mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
672 lines
15 KiB
C++
672 lines
15 KiB
C++
/*
|
|
* PacksForServer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "ArtifactLocation.h"
|
|
#include "NetPacksBase.h"
|
|
#include "TradeItem.h"
|
|
|
|
#include "../int3.h"
|
|
#include "../battle/BattleAction.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct DLL_LINKAGE GamePause : public CPackForServer
|
|
{
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE EndTurn : public CPackForServer
|
|
{
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE DismissHero : public CPackForServer
|
|
{
|
|
DismissHero() = default;
|
|
DismissHero(const ObjectInstanceID & HID)
|
|
: hid(HID)
|
|
{
|
|
}
|
|
ObjectInstanceID hid;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & hid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE MoveHero : public CPackForServer
|
|
{
|
|
MoveHero() = default;
|
|
MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
|
|
: dest(Dest)
|
|
, hid(HID)
|
|
, transit(Transit)
|
|
{
|
|
}
|
|
int3 dest;
|
|
ObjectInstanceID hid;
|
|
bool transit = false;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & dest;
|
|
h & hid;
|
|
h & transit;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
|
|
{
|
|
CastleTeleportHero() = default;
|
|
CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
|
|
: dest(Dest)
|
|
, hid(HID)
|
|
, source(Source)
|
|
{
|
|
}
|
|
ObjectInstanceID dest;
|
|
ObjectInstanceID hid;
|
|
si8 source = 0; //who give teleporting, 1=castle gate
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & dest;
|
|
h & hid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE ArrangeStacks : public CPackForServer
|
|
{
|
|
ArrangeStacks() = default;
|
|
ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
|
|
: what(W)
|
|
, p1(P1)
|
|
, p2(P2)
|
|
, id1(ID1)
|
|
, id2(ID2)
|
|
, val(VAL)
|
|
{
|
|
}
|
|
|
|
ui8 what = 0; //1 - swap; 2 - merge; 3 - split
|
|
SlotID p1, p2; //positions of first and second stack
|
|
ObjectInstanceID id1, id2; //ids of objects with garrison
|
|
si32 val = 0;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & what;
|
|
h & p1;
|
|
h & p2;
|
|
h & id1;
|
|
h & id2;
|
|
h & val;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
|
|
{
|
|
SlotID srcSlot;
|
|
ObjectInstanceID srcArmy;
|
|
ObjectInstanceID destArmy;
|
|
|
|
BulkMoveArmy() = default;
|
|
|
|
BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
|
|
: srcArmy(srcArmy)
|
|
, destArmy(destArmy)
|
|
, srcSlot(srcSlot)
|
|
{
|
|
}
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & srcSlot;
|
|
h & srcArmy;
|
|
h & destArmy;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BulkSplitStack : public CPackForServer
|
|
{
|
|
SlotID src;
|
|
ObjectInstanceID srcOwner;
|
|
si32 amount = 0;
|
|
|
|
BulkSplitStack() = default;
|
|
|
|
BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
|
|
: src(src)
|
|
, srcOwner(srcOwner)
|
|
, amount(howMany)
|
|
{
|
|
}
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & src;
|
|
h & srcOwner;
|
|
h & amount;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
|
|
{
|
|
SlotID src;
|
|
ObjectInstanceID srcOwner;
|
|
|
|
BulkMergeStacks() = default;
|
|
|
|
BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
|
|
: src(src)
|
|
, srcOwner(srcOwner)
|
|
{
|
|
}
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & src;
|
|
h & srcOwner;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
|
|
{
|
|
SlotID src;
|
|
ObjectInstanceID srcOwner;
|
|
|
|
BulkSmartSplitStack() = default;
|
|
|
|
BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
|
|
: src(src)
|
|
, srcOwner(srcOwner)
|
|
{
|
|
}
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & src;
|
|
h & srcOwner;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE DisbandCreature : public CPackForServer
|
|
{
|
|
DisbandCreature() = default;
|
|
DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
|
|
: pos(Pos)
|
|
, id(ID)
|
|
{
|
|
}
|
|
SlotID pos; //stack pos
|
|
ObjectInstanceID id; //object id
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & pos;
|
|
h & id;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BuildStructure : public CPackForServer
|
|
{
|
|
BuildStructure() = default;
|
|
BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
|
|
: tid(TID)
|
|
, bid(BID)
|
|
{
|
|
}
|
|
ObjectInstanceID tid; //town id
|
|
BuildingID bid; //structure id
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & tid;
|
|
h & bid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE RazeStructure : public BuildStructure
|
|
{
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
};
|
|
|
|
struct DLL_LINKAGE RecruitCreatures : public CPackForServer
|
|
{
|
|
RecruitCreatures() = default;
|
|
RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
|
|
: tid(TID)
|
|
, dst(DST)
|
|
, crid(CRID)
|
|
, amount(Amount)
|
|
, level(Level)
|
|
{
|
|
}
|
|
ObjectInstanceID tid; //dwelling id, or town
|
|
ObjectInstanceID dst; //destination ID, e.g. hero
|
|
CreatureID crid;
|
|
ui32 amount = 0; //creature amount
|
|
si32 level = 0; //dwelling level to buy from, -1 if any
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & tid;
|
|
h & dst;
|
|
h & crid;
|
|
h & amount;
|
|
h & level;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE UpgradeCreature : public CPackForServer
|
|
{
|
|
UpgradeCreature() = default;
|
|
UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
|
|
: pos(Pos)
|
|
, id(ID)
|
|
, cid(CRID)
|
|
{
|
|
}
|
|
SlotID pos; //stack pos
|
|
ObjectInstanceID id; //object id
|
|
CreatureID cid; //id of type to which we want make upgrade
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & pos;
|
|
h & id;
|
|
h & cid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
|
|
{
|
|
GarrisonHeroSwap() = default;
|
|
GarrisonHeroSwap(const ObjectInstanceID & TID)
|
|
: tid(TID)
|
|
{
|
|
}
|
|
ObjectInstanceID tid;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & tid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
|
|
{
|
|
ArtifactLocation src, dst;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & src;
|
|
h & dst;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
|
|
{
|
|
ObjectInstanceID srcHero;
|
|
ObjectInstanceID dstHero;
|
|
bool swap = false;
|
|
bool equipped = true;
|
|
bool backpack = true;
|
|
|
|
BulkExchangeArtifacts() = default;
|
|
BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
|
|
: srcHero(srcHero)
|
|
, dstHero(dstHero)
|
|
, swap(swap)
|
|
, equipped(equipped)
|
|
, backpack(backpack)
|
|
{
|
|
}
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & srcHero;
|
|
h & dstHero;
|
|
h & swap;
|
|
h & equipped;
|
|
h & backpack;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
|
|
{
|
|
AssembleArtifacts() = default;
|
|
AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
|
|
: heroID(_heroID)
|
|
, artifactSlot(_artifactSlot)
|
|
, assemble(_assemble)
|
|
, assembleTo(_assembleTo)
|
|
{
|
|
}
|
|
ObjectInstanceID heroID;
|
|
ArtifactPosition artifactSlot;
|
|
bool assemble = false; // True to assemble artifact, false to disassemble.
|
|
ArtifactID assembleTo; // Artifact to assemble into.
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & heroID;
|
|
h & artifactSlot;
|
|
h & assemble;
|
|
h & assembleTo;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
|
|
{
|
|
EraseArtifactByClient() = default;
|
|
EraseArtifactByClient(const ArtifactLocation & al)
|
|
: al(al)
|
|
{
|
|
}
|
|
ArtifactLocation al;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer&>(*this);
|
|
h & al;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BuyArtifact : public CPackForServer
|
|
{
|
|
BuyArtifact() = default;
|
|
BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
|
|
: hid(HID)
|
|
, aid(AID)
|
|
{
|
|
}
|
|
ObjectInstanceID hid;
|
|
ArtifactID aid;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & hid;
|
|
h & aid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
|
|
{
|
|
ObjectInstanceID marketId;
|
|
ObjectInstanceID heroId;
|
|
|
|
EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
|
|
std::vector<TradeItemSell> r1;
|
|
std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
|
|
std::vector<ui32> val; //units of sold resource
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & marketId;
|
|
h & heroId;
|
|
h & mode;
|
|
h & r1;
|
|
h & r2;
|
|
h & val;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE SetFormation : public CPackForServer
|
|
{
|
|
SetFormation() = default;
|
|
;
|
|
SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
|
|
: hid(HID)
|
|
, formation(Formation)
|
|
{
|
|
}
|
|
ObjectInstanceID hid;
|
|
EArmyFormation formation{};
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & hid;
|
|
h & formation;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE HireHero : public CPackForServer
|
|
{
|
|
HireHero() = default;
|
|
HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
|
|
: hid(HID)
|
|
, tid(TID)
|
|
{
|
|
}
|
|
HeroTypeID hid; //available hero serial
|
|
ObjectInstanceID tid; //town (tavern) id
|
|
PlayerColor player;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & hid;
|
|
h & tid;
|
|
h & player;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE BuildBoat : public CPackForServer
|
|
{
|
|
ObjectInstanceID objid; //where player wants to buy a boat
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & objid;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE QueryReply : public CPackForServer
|
|
{
|
|
QueryReply() = default;
|
|
QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
|
|
: qid(QID)
|
|
, reply(Reply)
|
|
{
|
|
}
|
|
QueryID qid;
|
|
PlayerColor player;
|
|
std::optional<int32_t> reply;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & qid;
|
|
h & player;
|
|
h & reply;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE MakeAction : public CPackForServer
|
|
{
|
|
MakeAction() = default;
|
|
MakeAction(BattleAction BA)
|
|
: ba(std::move(BA))
|
|
{
|
|
}
|
|
BattleAction ba;
|
|
BattleID battleID;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & ba;
|
|
h & battleID;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE DigWithHero : public CPackForServer
|
|
{
|
|
ObjectInstanceID id; //digging hero id
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & id;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE CastAdvSpell : public CPackForServer
|
|
{
|
|
ObjectInstanceID hid; //hero id
|
|
SpellID sid; //spell id
|
|
int3 pos; //selected tile (not always used)
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & hid;
|
|
h & sid;
|
|
h & pos;
|
|
}
|
|
};
|
|
|
|
/***********************************************************************************************************/
|
|
|
|
struct DLL_LINKAGE SaveGame : public CPackForServer
|
|
{
|
|
SaveGame() = default;
|
|
SaveGame(std::string Fname)
|
|
: fname(std::move(Fname))
|
|
{
|
|
}
|
|
std::string fname;
|
|
|
|
void applyGs(CGameState * gs) {};
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & fname;
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE PlayerMessage : public CPackForServer
|
|
{
|
|
PlayerMessage() = default;
|
|
PlayerMessage(std::string Text, const ObjectInstanceID & obj)
|
|
: text(std::move(Text))
|
|
, currObj(obj)
|
|
{
|
|
}
|
|
|
|
void applyGs(CGameState * gs) {};
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
std::string text;
|
|
ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & static_cast<CPackForServer &>(*this);
|
|
h & text;
|
|
h & currObj;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|