mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
393 lines
8.7 KiB
C++
393 lines
8.7 KiB
C++
/*
|
|
* StackWithBonuses.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "StackWithBonuses.h"
|
|
#include "../../lib/NetPacksBase.h"
|
|
#include "../../lib/CStack.h"
|
|
|
|
void actualizeEffect(TBonusListPtr target, const Bonus & ef)
|
|
{
|
|
for(auto bonus : *target) //TODO: optimize
|
|
{
|
|
if(bonus->source == Bonus::SPELL_EFFECT && bonus->type == ef.type && bonus->subtype == ef.subtype)
|
|
{
|
|
bonus->turnsRemain = std::max(bonus->turnsRemain, ef.turnsRemain);
|
|
}
|
|
}
|
|
}
|
|
|
|
StackWithBonuses::StackWithBonuses(const HypotheticBattle * Owner, const CStack * Stack)
|
|
: battle::CUnitState(),
|
|
origBearer(Stack),
|
|
owner(Owner),
|
|
type(Stack->unitType()),
|
|
baseAmount(Stack->unitBaseAmount()),
|
|
id(Stack->unitId()),
|
|
side(Stack->unitSide()),
|
|
player(Stack->unitOwner()),
|
|
slot(Stack->unitSlot())
|
|
{
|
|
localInit(Owner);
|
|
|
|
battle::CUnitState::operator=(*Stack);
|
|
}
|
|
|
|
StackWithBonuses::StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info)
|
|
: battle::CUnitState(),
|
|
origBearer(nullptr),
|
|
owner(Owner),
|
|
baseAmount(info.count),
|
|
id(info.id),
|
|
side(info.side),
|
|
slot(SlotID::SUMMONED_SLOT_PLACEHOLDER)
|
|
{
|
|
type = info.type.toCreature();
|
|
origBearer = type;
|
|
|
|
player = Owner->getSidePlayer(side);
|
|
|
|
localInit(Owner);
|
|
|
|
position = info.position;
|
|
summoned = info.summoned;
|
|
}
|
|
|
|
StackWithBonuses::~StackWithBonuses() = default;
|
|
|
|
StackWithBonuses & StackWithBonuses::operator=(const battle::CUnitState & other)
|
|
{
|
|
battle::CUnitState::operator=(other);
|
|
return *this;
|
|
}
|
|
|
|
const CCreature * StackWithBonuses::unitType() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
int32_t StackWithBonuses::unitBaseAmount() const
|
|
{
|
|
return baseAmount;
|
|
}
|
|
|
|
uint32_t StackWithBonuses::unitId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
ui8 StackWithBonuses::unitSide() const
|
|
{
|
|
return side;
|
|
}
|
|
|
|
PlayerColor StackWithBonuses::unitOwner() const
|
|
{
|
|
return player;
|
|
}
|
|
|
|
SlotID StackWithBonuses::unitSlot() const
|
|
{
|
|
return slot;
|
|
}
|
|
|
|
const TBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, const CSelector & limit,
|
|
const CBonusSystemNode * root, const std::string & cachingStr) const
|
|
{
|
|
TBonusListPtr ret = std::make_shared<BonusList>();
|
|
const TBonusListPtr originalList = origBearer->getAllBonuses(selector, limit, root, cachingStr);
|
|
|
|
vstd::copy_if(*originalList, std::back_inserter(*ret), [this](const std::shared_ptr<Bonus> & b)
|
|
{
|
|
return !vstd::contains(bonusesToRemove, b);
|
|
});
|
|
|
|
|
|
for(const Bonus & bonus : bonusesToUpdate)
|
|
{
|
|
if(selector(&bonus) && (!limit || !limit(&bonus)))
|
|
{
|
|
if(ret->getFirst(Selector::source(Bonus::SPELL_EFFECT, bonus.sid).And(Selector::typeSubtype(bonus.type, bonus.subtype))))
|
|
{
|
|
actualizeEffect(ret, bonus);
|
|
}
|
|
else
|
|
{
|
|
auto b = std::make_shared<Bonus>(bonus);
|
|
ret->push_back(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(auto & bonus : bonusesToAdd)
|
|
{
|
|
auto b = std::make_shared<Bonus>(bonus);
|
|
if(selector(b.get()) && (!limit || !limit(b.get())))
|
|
ret->push_back(b);
|
|
}
|
|
//TODO limiters?
|
|
return ret;
|
|
}
|
|
|
|
int64_t StackWithBonuses::getTreeVersion() const
|
|
{
|
|
return owner->getTreeVersion();
|
|
}
|
|
|
|
void StackWithBonuses::addUnitBonus(const std::vector<Bonus> & bonus)
|
|
{
|
|
vstd::concatenate(bonusesToAdd, bonus);
|
|
}
|
|
|
|
void StackWithBonuses::updateUnitBonus(const std::vector<Bonus> & bonus)
|
|
{
|
|
//TODO: optimize, actualize to last value
|
|
|
|
vstd::concatenate(bonusesToUpdate, bonus);
|
|
}
|
|
|
|
void StackWithBonuses::removeUnitBonus(const std::vector<Bonus> & bonus)
|
|
{
|
|
for(auto & one : bonus)
|
|
{
|
|
CSelector selector([&one](const Bonus * b) -> bool
|
|
{
|
|
//compare everything but turnsRemain, limiter and propagator
|
|
return one.duration == b->duration
|
|
&& one.type == b->type
|
|
&& one.subtype == b->subtype
|
|
&& one.source == b->source
|
|
&& one.val == b->val
|
|
&& one.sid == b->sid
|
|
&& one.valType == b->valType
|
|
&& one.additionalInfo == b->additionalInfo
|
|
&& one.effectRange == b->effectRange
|
|
&& one.description == b->description;
|
|
});
|
|
|
|
removeUnitBonus(selector);
|
|
}
|
|
}
|
|
|
|
void StackWithBonuses::removeUnitBonus(const CSelector & selector)
|
|
{
|
|
TBonusListPtr toRemove = origBearer->getBonuses(selector);
|
|
|
|
for(auto b : *toRemove)
|
|
bonusesToRemove.insert(b);
|
|
|
|
vstd::erase_if(bonusesToAdd, [&](const Bonus & b){return selector(&b);});
|
|
vstd::erase_if(bonusesToUpdate, [&](const Bonus & b){return selector(&b);});
|
|
}
|
|
|
|
void StackWithBonuses::spendMana(const spells::PacketSender * server, const int spellCost) const
|
|
{
|
|
//TODO: evaluate cast use
|
|
}
|
|
|
|
HypotheticBattle::HypotheticBattle(Subject realBattle)
|
|
: BattleProxy(realBattle),
|
|
bonusTreeVersion(1)
|
|
{
|
|
auto activeUnit = realBattle->battleActiveUnit();
|
|
activeUnitId = activeUnit ? activeUnit->unitId() : -1;
|
|
|
|
nextId = 0xF0000000;
|
|
}
|
|
|
|
bool HypotheticBattle::unitHasAmmoCart(const battle::Unit * unit) const
|
|
{
|
|
//FIXME: check ammocart alive state here
|
|
return false;
|
|
}
|
|
|
|
PlayerColor HypotheticBattle::unitEffectiveOwner(const battle::Unit * unit) const
|
|
{
|
|
return battleGetOwner(unit);
|
|
}
|
|
|
|
std::shared_ptr<StackWithBonuses> HypotheticBattle::getForUpdate(uint32_t id)
|
|
{
|
|
auto iter = stackStates.find(id);
|
|
|
|
if(iter == stackStates.end())
|
|
{
|
|
const CStack * s = subject->battleGetStackByID(id, false);
|
|
|
|
auto ret = std::make_shared<StackWithBonuses>(this, s);
|
|
stackStates[id] = ret;
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
return iter->second;
|
|
}
|
|
}
|
|
|
|
battle::Units HypotheticBattle::getUnitsIf(battle::UnitFilter predicate) const
|
|
{
|
|
battle::Units proxyed = BattleProxy::getUnitsIf(predicate);
|
|
|
|
battle::Units ret;
|
|
ret.reserve(proxyed.size());
|
|
|
|
for(auto unit : proxyed)
|
|
{
|
|
//unit was not changed, trust proxyed data
|
|
if(stackStates.find(unit->unitId()) == stackStates.end())
|
|
ret.push_back(unit);
|
|
}
|
|
|
|
for(auto id_unit : stackStates)
|
|
{
|
|
if(predicate(id_unit.second.get()))
|
|
ret.push_back(id_unit.second.get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int32_t HypotheticBattle::getActiveStackID() const
|
|
{
|
|
return activeUnitId;
|
|
}
|
|
|
|
void HypotheticBattle::nextRound(int32_t roundNr)
|
|
{
|
|
//TODO:HypotheticBattle::nextRound
|
|
|
|
for(auto unit : battleAliveUnits())
|
|
{
|
|
auto forUpdate = getForUpdate(unit->unitId());
|
|
//TODO: update Bonus::NTurns effects
|
|
forUpdate->afterNewRound();
|
|
}
|
|
}
|
|
|
|
void HypotheticBattle::nextTurn(uint32_t unitId)
|
|
{
|
|
activeUnitId = unitId;
|
|
auto unit = getForUpdate(unitId);
|
|
|
|
unit->removeUnitBonus(Bonus::UntilGetsTurn);
|
|
|
|
unit->afterGetsTurn();
|
|
}
|
|
|
|
void HypotheticBattle::addUnit(uint32_t id, const JsonNode & data)
|
|
{
|
|
battle::UnitInfo info;
|
|
info.load(id, data);
|
|
std::shared_ptr<StackWithBonuses> newUnit = std::make_shared<StackWithBonuses>(this, info);
|
|
stackStates[newUnit->unitId()] = newUnit;
|
|
}
|
|
|
|
void HypotheticBattle::moveUnit(uint32_t id, BattleHex destination)
|
|
{
|
|
std::shared_ptr<StackWithBonuses> changed = getForUpdate(id);
|
|
changed->position = destination;
|
|
}
|
|
|
|
void HypotheticBattle::setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta)
|
|
{
|
|
std::shared_ptr<StackWithBonuses> changed = getForUpdate(id);
|
|
|
|
changed->load(data);
|
|
|
|
if(healthDelta < 0)
|
|
{
|
|
changed->removeUnitBonus(Bonus::UntilBeingAttacked);
|
|
}
|
|
}
|
|
|
|
void HypotheticBattle::removeUnit(uint32_t id)
|
|
{
|
|
std::set<uint32_t> ids;
|
|
ids.insert(id);
|
|
|
|
while(!ids.empty())
|
|
{
|
|
auto toRemoveId = *ids.begin();
|
|
|
|
auto toRemove = getForUpdate(toRemoveId);
|
|
|
|
if(!toRemove->ghost)
|
|
{
|
|
toRemove->onRemoved();
|
|
|
|
//TODO: emulate detachFromAll() somehow
|
|
|
|
//stack may be removed instantly (not being killed first)
|
|
//handle clone remove also here
|
|
if(toRemove->cloneID >= 0)
|
|
{
|
|
ids.insert(toRemove->cloneID);
|
|
toRemove->cloneID = -1;
|
|
}
|
|
|
|
//TODO: cleanup remaining clone links if any
|
|
// for(auto s : stacks)
|
|
// {
|
|
// if(s->cloneID == toRemoveId)
|
|
// s->cloneID = -1;
|
|
// }
|
|
}
|
|
|
|
ids.erase(toRemoveId);
|
|
}
|
|
}
|
|
|
|
void HypotheticBattle::addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
|
|
{
|
|
getForUpdate(id)->addUnitBonus(bonus);
|
|
bonusTreeVersion++;
|
|
}
|
|
|
|
void HypotheticBattle::updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
|
|
{
|
|
getForUpdate(id)->updateUnitBonus(bonus);
|
|
bonusTreeVersion++;
|
|
}
|
|
|
|
void HypotheticBattle::removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
|
|
{
|
|
getForUpdate(id)->removeUnitBonus(bonus);
|
|
bonusTreeVersion++;
|
|
}
|
|
|
|
void HypotheticBattle::setWallState(int partOfWall, si8 state)
|
|
{
|
|
//TODO:HypotheticBattle::setWallState
|
|
}
|
|
|
|
void HypotheticBattle::addObstacle(const ObstacleChanges & changes)
|
|
{
|
|
//TODO:HypotheticBattle::addObstacle
|
|
}
|
|
|
|
void HypotheticBattle::removeObstacle(uint32_t id)
|
|
{
|
|
//TODO:HypotheticBattle::removeObstacle
|
|
}
|
|
|
|
uint32_t HypotheticBattle::nextUnitId() const
|
|
{
|
|
return nextId++;
|
|
}
|
|
|
|
int64_t HypotheticBattle::getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const
|
|
{
|
|
return (damage.first + damage.second) / 2;
|
|
}
|
|
|
|
int64_t HypotheticBattle::getTreeVersion() const
|
|
{
|
|
return getBattleNode()->getTreeVersion() + bonusTreeVersion;
|
|
}
|