mirror of
https://github.com/vcmi/vcmi.git
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5c09f751b3
* Changed most gui classes to use shared pointers * Store and use IImage as shared_ptr * CSpellWindow redesign * AdventureMapClasses cleanup * CLabel: store background as smart pointer * Store CObjectList items as smart pointers * Removed destroy function of list item * Store toggle buttons as smart pointers * Use CComponent as smart pointer * Attempt to fix artifact merchant drawing
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
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* CComponent.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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struct Component;
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class CAnimImage;
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class CLabel;
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/// common popup window component
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class CComponent : public virtual CIntObject
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{
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public:
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enum Etype
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{
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primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid
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};
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//NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
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enum ESize
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{
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tiny, // ~22-24px
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small, // ~30px
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medium,// ~42px
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large, // ~82px
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sizeInvalid
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};
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private:
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std::vector<std::shared_ptr<CLabel>> lines;
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size_t getIndex();
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const std::vector<std::string> getFileName();
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void setSurface(std::string defName, int imgPos);
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std::string getSubtitleInternal();
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void init(Etype Type, int Subtype, int Val, ESize imageSize);
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public:
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std::shared_ptr<CAnimImage> image;
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Etype compType; //component type
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ESize size; //component size.
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int subtype; //type-dependant subtype. See getSomething methods for details
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int val; // value \ strength \ amount of component. See getSomething methods for details
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bool perDay; // add "per day" text to subtitle
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std::string getDescription();
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std::string getSubtitle();
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CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);
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CComponent(const Component &c, ESize imageSize=large);
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void clickRight(tribool down, bool previousState) override; //call-in
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};
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/// component that can be selected or deselected
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class CSelectableComponent : public CComponent, public CKeyShortcut
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{
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void init();
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public:
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bool selected; //if true, this component is selected
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std::function<void()> onSelect; //function called on selection change
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void showAll(SDL_Surface * to) override;
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void select(bool on);
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void clickLeft(tribool down, bool previousState) override; //call-in
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CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr);
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CSelectableComponent(const Component & c, std::function<void()> OnSelect = nullptr);
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};
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/// box with multiple components (up to 8?)
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/// will take ownership on components and delete them afterwards
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class CComponentBox : public CIntObject
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{
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std::vector<std::shared_ptr<CComponent>> components;
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std::vector<std::shared_ptr<CLabel>> orLabels;
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std::shared_ptr<CSelectableComponent> selected;
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std::function<void(int newID)> onSelect;
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void selectionChanged(std::shared_ptr<CSelectableComponent> newSelection);
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//get position of "or" text between these comps
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//it will place "or" equidistant to both images
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Point getOrTextPos(CComponent *left, CComponent * right);
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//get distance between these copmonents
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int getDistance(CComponent *left, CComponent * right);
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void placeComponents(bool selectable);
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public:
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/// return index of selected item
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int selectedIndex();
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/// constructor for non-selectable components
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CComponentBox(std::vector<std::shared_ptr<CComponent>> components, Rect position);
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/// constructor for selectable components
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/// will also create "or" labels between components
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/// onSelect - optional function that will be called every time on selection change
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CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> components, Rect position, std::function<void(int newID)> onSelect = nullptr);
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};
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