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vcmi/lib/modding/IdentifierStorage.h

105 lines
4.4 KiB
C++

/*
* IdentifierStorage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
/// class that stores all object identifiers strings and maps them to numeric ID's
/// if possible, objects ID's should be in format <type>.<name>, camelCase e.g. "creature.grandElf"
class DLL_LINKAGE CIdentifierStorage
{
enum class ELoadingState
{
LOADING,
FINALIZING,
FINISHED
};
struct ObjectCallback // entry created on ID request
{
std::string localScope; /// scope from which this ID was requested
std::string remoteScope; /// scope in which this object must be found
std::string type; /// type, e.g. creature, faction, hero, etc
std::string name; /// string ID
std::function<void(si32)> callback;
bool optional;
bool dynamicType;
/// Builds callback from identifier in form "targetMod:type.name"
static ObjectCallback fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
/// Builds callback from identifier in form "targetMod:name"
static ObjectCallback fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
private:
ObjectCallback() = default;
};
struct ObjectData // entry created on ID registration
{
si32 id;
std::string scope; /// scope in which this ID located
bool operator==(const ObjectData & other) const
{
return id == other.id && scope == other.scope;
}
};
std::multimap<std::string, ObjectData> registeredObjects;
mutable std::vector<ObjectCallback> scheduledRequests;
ELoadingState state = ELoadingState::LOADING;
/// Helper method that dumps all registered identifier into log file
void debugDumpIdentifiers();
/// Check if identifier can be valid (camelCase, point as separator)
static void checkIdentifier(std::string & ID);
void requestIdentifier(ObjectCallback callback) const;
bool resolveIdentifier(const ObjectCallback & callback) const;
std::vector<ObjectData> getPossibleIdentifiers(const ObjectCallback & callback) const;
void showIdentifierResolutionErrorDetails(const ObjectCallback & callback) const;
std::optional<si32> getIdentifierImpl(const ObjectCallback & callback, bool silent) const;
public:
CIdentifierStorage();
virtual ~CIdentifierStorage() = default;
/// request identifier for specific object name.
/// Function callback will be called during ID resolution phase of loading
void requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;
///fullName = [remoteScope:]type.name
void requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const;
void requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const;
/// try to request ID. If ID with such name won't be loaded, callback function will not be called
void tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;
void tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
/// get identifier immediately. If identifier is not know and not silent call will result in error message
std::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false) const;
std::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false) const;
std::optional<si32> getIdentifier(const JsonNode & name, bool silent = false) const;
std::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false) const;
/// registers new object
void registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier);
/// called at the very end of loading to check for any missing ID's
void finalize();
};
VCMI_LIB_NAMESPACE_END