mirror of
https://github.com/vcmi/vcmi.git
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547 lines
15 KiB
C++
547 lines
15 KiB
C++
/*
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* maphandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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//code is copied from vcmiclient/mapHandler.cpp with minimal changes
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#include "StdInc.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/GameConstants.h"
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#include "../lib/JsonDetail.h"
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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int MapHandler::index(int x, int y, int z) const
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{
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return z * (sizes.x * sizes.y) + y * sizes.x + x;
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}
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int MapHandler::index(const int3 & p) const
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{
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return index(p.x, p.y, p.z);
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}
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MapHandler::MapHandler()
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{
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initTerrainGraphics();
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logGlobal->info("\tPreparing terrain, roads, rivers, borders");
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}
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void MapHandler::reset(const CMap * Map)
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{
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ttiles.clear();
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map = Map;
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel ? 2 : 1;
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initObjectRects();
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logGlobal->info("\tMaking object rects");
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}
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void MapHandler::initTerrainGraphics()
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{
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auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
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{
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for(auto & type : files)
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{
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animation[type.first] = make_unique<Animation>(type.second);
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animation[type.first]->preload();
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const size_t views = animation[type.first]->size(0);
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cache[type.first].resize(views);
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for(int j = 0; j < views; j++)
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cache[type.first][j] = animation[type.first]->getImage(j);
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}
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};
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std::map<std::string, std::string> terrainFiles;
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std::map<std::string, std::string> roadFiles;
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std::map<std::string, std::string> riverFiles;
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for(const auto & terrain : VLC->terrainTypeHandler->terrains())
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{
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terrainFiles[terrain.name] = terrain.tilesFilename;
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}
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for(const auto & river : VLC->terrainTypeHandler->rivers())
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{
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riverFiles[river.fileName] = river.fileName;
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}
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for(const auto & road : VLC->terrainTypeHandler->roads())
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{
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roadFiles[road.fileName] = road.fileName;
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}
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loadFlipped(terrainAnimations, terrainImages, terrainFiles);
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loadFlipped(riverAnimations, riverImages, riverFiles);
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loadFlipped(roadAnimations, roadImages, roadFiles);
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}
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void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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ui8 rotation = tinfo.extTileFlags % 4;
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//TODO: use ui8 instead of string key
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auto terrainName = tinfo.terType->name;
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if(terrainImages.at(terrainName).size() <= tinfo.terView)
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return;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
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}
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void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
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if(tinfoUpper && tinfoUpper->roadType->id != Road::NO_ROAD)
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{
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auto roadName = tinfoUpper->roadType->fileName;
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QRect source(0, tileSize / 2, tileSize, tileSize / 2);
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
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}
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}
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if(tinfo.roadType->id != Road::NO_ROAD) //print road from this tile
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{
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auto roadName = tinfo.roadType->fileName;
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QRect source(0, 0, tileSize, tileSize / 2);
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfo.roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
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}
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}
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}
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void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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if(tinfo.riverType->id == River::NO_RIVER)
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return;
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//TODO: use ui8 instead of string key
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auto riverName = tinfo.riverType->fileName;
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if(riverImages.at(riverName).size() <= tinfo.riverDir)
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return;
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
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}
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void setPlayerColor(QImage * sur, PlayerColor player)
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{
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if(player == PlayerColor::UNFLAGGABLE)
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return;
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if(sur->format() == QImage::Format_Indexed8)
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{
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QRgb color = graphics->neutralColor;
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if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT)
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color = graphics->playerColors.at(player.getNum());
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sur->setColor(5, color);
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}
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else
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logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
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}
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void MapHandler::initObjectRects()
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{
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ttiles.resize(sizes.x * sizes.y * sizes.z);
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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{
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CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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continue;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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continue;
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//empty animation
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if(animation->size(0) == 0)
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continue;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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if(!image)
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continue;
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}
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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image->width(),
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image->height());
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TileObject toAdd(obj, cr);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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ttiles[index(currTile)].push_back(toAdd);
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}
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}
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}
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}
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for(auto & tt : ttiles)
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{
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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}
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}
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bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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{
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if (!a)
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return true;
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if (!b)
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return false;
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if (a->appearance->printPriority != b->appearance->printPriority)
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return a->appearance->printPriority > b->appearance->printPriority;
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if(a->pos.y != b->pos.y)
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return a->pos.y < b->pos.y;
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if(b->ID == Obj::HERO && a->ID != Obj::HERO)
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return true;
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if(b->ID != Obj::HERO && a->ID == Obj::HERO)
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return false;
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if(!a->isVisitable() && b->isVisitable())
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return true;
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if(!b->isVisitable() && a->isVisitable())
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return false;
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if(a->pos.x < b->pos.x)
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return true;
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return false;
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}
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TileObject::TileObject(CGObjectInstance * obj_, QRect rect_)
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: obj(obj_),
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rect(rect_)
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{
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}
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TileObject::~TileObject()
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{
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const
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{
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if(!hero || hero->boat)
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return std::shared_ptr<QImage>();
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return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, !hero->isStanding);
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
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{
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return nullptr;
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if(moving)
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return animation->getImage(anim % groupSize, group);
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else
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return animation->getImage((anim / 4) % groupSize, group);
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}
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MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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{
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if(!obj)
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return MapHandler::AnimBitmapHolder();
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// normal object
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return MapHandler::AnimBitmapHolder();
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animation->playerColored(obj->tempOwner);
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auto bitmap = animation->getImage(anim % groupSize, group);
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if(!bitmap)
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return MapHandler::AnimBitmapHolder();
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setPlayerColor(bitmap.get(), obj->tempOwner);
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return MapHandler::AnimBitmapHolder(bitmap);
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}
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std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z)
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{
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return ttiles[index(x, y, z)];
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
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{
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for(auto & object : getObjects(x, y, z))
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{
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const CGObjectInstance * obj = object.obj;
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if(!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
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if(objData.objBitmap)
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{
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auto pos = obj->getPosition();
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painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect);
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if(objData.flagBitmap)
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{
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if(x == pos.x && y == pos.y)
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painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap);
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}
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}
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}
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}
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void MapHandler::drawObject(QPainter & painter, const TileObject & object)
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{
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
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if (objData.flagBitmap)
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{
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if(object.rect.x() == pos.x && object.rect.y() == pos.y)
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
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if (objData.flagBitmap)
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap);
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}
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}
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QRgb MapHandler::getTileColor(int x, int y, int z)
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{
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// if object at tile is owned - it will be colored as its owner
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for(auto & object : getObjects(x, y, z))
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{
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if(!object.obj->getBlockedPos().count(int3(x, y, z)))
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continue;
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PlayerColor player = object.obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return graphics->neutralColor;
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else
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if (player < PlayerColor::PLAYER_LIMIT)
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return graphics->playerColors[player.getNum()];
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}
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// else - use terrain color (blocked version or normal)
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auto & tile = map->getTile(int3(x, y, z));
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auto color = tile.terType->minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
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color = tile.terType->minimapBlocked;
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return qRgb(color[0], color[1], color[2]);
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}
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void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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{
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painter.setPen(getTileColor(x, y, z));
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painter.drawPoint(x, y);
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}
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void MapHandler::invalidate(int x, int y, int z)
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{
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auto & objects = getObjects(x, y, z);
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for(auto obj = objects.begin(); obj != objects.end();)
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{
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//object was removed
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if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
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{
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obj = objects.erase(obj);
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continue;
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}
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//object was moved
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auto & pos = obj->obj->pos;
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if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
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{
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obj = objects.erase(obj);
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continue;
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}
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++obj;
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}
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stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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}
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void MapHandler::invalidate(CGObjectInstance * obj)
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{
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all or empty animation
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if(!animation || animation->size(0) == 0)
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return;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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return;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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//object presented on the tile
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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auto & objects = ttiles[index(currTile)];
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bool found = false;
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for(auto & o : objects)
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{
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if(o.obj == obj)
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{
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o.rect = cr;
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found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
objects.emplace_back(obj, cr);
|
|
|
|
stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
|
|
{
|
|
std::vector<int3> result;
|
|
for(int fx=0; fx < obj->getWidth(); ++fx)
|
|
{
|
|
for(int fy=0; fy < obj->getHeight(); ++fy)
|
|
{
|
|
//object presented on the tile
|
|
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
|
|
if(map->isInTheMap(currTile)) // within map
|
|
{
|
|
result.push_back(currTile);
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void MapHandler::invalidateObjects()
|
|
{
|
|
for(auto obj : map->objects)
|
|
{
|
|
invalidate(obj);
|
|
}
|
|
}
|
|
|
|
void MapHandler::invalidate(const std::vector<int3> & tiles)
|
|
{
|
|
for(auto & currTile : tiles)
|
|
{
|
|
invalidate(currTile.x, currTile.y, currTile.z);
|
|
}
|
|
}
|