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vcmi/client/mapRenderer/mapHandler.cpp
2023-03-05 17:48:02 +02:00

263 lines
6.3 KiB
C++

/*
* mapHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mapHandler.h"
#include "IMapRendererObserver.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../../lib/UnlockGuard.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CObjectClassesHandler.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/TerrainHandler.h"
/*
void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
{
CMapBlitter::drawObjects(targetSurf, tile);
// grail X mark
if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
{
const auto mark = graphics->heroMoveArrows->getImage(0);
mark->draw(targetSurf,realTileRect.x,realTileRect.y);
}
}
*/
/*
void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
{
CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
}
*/
/*
bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
{
if (!CMapBlitter::canDrawObject(obj))
return false;
//don't print flaggable objects in puzzle mode
if (obj->isVisitable())
return false;
if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
return false;
return true;
}
*/
/*
CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
: CMapNormalBlitter(parent)
{
unblittableObjects.push_back(Obj::HOLE);
}
*/
bool CMapHandler::hasOngoingAnimations()
{
for (auto * observer : observers)
if (observer->hasOngoingAnimations())
return true;
return false;
}
void CMapHandler::waitForOngoingAnimations()
{
while (CGI->mh->hasOngoingAnimations())
{
auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
boost::this_thread::sleep(boost::posix_time::milliseconds(1));
}
}
bool CMapHandler::hasObjectHole(const int3 & pos) const
{
//const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
//for(auto & elem : tt.objects)
//{
// if(elem.obj && elem.obj->ID == Obj::HOLE)
// return true;
//}
return false;
}
void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const
{
const TerrainTile & t = map->getTile(pos);
if(t.hasFavorableWinds())
{
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
return;
}
//const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
bool isTile2Terrain = false;
out.clear();
//for(auto & elem : tt.objects)
//{
// if(elem.obj)
// {
// out = elem.obj->getObjectName();
// if(elem.obj->ID == Obj::HOLE)
// return;
// isTile2Terrain = elem.obj->isTile2Terrain();
// break;
// }
//}
if(!isTile2Terrain || out.empty())
out = t.terType->getNameTranslated();
if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
{
out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
% out
% CGI->generaltexth->allTexts[330]); // 'digging ok'
}
}
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
{
if (!a)
return true;
if (!b)
return false;
if (a->appearance->printPriority != 0 || b->appearance->printPriority != 0)
{
if (a->appearance->printPriority != b->appearance->printPriority)
return a->appearance->printPriority > b->appearance->printPriority;
//H3 behavior: order of two background objects depends on their placement order on map
return a->id < b->id;
}
if(a->pos.y != b->pos.y)
return a->pos.y < b->pos.y;
if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
return true;
if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
return false;
if(!a->isVisitable() && b->isVisitable())
return true;
if(!b->isVisitable() && a->isVisitable())
return false;
//H3 behavior: order of two background objects depends on their placement order on map
return a->id < b->id;
}
CMapHandler::CMapHandler(const CMap * map)
: map(map)
{
}
const CMap * CMapHandler::getMap()
{
return map;
}
bool CMapHandler::isInMap( const int3 & tile)
{
return map->isInTheMap(tile);
}
std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
{
std::vector<std::string> result;
//for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
//{
// if(ttObj.ambientSound)
// result.push_back(ttObj.ambientSound.get());
//}
if(map->isCoastalTile(tile))
result.emplace_back("LOOPOCEA");
return result;
}
void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
{
for (auto * observer : observers)
observer->onObjectFadeIn(obj);
}
void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
{
for (auto * observer : observers)
observer->onObjectFadeOut(obj);
}
void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
{
for (auto * observer : observers)
observer->onObjectInstantAdd(obj);
}
void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
{
for (auto * observer : observers)
observer->onObjectInstantRemove(obj);
}
void CMapHandler::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(obj->pos == dest);
for (auto * observer : observers)
observer->onHeroTeleported(obj, from, dest);
}
void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(obj->pos == dest);
for (auto * observer : observers)
observer->onHeroMoved(obj, from, dest);
}
void CMapHandler::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(obj->pos == from);
for (auto * observer : observers)
observer->onHeroRotated(obj, from, dest);
}
void CMapHandler::addMapObserver(IMapObjectObserver * object)
{
observers.push_back(object);
}
void CMapHandler::removeMapObserver(IMapObjectObserver * object)
{
vstd::erase(observers, object);
}
IMapObjectObserver::IMapObjectObserver()
{
CGI->mh->addMapObserver(this);
}
IMapObjectObserver::~IMapObjectObserver()
{
CGI->mh->removeMapObserver(this);
}