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vcmi/lib/campaign/CampaignScenarioPrologEpilog.h
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

36 lines
744 B
C++

/*
* CampaignScenarioPrologEpilog.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../filesystem/ResourcePath.h"
#include "../texts/MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE CampaignScenarioPrologEpilog
{
bool hasPrologEpilog = false;
VideoPath prologVideo;
AudioPath prologMusic; // from CmpMusic.txt
AudioPath prologVoice;
MetaString prologText;
template <typename Handler> void serialize(Handler &h)
{
h & hasPrologEpilog;
h & prologVideo;
h & prologMusic;
h & prologVoice;
h & prologText;
}
};
VCMI_LIB_NAMESPACE_END