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vcmi/client/mapRenderer/MapViewCache.h
2023-03-05 17:48:02 +02:00

51 lines
1.5 KiB
C++

/*
* MapViewCache.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class int3;
VCMI_LIB_NAMESPACE_END
class IImage;
class CAnimation;
class Canvas;
class MapRenderer;
class MapRendererContext;
//class MapViewController;
class MapViewModel;
/// Class responsible for rendering of entire map view
/// uses rendering parameters provided by owner class
class MapViewCache
{
std::shared_ptr<MapViewModel> model;
std::unique_ptr<Canvas> terrain;
std::unique_ptr<Canvas> terrainTransition;
std::unique_ptr<Canvas> intermediate;
std::unique_ptr<MapRenderer> mapRenderer;
std::unique_ptr<CAnimation> iconsStorage;
Canvas getTile(const int3 & coordinates);
void updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
public:
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
~MapViewCache();
/// updates internal terrain cache according to provided time delta
void update(const std::shared_ptr<MapRendererContext> & context);
/// renders updated terrain cache onto provided canvas
void render(const std::shared_ptr<MapRendererContext> &context, Canvas & target);
};