mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
39a2c29c97
struct that defines how units are placed in combat
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
|
|
* BattleLayout.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "BattleHex.h"
|
|
#include "BattleSide.h"
|
|
#include "../constants/NumericConstants.h"
|
|
#include "../constants/Enumerations.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CArmedInstance;
|
|
class IGameCallback;
|
|
|
|
struct DLL_EXPORT BattleLayout
|
|
{
|
|
using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>;
|
|
using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>;
|
|
using CommanderArrayType = BattleSideArray<BattleHex>;
|
|
|
|
UnitsArrayType units;
|
|
MachinesArrayType warMachines;
|
|
CommanderArrayType commanders;
|
|
|
|
bool tacticsAllowed = false;
|
|
bool obstaclesAllowed = false;
|
|
|
|
static BattleLayout createDefaultLayout(IGameCallback * cb, const CArmedInstance * attacker, const CArmedInstance * defender);
|
|
static BattleLayout createLayout(IGameCallback * cb, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender);
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|