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vcmi/AI/VCAI/Pathfinding/Actions/BoatActions.cpp
John Bolton a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00

61 lines
1.6 KiB
C++

/*
* BoatActions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../../Goals/AdventureSpellCast.h"
#include "../../Goals/BuildBoat.h"
#include "../../../../lib/mapping/CMap.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "BoatActions.h"
namespace AIPathfinding
{
Goals::TSubgoal BuildBoatAction::whatToDo(const HeroPtr & hero) const
{
return Goals::sptr(Goals::BuildBoat(shipyard));
}
Goals::TSubgoal SummonBoatAction::whatToDo(const HeroPtr & hero) const
{
return Goals::sptr(Goals::AdventureSpellCast(hero, SpellID::SUMMON_BOAT));
}
void SummonBoatAction::applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const
{
dstMode->manaCost = srcNode->manaCost + getManaCost(hero);
dstMode->theNodeBefore = source.node;
}
bool SummonBoatAction::isAffordableBy(const CGHeroInstance * hero, const AIPathNode * source) const
{
#ifdef VCMI_TRACE_PATHFINDER
logAi->trace(
"Hero %s has %d mana and needed %d and already spent %d",
hero->name,
hero->mana,
getManaCost(hero),
source->manaCost);
#endif
return hero->mana >= (si32)(source->manaCost + getManaCost(hero));
}
uint32_t SummonBoatAction::getManaCost(const CGHeroInstance * hero) const
{
SpellID summonBoat = SpellID::SUMMON_BOAT;
return hero->getSpellCost(summonBoat.toSpell());
}
}