mirror of
https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
673 lines
19 KiB
C++
673 lines
19 KiB
C++
/*
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* CSpellWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSpellWindow.h"
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#include "../../lib/ScopeGuard.h"
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#include "CAdvmapInterface.h"
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#include "GUIClasses.h"
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#include "InfoWindows.h"
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#include "CCastleInterface.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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#include "../Graphics.h"
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#include "../battle/CBattleInterface.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/spells/Problem.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos = myRect;
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onLeft = funcL;
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hoverText = CGI->generaltexth->zelp[helpTextId].first;
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helpText = CGI->generaltexth->zelp[helpTextId].second;
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owner = _owner;
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}
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void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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onLeft();
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}
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void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(helpText, down);
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}
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void CSpellWindow::InteractiveArea::hover(bool on)
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{
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if(on)
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owner->statusBar->setText(hoverText);
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else
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owner->statusBar->clear();
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}
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class SpellbookSpellSorter
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{
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public:
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bool operator()(const CSpell * A, const CSpell * B)
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{
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if(A->level < B->level)
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return true;
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if(A->level > B->level)
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return false;
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for(ui8 schoolId = 0; schoolId < 4; schoolId++)
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{
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if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
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return true;
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if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
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return false;
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}
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return A->name < B->name;
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}
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} spellsorter;
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CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
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CWindowObject(PLAYER_COLORED, "SpelBack"),
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battleSpellsOnly(openOnBattleSpells),
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selectedTab(4),
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currentPage(0),
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myHero(_myHero),
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myInt(_myInt)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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//initializing castable spells
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mySpells.reserve(CGI->spellh->objects.size());
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for(const CSpell * spell : CGI->spellh->objects)
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{
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if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
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mySpells.push_back(spell);
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}
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std::sort(mySpells.begin(), mySpells.end(), spellsorter);
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//initializing sizes of spellbook's parts
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for(auto & elem : sitesPerTabAdv)
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elem = 0;
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for(auto & elem : sitesPerTabBattle)
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elem = 0;
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for(const auto spell : mySpells)
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{
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int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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spell->forEachSchool([&sitesPerOurTab](const spells::SchoolInfo & school, bool & stop)
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{
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++sitesPerOurTab[(ui8)school.id];
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});
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}
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if(sitesPerTabAdv[4] % 12 == 0)
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sitesPerTabAdv[4]/=12;
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else
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sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabAdv[v] <= 10)
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sitesPerTabAdv[v] = 1;
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else
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{
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if((sitesPerTabAdv[v] - 10) % 12 == 0)
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
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else
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sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
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}
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}
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if(sitesPerTabBattle[4] % 12 == 0)
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sitesPerTabBattle[4]/=12;
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else
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sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
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for(int v=0; v<4; ++v)
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{
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if(sitesPerTabBattle[v] <= 10)
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sitesPerTabBattle[v] = 1;
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else
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{
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if((sitesPerTabBattle[v] - 10) % 12 == 0)
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
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else
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sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
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}
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}
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//numbers of spell pages computed
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leftCorner = std::make_shared<CPicture>("SpelTrnL.bmp", 97, 77);
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rightCorner = std::make_shared<CPicture>("SpelTrnR.bmp", 487, 72);
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spellIcons = std::make_shared<CAnimation>("Spells");
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schoolTab = std::make_shared<CAnimImage>("SpelTab", selectedTab, 0, 524, 88);
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schoolPicture = std::make_shared<CAnimImage>("Schools", 0, 0, 117, 74);
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schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");
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schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");
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schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");
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schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");
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for(auto item : schoolBorders)
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item->preload();
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mana = std::make_shared<CLabel>(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
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statusBar = CGStatusBar::create(7, 569, "Spelroll.bmp");
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SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this));
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temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
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temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
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temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
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temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
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temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
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temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
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temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
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temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
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temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this));
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temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);
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interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this));
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//areas for spells
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int xpos = 117 + pos.x, ypos = 90 + pos.y;
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for(int v=0; v<12; ++v)
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{
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temp_rect = genRect(65, 78, xpos, ypos);
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spellAreas[v] = std::make_shared<SpellArea>(temp_rect, this);
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if(v == 5) //to right page
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{
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xpos = 336 + pos.x; ypos = 90 + pos.y;
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}
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else
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{
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if(v%2 == 0)
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{
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xpos+=85;
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}
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else
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{
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xpos -= 85; ypos+=97;
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}
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}
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}
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selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
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schoolTab->setFrame(selectedTab, 0);
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int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
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setCurrentPage(cp);
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computeSpellsPerArea();
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addUsedEvents(KEYBOARD);
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}
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CSpellWindow::~CSpellWindow()
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{
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}
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void CSpellWindow::fexitb()
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{
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(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
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close();
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}
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void CSpellWindow::fadvSpellsb()
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{
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if(battleSpellsOnly == true)
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{
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turnPageRight();
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battleSpellsOnly = false;
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setCurrentPage(0);
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fbattleSpellsb()
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{
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if(battleSpellsOnly == false)
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{
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turnPageLeft();
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battleSpellsOnly = true;
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setCurrentPage(0);
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fmanaPtsb()
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{
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}
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void CSpellWindow::selectSchool(int school)
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{
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if(selectedTab != school)
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{
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if(selectedTab < school)
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turnPageLeft();
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else
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turnPageRight();
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selectedTab = school;
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schoolTab->setFrame(selectedTab, 0);
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setCurrentPage(0);
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}
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computeSpellsPerArea();
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}
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void CSpellWindow::fLcornerb()
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{
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if(currentPage>0)
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{
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turnPageLeft();
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setCurrentPage(currentPage - 1);
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}
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computeSpellsPerArea();
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GH.breakEventHandling();
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}
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void CSpellWindow::fRcornerb()
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{
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if((currentPage + 1) < (pagesWithinCurrentTab()))
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{
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turnPageRight();
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setCurrentPage(currentPage + 1);
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}
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computeSpellsPerArea();
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GH.breakEventHandling();
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}
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void CSpellWindow::show(SDL_Surface * to)
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{
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statusBar->show(to);
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}
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void CSpellWindow::computeSpellsPerArea()
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{
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std::vector<const CSpell *> spellsCurSite;
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spellsCurSite.reserve(mySpells.size());
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for(const CSpell * spell : mySpells)
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{
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if(spell->isCombat() ^ !battleSpellsOnly
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&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
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)
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{
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spellsCurSite.push_back(spell);
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}
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}
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if(selectedTab == 4)
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{
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
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}
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}
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}
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else //selectedTab == 0, 1, 2 or 3
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{
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if(spellsCurSite.size() > 10)
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{
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if(currentPage == 0)
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{
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spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
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}
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else
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{
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spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
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if(spellsCurSite.size() > 12)
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{
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spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
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}
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}
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}
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}
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//applying
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if(selectedTab == 4 || currentPage != 0)
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{
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for(size_t c=0; c<12; ++c)
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{
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if(c < spellsCurSite.size())
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{
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spellAreas[c]->setSpell(spellsCurSite[c]);
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}
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else
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{
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spellAreas[c]->setSpell(nullptr);
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}
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}
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}
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else
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{
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spellAreas[0]->setSpell(nullptr);
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spellAreas[1]->setSpell(nullptr);
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for(size_t c=0; c<10; ++c)
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{
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if(c < spellsCurSite.size())
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spellAreas[c+2]->setSpell(spellsCurSite[c]);
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else
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spellAreas[c+2]->setSpell(nullptr);
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}
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}
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redraw();
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}
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void CSpellWindow::setCurrentPage(int value)
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{
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currentPage = value;
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schoolPicture->visible = selectedTab!=4 && currentPage == 0;
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if(selectedTab != 4)
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schoolPicture->setFrame(selectedTab, 0);
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leftCorner->visible = currentPage != 0;
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rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
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mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
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}
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void CSpellWindow::turnPageLeft()
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{
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if(settings["video"]["spellbookAnimation"].Bool())
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CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15);
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}
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void CSpellWindow::turnPageRight()
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{
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if(settings["video"]["spellbookAnimation"].Bool())
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CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);
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}
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void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN)
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{
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fexitb();
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return;
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}
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if(key.state == SDL_PRESSED)
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{
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switch(key.keysym.sym)
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{
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case SDLK_LEFT:
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fLcornerb();
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break;
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case SDLK_RIGHT:
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fRcornerb();
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break;
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case SDLK_UP:
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case SDLK_DOWN:
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{
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bool down = key.keysym.sym == SDLK_DOWN;
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static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
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int index = -1;
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while(schoolsOrder[++index] != selectedTab);
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index += (down ? 1 : -1);
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vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
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if(selectedTab != schoolsOrder[index])
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selectSchool(schoolsOrder[index]);
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break;
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}
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case SDLK_c:
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fbattleSpellsb();
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break;
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case SDLK_a:
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fadvSpellsb();
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break;
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default://to get rid of warnings
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break;
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}
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//alt + 1234567890-= casts spell from 1 - 12 slot
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if(myInt->altPressed())
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{
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SDL_Keycode hlpKey = key.keysym.sym;
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if(CGuiHandler::isNumKey(hlpKey, false))
|
|
{
|
|
if(hlpKey == SDLK_KP_PLUS)
|
|
hlpKey = SDLK_EQUALS;
|
|
else
|
|
hlpKey = CGuiHandler::numToDigit(hlpKey);
|
|
}
|
|
|
|
static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
|
|
|
|
int index = -1;
|
|
while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
|
|
if(index >= ARRAY_COUNT(spellSelectors))
|
|
return;
|
|
|
|
//try casting spell
|
|
spellAreas[index]->clickLeft(false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
int CSpellWindow::pagesWithinCurrentTab()
|
|
{
|
|
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
|
|
}
|
|
|
|
CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
|
|
{
|
|
this->pos = pos;
|
|
this->owner = owner;
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
|
|
schoolLevel = -1;
|
|
mySpell = nullptr;
|
|
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
image = std::make_shared<CAnimImage>(owner->spellIcons, 0, 0);
|
|
image->visible = false;
|
|
|
|
name = std::make_shared<CLabel>(39, 70, FONT_TINY, CENTER);
|
|
level = std::make_shared<CLabel>(39, 82, FONT_TINY, CENTER);
|
|
cost = std::make_shared<CLabel>(39, 94, FONT_TINY, CENTER);
|
|
|
|
for(auto l : {name, level, cost})
|
|
l->autoRedraw = false;
|
|
}
|
|
|
|
CSpellWindow::SpellArea::~SpellArea() = default;
|
|
|
|
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(mySpell && !down)
|
|
{
|
|
auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
|
|
if(spellCost > owner->myHero->mana) //insufficient mana
|
|
{
|
|
owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
|
|
return;
|
|
}
|
|
|
|
//anything that is not combat spell is adventure spell
|
|
//this not an error in general to cast even creature ability with hero
|
|
const bool combatSpell = mySpell->isCombat();
|
|
if(combatSpell == mySpell->isAdventure())
|
|
{
|
|
logGlobal->error("Spell have invalid flags");
|
|
return;
|
|
}
|
|
|
|
const bool inCombat = owner->myInt->battleInt != nullptr;
|
|
const bool inCastle = owner->myInt->castleInt != nullptr;
|
|
|
|
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
|
|
if((combatSpell ^ inCombat) || inCastle)
|
|
{
|
|
std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(CComponent::spell, mySpell->id, 0));
|
|
owner->myInt->showInfoDialog(mySpell->getLevelDescription(schoolLevel), hlp);
|
|
}
|
|
else if(combatSpell)
|
|
{
|
|
spells::detail::ProblemImpl problem;
|
|
if(mySpell->canBeCast(problem, owner->myInt->cb.get(), spells::Mode::HERO, owner->myHero))
|
|
{
|
|
owner->myInt->battleInt->castThisSpell(mySpell->id);
|
|
owner->fexitb();
|
|
}
|
|
else
|
|
{
|
|
std::vector<std::string> texts;
|
|
problem.getAll(texts);
|
|
if(!texts.empty())
|
|
owner->myInt->showInfoDialog(texts.front());
|
|
else
|
|
owner->myInt->showInfoDialog("Unknown problem with this spell, no more information available.");
|
|
}
|
|
}
|
|
else //adventure spell
|
|
{
|
|
const CGHeroInstance * h = owner->myHero;
|
|
GH.popInts(1);
|
|
|
|
auto guard = vstd::makeScopeGuard([this]()
|
|
{
|
|
owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
|
|
owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
|
|
});
|
|
|
|
if(mySpell->getTargetType() == spells::AimType::LOCATION)
|
|
adventureInt->enterCastingMode(mySpell);
|
|
else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)
|
|
owner->myInt->cb->castSpell(h, mySpell->id);
|
|
else
|
|
logGlobal->error("Invalid spell target type");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(mySpell && down)
|
|
{
|
|
std::string dmgInfo;
|
|
auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
|
|
if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
|
|
dmgInfo = "";
|
|
else
|
|
{
|
|
dmgInfo = CGI->generaltexth->allTexts[343];
|
|
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
|
|
}
|
|
|
|
CRClickPopup::createAndPush(mySpell->getLevelDescription(schoolLevel) + dmgInfo, std::make_shared<CComponent>(CComponent::spell, mySpell->id));
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::hover(bool on)
|
|
{
|
|
if(mySpell)
|
|
{
|
|
if(on)
|
|
owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
|
|
else
|
|
owner->statusBar->clear();
|
|
}
|
|
}
|
|
|
|
void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
|
|
{
|
|
schoolBorder.reset();
|
|
image->visible = false;
|
|
name->setText("");
|
|
level->setText("");
|
|
cost->setText("");
|
|
mySpell = spell;
|
|
if(mySpell)
|
|
{
|
|
int32_t whichSchool = 0; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
|
|
schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
|
|
auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
|
|
|
|
image->setFrame(mySpell->id);
|
|
image->visible = true;
|
|
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab], schoolLevel);
|
|
}
|
|
|
|
SDL_Color firstLineColor, secondLineColor;
|
|
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
|
|
{
|
|
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
|
|
firstLineColor = Colors::WHITE;
|
|
secondLineColor = unavailableSpell;
|
|
}
|
|
else
|
|
{
|
|
firstLineColor = Colors::YELLOW;
|
|
secondLineColor = Colors::WHITE;
|
|
}
|
|
|
|
name->color = firstLineColor;
|
|
name->setText(mySpell->name);
|
|
|
|
level->color = secondLineColor;
|
|
if(schoolLevel > 0)
|
|
{
|
|
boost::format fmt("%s/%s");
|
|
fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
|
|
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
|
|
level->setText(fmt.str());
|
|
}
|
|
else
|
|
level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
|
|
|
|
cost->color = secondLineColor;
|
|
boost::format costfmt("%s: %d");
|
|
costfmt % CGI->generaltexth->allTexts[387] % spellCost;
|
|
cost->setText(costfmt.str());
|
|
}
|
|
}
|