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vcmi/client/CBitmapHandler.h
Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00

31 lines
677 B
C++

#pragma once
struct SDL_Surface;
/*
* CBitmapHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Struct which stands for a simple rgba palette
struct BMPPalette
{
ui8 R,G,B,F;
};
namespace BitmapHandler
{
SDL_Surface * loadH3PCX(ui8 * data, size_t size);
//Load file from specific LOD
SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
//Load file from any LODs
SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
};