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vcmi/lib/RoadHandler.cpp

90 lines
2.0 KiB
C++

/*
* Terrain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RoadHandler.h"
#include "texts/CGeneralTextHandler.h"
#include "GameSettings.h"
#include "json/JsonNode.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
RoadTypeHandler::RoadTypeHandler()
{
objects.emplace_back(new RoadType());
VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), "");
}
std::shared_ptr<RoadType> RoadTypeHandler::loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto info = std::make_shared<RoadType>();
info->id = RoadId(index);
info->identifier = identifier;
info->modScope = scope;
info->tilesFilename = AnimationPath::fromJson(json["tilesFilename"]);
info->shortIdentifier = json["shortIdentifier"].String();
info->movementCost = json["moveCost"].Integer();
VLC->generaltexth->registerString(scope,info->getNameTextID(), json["text"].String());
return info;
}
const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "road" };
return typeNames;
}
std::vector<JsonNode> RoadTypeHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ROAD);
objects.resize(dataSize);
return {};
}
std::string RoadType::getJsonKey() const
{
return modScope + ":" + identifier;
}
std::string RoadType::getModScope() const
{
return modScope;
}
std::string RoadType::getNameTextID() const
{
return TextIdentifier( "road", modScope, identifier, "name" ).get();
}
std::string RoadType::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
RoadType::RoadType():
id(Road::NO_ROAD),
identifier("empty"),
modScope("core"),
movementCost(GameConstants::BASE_MOVEMENT_COST)
{}
VCMI_LIB_NAMESPACE_END