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64 lines
2.5 KiB
C++
64 lines
2.5 KiB
C++
/*
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* RegisterTypesLobbyPacks.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../networkPacks/PacksForLobby.h"
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#include "../gameState/CGameState.h"
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#include "../campaign/CampaignState.h"
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#include "../mapping/CMapInfo.h"
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#include "../rmg/CMapGenOptions.h"
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#include "../gameState/TavernHeroesPool.h"
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#include "../gameState/CGameStateCampaign.h"
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#include "../mapping/CMap.h"
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#include "../TerrainHandler.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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template<typename Serializer>
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void registerTypesLobbyPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForLobby>();
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s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
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s.template registerType<CPackForLobby, CLobbyPackToServer>();
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// Any client can sent
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s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
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s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
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s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
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// Only host client send
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s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
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s.template registerType<CLobbyPackToPropagate, LobbyLoadProgress>();
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s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
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// Only server send
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s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
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s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
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// For client with permissions
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s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
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// Only for host client
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s.template registerType<CLobbyPackToServer, LobbySetMap>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
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s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
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s.template registerType<CLobbyPackToServer, LobbySetPlayerName>();
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s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
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s.template registerType<CLobbyPackToServer, LobbySetSimturns>();
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s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
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s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
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s.template registerType<CLobbyPackToServer, LobbySetExtraOptions>();
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}
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VCMI_LIB_NAMESPACE_END
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