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25 lines
767 B
C++
25 lines
767 B
C++
#pragma once
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class CStack;
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/*
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* SStackAttackedInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// Small struct which contains information about the id of the attacked stack, the damage dealt,...
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struct SStackAttackedInfo
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{
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const CStack * defender; //attacked stack
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int dmg; //damage dealt
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int amountKilled; //how many creatures in stack has been killed
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const CStack * attacker; //attacking stack
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bool byShooting; //if true, stack has been attacked by shooting
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bool killed; //if true, stack has been killed
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bool rebirth; //if true, play rebirth animation after all
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}; |