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vcmi/client/adventureMap/CInGameConsole.cpp
2023-02-03 11:39:40 +02:00

259 lines
5.2 KiB
C++

/*
* CInGameConsole.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CInGameConsole.h"
#include "../render/Colors.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../ClientCommandManager.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CArmedInstance.h"
#include <SDL_timer.h>
CInGameConsole::CInGameConsole()
: CIntObject(KEYBOARD | TEXTINPUT),
prevEntDisp(-1),
defaultTimeout(10000),
maxDisplayedTexts(10)
{
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
boost::unique_lock<boost::mutex> lock(texts_mx);
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
{
Point leftBottomCorner(0, pos.h);
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
{
toDel.push_back(it);
}
}
for(auto & elem : toDel)
{
texts.erase(elem);
}
}
void CInGameConsole::print(const std::string &txt)
{
boost::unique_lock<boost::mutex> lock(texts_mx);
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
}
void CInGameConsole::keyPressed (const SDL_Keycode & key)
{
if(!captureAllKeys && key != SDLK_TAB) return; //because user is not entering any text
switch(key)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
endEnteringText(false);
}
else if(SDLK_TAB == key)
{
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(!enteredText.empty() && captureAllKeys)
{
bool anyTextExceptCaret = enteredText.size() > 1;
endEnteringText(anyTextExceptCaret);
if(anyTextExceptCaret)
{
CCS->soundh->playSound("CHAT");
}
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
Unicode::trimRight(enteredText,2);
enteredText += '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
break;
}
}
}
void CInGameConsole::textInputed(const std::string & inputtedText)
{
if(!captureAllKeys || enteredText.size() == 0)
return;
enteredText.resize(enteredText.size()-1);
enteredText += inputtedText;
enteredText += "_";
refreshEnteredText();
}
void CInGameConsole::textEdited(const std::string & inputtedText)
{
//do nothing here
}
void CInGameConsole::startEnteringText()
{
if (!active)
return;
if (captureAllKeys)
return;
assert(GH.statusbar);
assert(currentStatusBar.expired());//effectively, nullptr check
currentStatusBar = GH.statusbar;
captureAllKeys = true;
enteredText = "_";
GH.statusbar->setEnteringMode(true);
GH.statusbar->setEnteredText(enteredText);
}
void CInGameConsole::endEnteringText(bool processEnteredText)
{
captureAllKeys = false;
prevEntDisp = -1;
if(processEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
previouslyEntered.push_back(txt);
if(txt.at(0) == '/')
{
//some commands like gosolo don't work when executed from GUI thread
auto threadFunction = [=]()
{
ClientCommandManager commandController;
commandController.processCommand(txt.substr(1), true);
};
boost::thread clientCommandThread(threadFunction);
clientCommandThread.detach();
}
else
LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
}
enteredText.clear();
auto statusbar = currentStatusBar.lock();
assert(statusbar);
if (statusbar)
statusbar->setEnteringMode(false);
currentStatusBar.reset();
}
void CInGameConsole::refreshEnteredText()
{
auto statusbar = currentStatusBar.lock();
assert(statusbar);
if (statusbar)
statusbar->setEnteredText(enteredText);
}