1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/windows/CWindowWithArtifacts.h
2024-07-09 14:27:05 +03:00

49 lines
2.1 KiB
C++

/*
* CWindowWithArtifacts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CArtifactsOfHeroMain.h"
#include "../widgets/CArtifactsOfHeroKingdom.h"
#include "../widgets/CArtifactsOfHeroAltar.h"
#include "../widgets/CArtifactsOfHeroMarket.h"
#include "../widgets/CArtifactsOfHeroBackpack.h"
#include "CWindowObject.h"
class CWindowWithArtifacts : virtual public CWindowObject
{
public:
using CArtifactsOfHeroPtr = std::shared_ptr<CArtifactsOfHeroBase>;
std::vector<CArtifactsOfHeroPtr> artSets;
explicit CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets = nullptr);
void addSet(const std::shared_ptr<CArtifactsOfHeroBase> & newArtSet);
const CGHeroInstance * getHeroPickedArtifact() const;
const CArtifactInstance * getPickedArtifact() const;
void clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow);
void swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot, const ArtifactLocation & dstLoc);
void showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) const;
void showArifactInfo(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) const;
void showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot, const Point & cursorPosition) const;
void activate() override;
void deactivate() override;
void enableKeyboardShortcuts() const;
virtual void update();
protected:
void markPossibleSlots() const;
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const;
void setCursorAnimation(const CArtifactInstance & artInst) const;
void putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot) const;
void onClickPressedCommonArtifact(const CGHeroInstance & curHero, const ArtifactPosition & slot, bool closeWindow);
};