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124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
/*
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* CFreelancerGuild.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CFreelancerGuild.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/TextControls.h"
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#include "../../CGameInfo.h"
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#include "../../CPlayerInterface.h"
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#include "../../../CCallback.h"
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../../lib/mapObjects/CGHeroInstance.h"
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#include "../../../lib/mapObjects/CGMarket.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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CFreelancerGuild::CFreelancerGuild(const IMarket * market, const CGHeroInstance * hero)
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: CMarketBase(market, hero, [this](){return CFreelancerGuild::getSelectionParams();})
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, CResourcesBuying(
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[this](const std::shared_ptr<CTradeableItem> & heroSlot){CFreelancerGuild::onSlotClickPressed(heroSlot, hLeft);},
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[this](){CMarketBase::updateSubtitles(EMarketMode::CREATURE_RESOURCE);})
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, CMarketSlider([this](int newVal){CMarketSlider::onOfferSliderMoved(newVal);})
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{
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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labels.emplace_back(std::make_shared<CLabel>(titlePos.x, titlePos.y, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,
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(*CGI->townh)[ETownType::STRONGHOLD]->town->buildings[BuildingID::FREELANCERS_GUILD]->getNameTranslated()));
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labels.emplace_back(std::make_shared<CLabel>(155, 103, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
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boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->getNameTranslated())));
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deal = std::make_shared<CButton>(dealButtonPosWithSlider, AnimationPath::builtin("TPMRKB.DEF"),
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CGI->generaltexth->zelp[595], [this]() {CFreelancerGuild::makeDeal();});
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offerSlider->moveTo(pos.topLeft() + Point(232, 489));
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// Hero creatures panel
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assert(bidTradePanel);
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bidTradePanel->moveTo(pos.topLeft() + Point(45, 123));
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bidTradePanel->selectedSlot->subtitle->moveBy(Point(0, -1));
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bidTradePanel->deleteSlotsCheck = std::bind(&CCreaturesSelling::slotDeletingCheck, this, _1);
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std::for_each(bidTradePanel->slots.cbegin(), bidTradePanel->slots.cend(), [this](auto & slot)
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{
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slot->clickPressedCallback = [this](const std::shared_ptr<CTradeableItem> & heroSlot)
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{
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CFreelancerGuild::onSlotClickPressed(heroSlot, hLeft);
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};
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});
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// Guild resources panel
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assert(offerTradePanel);
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std::for_each(offerTradePanel->slots.cbegin(), offerTradePanel->slots.cend(), [this](auto & slot)
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{
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slot->clickPressedCallback = [this](const std::shared_ptr<CTradeableItem> & heroSlot)
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{
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CFreelancerGuild::onSlotClickPressed(heroSlot, hRight);
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};
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});
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CFreelancerGuild::deselect();
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}
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void CFreelancerGuild::deselect()
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{
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CMarketBase::deselect();
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CMarketSlider::deselect();
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}
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void CFreelancerGuild::makeDeal()
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{
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if(auto toTrade = offerSlider->getValue(); toTrade != 0)
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{
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LOCPLINT->cb->trade(market, EMarketMode::CREATURE_RESOURCE, SlotID(hLeft->serial), GameResID(hRight->id), bidQty * toTrade, hero);
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deselect();
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}
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}
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CMarketBase::SelectionParams CFreelancerGuild::getSelectionParams() const
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{
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if(hLeft && hRight)
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return std::make_tuple(
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SelectionParamOneSide {std::to_string(bidQty * offerSlider->getValue()), CGI->creatures()->getByIndex(hLeft->id)->getIconIndex()},
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SelectionParamOneSide {std::to_string(offerQty * offerSlider->getValue()), hRight->id});
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else
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return std::make_tuple(std::nullopt, std::nullopt);
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}
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void CFreelancerGuild::highlightingChanged()
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{
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if(hLeft)
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{
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if(hRight)
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{
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market->getOffer(hLeft->id, hRight->id, bidQty, offerQty, EMarketMode::CREATURE_RESOURCE);
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offerSlider->setAmount((hero->getStackCount(SlotID(hLeft->serial)) - (hero->stacksCount() == 1 && hero->needsLastStack() ? 1 : 0)) / bidQty);
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offerSlider->scrollTo(0);
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offerSlider->block(false);
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maxAmount->block(false);
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deal->block(false);
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}
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offerTradePanel->update();
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}
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updateSelected();
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}
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void CFreelancerGuild::onSlotClickPressed(const std::shared_ptr<CTradeableItem> & newSlot, std::shared_ptr<CTradeableItem> & hCurSlot)
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{
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assert(newSlot);
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if(newSlot == hCurSlot)
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return;
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CMarketBase::onSlotClickPressed(newSlot, hCurSlot);
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highlightingChanged();
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redraw();
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}
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