<Bonus>(*b);
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newBonus->val *= level;
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return newBonus;
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}
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}
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return b;
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}
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std::string TimesStackLevelUpdater::toString() const
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{
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return "TimesStackLevelUpdater";
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}
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JsonNode TimesStackLevelUpdater::toJsonNode() const
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{
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return JsonNode("TIMES_STACK_LEVEL");
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}
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std::string OwnerUpdater::toString() const
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{
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return "OwnerUpdater";
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}
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JsonNode OwnerUpdater::toJsonNode() const
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{
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return JsonNode("BONUS_OWNER_UPDATER");
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}
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std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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auto owner = context.getOwner();
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if(owner == PlayerColor::UNFLAGGABLE)
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owner = PlayerColor::NEUTRAL;
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std::shared_ptr<Bonus> updated =
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std::make_shared<Bonus>(*b);
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updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
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return updated;
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}
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VCMI_LIB_NAMESPACE_END
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