mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
827 lines
16 KiB
C++
827 lines
16 KiB
C++
/*
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* NetPacksLib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "PacksForClient.h"
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#include "PacksForClientBattle.h"
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#include "PacksForServer.h"
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#include "SaveLocalState.h"
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#include "SetRewardableConfiguration.h"
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#include "PacksForLobby.h"
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#include "SetStackEffect.h"
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#include "NetPackVisitor.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void CPack::visit(ICPackVisitor & visitor)
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{
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visitBasic(visitor);
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// visitBasic may destroy this and in such cases we do not want to call visitTyped
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if(visitor.callTyped())
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{
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visitTyped(visitor);
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}
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}
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void CPack::visitBasic(ICPackVisitor & visitor)
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{
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}
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void CPack::visitTyped(ICPackVisitor & visitor)
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{
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throw std::runtime_error(std::string("CPack::visitTyped called for class ") + typeid(*this).name());
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}
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void CPackForClient::visitBasic(ICPackVisitor & visitor)
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{
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visitor.visitForClient(*this);
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}
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void CPackForServer::visitBasic(ICPackVisitor & visitor)
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{
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visitor.visitForServer(*this);
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}
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void CPackForLobby::visitBasic(ICPackVisitor & visitor)
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{
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visitor.visitForLobby(*this);
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}
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bool CPackForLobby::isForServer() const
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{
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return false;
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}
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bool CLobbyPackToServer::isForServer() const
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{
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return true;
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}
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void SaveLocalState::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSaveLocalState(*this);
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}
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void PackageApplied::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPackageApplied(*this);
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}
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void SystemMessage::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSystemMessage(*this);
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}
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void PlayerBlocked::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerBlocked(*this);
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}
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void PlayerCheated::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerCheated(*this);
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}
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void PlayerStartsTurn::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerStartsTurn(*this);
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}
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void DaysWithoutTown::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitDaysWithoutTown(*this);
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}
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void EntitiesChanged::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitEntitiesChanged(*this);
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}
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void SetRewardableConfiguration::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetRewardableConfiguration(*this);
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}
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void SetResources::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetResources(*this);
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}
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void SetPrimSkill::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetPrimSkill(*this);
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}
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void SetSecSkill::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetSecSkill(*this);
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}
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void HeroVisitCastle::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitHeroVisitCastle(*this);
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}
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void ChangeSpells::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeSpells(*this);
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}
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void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetResearchedSpells(*this);
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}
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void SetMana::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetMana(*this);
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}
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void SetMovePoints::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetMovePoints(*this);
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}
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void FoWChange::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitFoWChange(*this);
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}
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void SetAvailableHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetAvailableHero(*this);
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}
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void GiveBonus::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGiveBonus(*this);
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}
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void ChangeObjPos::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeObjPos(*this);
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}
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void PlayerEndsTurn::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerEndsTurn(*this);
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}
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void PlayerEndsGame::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerEndsGame(*this);
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}
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void PlayerReinitInterface::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerReinitInterface(*this);
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}
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void RemoveBonus::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRemoveBonus(*this);
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}
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void SetCommanderProperty::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetCommanderProperty(*this);
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}
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void AddQuest::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitAddQuest(*this);
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}
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void ChangeFormation::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeFormation(*this);
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}
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void RemoveObject::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRemoveObject(*this);
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}
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void TryMoveHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitTryMoveHero(*this);
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}
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void NewStructures::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitNewStructures(*this);
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}
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void RazeStructures::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRazeStructures(*this);
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}
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void SetAvailableCreatures::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetAvailableCreatures(*this);
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}
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void SetHeroesInTown::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetHeroesInTown(*this);
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}
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void HeroRecruited::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitHeroRecruited(*this);
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}
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void GiveHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGiveHero(*this);
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}
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void OpenWindow::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitOpenWindow(*this);
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}
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void NewObject::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitNewObject(*this);
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}
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void SetAvailableArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetAvailableArtifacts(*this);
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}
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void NewArtifact::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitNewArtifact(*this);
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}
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void ChangeStackCount::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeStackCount(*this);
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}
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void SetStackType::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetStackType(*this);
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}
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void EraseStack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitEraseStack(*this);
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}
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void SwapStacks::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSwapStacks(*this);
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}
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void InsertNewStack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitInsertNewStack(*this);
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}
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void RebalanceStacks::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRebalanceStacks(*this);
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}
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void BulkRebalanceStacks::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkRebalanceStacks(*this);
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}
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void PutArtifact::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPutArtifact(*this);
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}
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void BulkEraseArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkEraseArtifacts(*this);
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}
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void BulkMoveArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkMoveArtifacts(*this);
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}
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void AssembledArtifact::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitAssembledArtifact(*this);
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}
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void DisassembledArtifact::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitDisassembledArtifact(*this);
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}
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void HeroVisit::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitHeroVisit(*this);
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}
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void NewTurn::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitNewTurn(*this);
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}
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void InfoWindow::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitInfoWindow(*this);
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}
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void SetObjectProperty::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetObjectProperty(*this);
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}
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void ChangeObjectVisitors::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeObjectVisitors(*this);
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}
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void ChangeArtifactsCostume::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeArtifactsCostume(*this);
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}
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void HeroLevelUp::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitHeroLevelUp(*this);
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}
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void CommanderLevelUp::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitCommanderLevelUp(*this);
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}
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void BlockingDialog::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBlockingDialog(*this);
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}
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void GarrisonDialog::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGarrisonDialog(*this);
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}
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void ExchangeDialog::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitExchangeDialog(*this);
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}
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void TeleportDialog::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitTeleportDialog(*this);
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}
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void MapObjectSelectDialog::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitMapObjectSelectDialog(*this);
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}
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void BattleStart::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleStart(*this);
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}
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void BattleNextRound::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleNextRound(*this);
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}
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void BattleSetActiveStack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleSetActiveStack(*this);
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}
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void BattleResult::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleResult(*this);
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}
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void BattleLogMessage::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleLogMessage(*this);
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}
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void BattleStackMoved::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleStackMoved(*this);
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}
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void BattleUnitsChanged::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleUnitsChanged(*this);
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}
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void BattleAttack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleAttack(*this);
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}
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void StartAction::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitStartAction(*this);
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}
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void EndAction::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitEndAction(*this);
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}
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void BattleSpellCast::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleSpellCast(*this);
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}
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void SetStackEffect::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetStackEffect(*this);
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}
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void StacksInjured::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitStacksInjured(*this);
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}
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void BattleResultsApplied::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleResultsApplied(*this);
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}
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void BattleObstaclesChanged::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleObstaclesChanged(*this);
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}
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void BattleSetStackProperty::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleSetStackProperty(*this);
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}
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void BattleTriggerEffect::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleTriggerEffect(*this);
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}
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void BattleUpdateGateState::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleUpdateGateState(*this);
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}
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void AdvmapSpellCast::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitAdvmapSpellCast(*this);
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}
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void ShowWorldViewEx::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitShowWorldViewEx(*this);
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}
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void EndTurn::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitEndTurn(*this);
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}
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void GamePause::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGamePause(*this);
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}
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void DismissHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitDismissHero(*this);
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}
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void MoveHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitMoveHero(*this);
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}
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void CastleTeleportHero::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitCastleTeleportHero(*this);
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}
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void ArrangeStacks::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitArrangeStacks(*this);
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}
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void BulkMoveArmy::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkMoveArmy(*this);
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}
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void BulkSplitStack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkSplitStack(*this);
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}
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void BulkMergeStacks::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkMergeStacks(*this);
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}
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void BulkSplitAndRebalanceStack::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkSplitAndRebalanceStack(*this);
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}
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void DisbandCreature::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitDisbandCreature(*this);
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}
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void BuildStructure::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBuildStructure(*this);
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}
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void VisitTownBuilding::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitVisitTownBuilding(*this);
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}
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void RazeStructure::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRazeStructure(*this);
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}
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void SpellResearch::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSpellResearch(*this);
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}
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void RecruitCreatures::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRecruitCreatures(*this);
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}
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void UpgradeCreature::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitUpgradeCreature(*this);
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}
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void GarrisonHeroSwap::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGarrisonHeroSwap(*this);
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}
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void ExchangeArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitExchangeArtifacts(*this);
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}
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void BulkExchangeArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBulkExchangeArtifacts(*this);
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}
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void ManageBackpackArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitManageBackpackArtifacts(*this);
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}
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void ManageEquippedArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitManageEquippedArtifacts(*this);
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}
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void AssembleArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitAssembleArtifacts(*this);
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}
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void EraseArtifactByClient::visitTyped(ICPackVisitor & visitor)
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|
{
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visitor.visitEraseArtifactByClient(*this);
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}
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|
|
|
void BuyArtifact::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitBuyArtifact(*this);
|
|
}
|
|
|
|
void TradeOnMarketplace::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitTradeOnMarketplace(*this);
|
|
}
|
|
|
|
void SetFormation::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitSetFormation(*this);
|
|
}
|
|
|
|
void HireHero::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitHireHero(*this);
|
|
}
|
|
|
|
void BuildBoat::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitBuildBoat(*this);
|
|
}
|
|
|
|
void QueryReply::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitQueryReply(*this);
|
|
}
|
|
|
|
void MakeAction::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitMakeAction(*this);
|
|
}
|
|
|
|
void DigWithHero::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitDigWithHero(*this);
|
|
}
|
|
|
|
void CastAdvSpell::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitCastAdvSpell(*this);
|
|
}
|
|
|
|
void SaveGame::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitSaveGame(*this);
|
|
}
|
|
|
|
void PlayerMessage::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitPlayerMessage(*this);
|
|
}
|
|
|
|
void PlayerMessageClient::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitPlayerMessageClient(*this);
|
|
}
|
|
|
|
void CenterView::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitCenterView(*this);
|
|
}
|
|
|
|
void LobbyClientConnected::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyClientConnected(*this);
|
|
}
|
|
|
|
void LobbyClientDisconnected::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyClientDisconnected(*this);
|
|
}
|
|
|
|
void LobbyChatMessage::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyChatMessage(*this);
|
|
}
|
|
|
|
void LobbyGuiAction::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyGuiAction(*this);
|
|
}
|
|
|
|
void LobbyLoadProgress::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyLoadProgress(*this);
|
|
}
|
|
|
|
void LobbyRestartGame::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyRestartGame(*this);
|
|
}
|
|
|
|
void LobbyStartGame::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyStartGame(*this);
|
|
}
|
|
|
|
void LobbyPrepareStartGame::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyPrepareStartGame(*this);
|
|
}
|
|
|
|
void LobbyChangeHost::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyChangeHost(*this);
|
|
}
|
|
|
|
void LobbyUpdateState::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyUpdateState(*this);
|
|
}
|
|
|
|
void LobbySetMap::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetMap(*this);
|
|
}
|
|
|
|
void LobbySetCampaign::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetCampaign(*this);
|
|
}
|
|
|
|
void LobbySetCampaignMap::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetCampaignMap(*this);
|
|
}
|
|
|
|
void LobbySetCampaignBonus::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetCampaignBonus(*this);
|
|
}
|
|
|
|
void LobbyChangePlayerOption::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyChangePlayerOption(*this);
|
|
}
|
|
|
|
void LobbySetPlayer::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetPlayer(*this);
|
|
}
|
|
|
|
void LobbySetPlayerName::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetPlayerName(*this);
|
|
}
|
|
|
|
void LobbySetPlayerHandicap::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetPlayerHandicap(*this);
|
|
}
|
|
|
|
void LobbySetSimturns::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetSimturns(*this);
|
|
}
|
|
|
|
void LobbySetTurnTime::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetTurnTime(*this);
|
|
}
|
|
|
|
void LobbySetExtraOptions::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetExtraOptions(*this);
|
|
}
|
|
|
|
void LobbySetDifficulty::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbySetDifficulty(*this);
|
|
}
|
|
|
|
void LobbyForceSetPlayer::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyForceSetPlayer(*this);
|
|
}
|
|
|
|
void LobbyShowMessage::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyShowMessage(*this);
|
|
}
|
|
|
|
void LobbyPvPAction::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyPvPAction(*this);
|
|
}
|
|
|
|
void LobbyDelete::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitLobbyDelete(*this);
|
|
}
|
|
|
|
void CatapultAttack::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitCatapultAttack(*this);
|
|
}
|
|
|
|
void BattleResultAccepted::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitBattleResultAccepted(*this);
|
|
}
|
|
|
|
void BattleCancelled::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitBattleCancelled(*this);
|
|
}
|
|
|
|
void TurnTimeUpdate::visitTyped(ICPackVisitor & visitor)
|
|
{
|
|
visitor.visitTurnTimeUpdate(*this);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|