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vcmi/ios/iOS_utils.mm
Andrey Filipenkov 3ab21d8491 show loading indicator when starting local server
single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00

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/*
* iOS_utils.mm, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "iOS_utils.h"
#import <Foundation/Foundation.h>
namespace
{
NSString *standardPathNative(NSSearchPathDirectory directory)
{
return [NSFileManager.defaultManager URLForDirectory:directory inDomain:NSUserDomainMask appropriateForURL:nil create:NO error:NULL].path;
}
const char *standardPath(NSSearchPathDirectory directory) { return standardPathNative(directory).fileSystemRepresentation; }
}
namespace iOS_utils
{
const char *documentsPath() { return standardPath(NSDocumentDirectory); }
const char *cachesPath() { return standardPath(NSCachesDirectory); }
#if TARGET_OS_SIMULATOR
const char *hostApplicationSupportPath()
{
static NSString *applicationSupportPath;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
auto cachesPath = standardPathNative(NSCachesDirectory);
auto afterMacOsHomeDirPos = [cachesPath rangeOfString:@"Library/Developer"].location;
NSCAssert(afterMacOsHomeDirPos != NSNotFound, @"simulator directory location is not under user's home directory: %@", cachesPath);
applicationSupportPath = [[cachesPath substringToIndex:afterMacOsHomeDirPos] stringByAppendingPathComponent:@"Library/Application Support/vcmi"].stringByResolvingSymlinksInPath;
});
return applicationSupportPath.fileSystemRepresentation;
}
#endif
const char *bundlePath() { return NSBundle.mainBundle.bundlePath.fileSystemRepresentation; }
const char *frameworksPath() { return NSBundle.mainBundle.privateFrameworksPath.fileSystemRepresentation; }
const char *bundleIdentifier() { return NSBundle.mainBundle.bundleIdentifier.UTF8String; }
}