mirror of
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147 lines
3.2 KiB
C++
147 lines
3.2 KiB
C++
/*
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* CInfoBar.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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struct Component;
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class CAnimImage;
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class CShowableAnim;
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class CComponent;
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class CHeroTooltip;
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class CTownTooltip;
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class CLabel;
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class CTextBox;
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/// Info box which shows next week/day information, hold the current date
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class CInfoBar : public CIntObject
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{
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//all visible information located in one object - for ease of replacing
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class CVisibleInfo : public CIntObject
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{
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public:
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void show(SDL_Surface * to) override;
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protected:
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std::shared_ptr<CPicture> background;
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std::list<std::shared_ptr<CIntObject>> forceRefresh;
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CVisibleInfo();
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};
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class EmptyVisibleInfo : public CVisibleInfo
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{
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public:
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EmptyVisibleInfo();
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};
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class VisibleHeroInfo : public CVisibleInfo
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{
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std::shared_ptr<CHeroTooltip> heroTooltip;
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public:
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VisibleHeroInfo(const CGHeroInstance * hero);
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};
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class VisibleTownInfo : public CVisibleInfo
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{
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std::shared_ptr<CTownTooltip> townTooltip;
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public:
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VisibleTownInfo(const CGTownInstance * town);
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};
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class VisibleDateInfo : public CVisibleInfo
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{
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std::shared_ptr<CShowableAnim> animation;
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std::shared_ptr<CLabel> label;
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std::string getNewDayName();
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public:
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VisibleDateInfo();
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};
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class VisibleEnemyTurnInfo : public CVisibleInfo
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{
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std::shared_ptr<CAnimImage> banner;
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std::shared_ptr<CShowableAnim> glass;
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std::shared_ptr<CShowableAnim> sand;
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public:
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VisibleEnemyTurnInfo(PlayerColor player);
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};
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class VisibleGameStatusInfo : public CVisibleInfo
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{
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std::shared_ptr<CLabel> allyLabel;
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std::shared_ptr<CLabel> enemyLabel;
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std::vector<std::shared_ptr<CAnimImage>> flags;
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std::vector<std::shared_ptr<CAnimImage>> hallIcons;
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std::vector<std::shared_ptr<CLabel>> hallLabels;
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public:
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VisibleGameStatusInfo();
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};
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class VisibleComponentInfo : public CVisibleInfo
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{
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std::shared_ptr<CComponent> comp;
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std::shared_ptr<CTextBox> text;
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public:
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VisibleComponentInfo(const Component & compToDisplay, std::string message);
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};
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enum EState
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{
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EMPTY, HERO, TOWN, DATE, GAME, AITURN, COMPONENT
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};
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std::shared_ptr<CVisibleInfo> visibleInfo;
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EState state;
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//removes all information about current state, deactivates timer (if any)
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void reset();
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void tick() override;
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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void hover(bool on) override;
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void playNewDaySound();
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public:
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CInfoBar(const Rect & pos);
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/// show new day/week animation
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void showDate();
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/// show component for 3 seconds. Used to display picked up resources
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void showComponent(const Component & comp, std::string message);
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/// print enemy turn progress
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void startEnemyTurn(PlayerColor color);
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/// reset to default view - selected object
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void showSelection();
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/// show hero\town information
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void showHeroSelection(const CGHeroInstance * hero);
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void showTownSelection(const CGTownInstance * town);
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/// for 3 seconds shows amount of town halls and players status
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void showGameStatus();
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};
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