mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
f15cadc87b
* If there more than one sound for visit or removal random is played * At moment only the first ambient sound will be used
15 lines
672 B
JSON
15 lines
672 B
JSON
{
|
|
// By default visitable objects only have ambient sound source on visitable tile
|
|
// Static objects and special terrains that have ambient sound have source on all tiles
|
|
// If set to true then all tiles will become source for visitable objects
|
|
"allTilesSource": false,
|
|
// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
|
|
"allocateChannels" : 16,
|
|
// Maximal ambient sounds volume must be about 20% of global effects volume
|
|
"volume" : 20,
|
|
// Maximal distance to objects using chebyshev distance
|
|
"range" : 3,
|
|
// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
|
|
"distances": [100, 90, 60, 30]
|
|
}
|