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vcmi/mapeditor/inspector/inspector.h
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

181 lines
5.6 KiB
C++

/*
* inspector.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QStyledItemDelegate>
#include "../lib/int3.h"
#include "../lib/GameConstants.h"
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/MapObjects.h"
#include "../lib/mapObjects/CRewardableObject.h"
#include "../lib/texts/CGeneralTextHandler.h"
#include "../lib/ResourceSet.h"
#define DECLARE_OBJ_TYPE(x) void initialize(x*);
#define DECLARE_OBJ_PROPERTY_METHODS(x) \
void updateProperties(x*); \
void setProperty(x*, const QString &, const QVariant &);
#define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
#define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
#define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
class MapController;
class Initializer
{
public:
//===============DECLARE MAP OBJECTS======================================
DECLARE_OBJ_TYPE(CArmedInstance);
DECLARE_OBJ_TYPE(CGShipyard);
DECLARE_OBJ_TYPE(CGTownInstance);
DECLARE_OBJ_TYPE(CGArtifact);
DECLARE_OBJ_TYPE(CGMine);
DECLARE_OBJ_TYPE(CGResource);
DECLARE_OBJ_TYPE(CGDwelling);
DECLARE_OBJ_TYPE(CGGarrison);
DECLARE_OBJ_TYPE(CGHeroPlaceholder);
DECLARE_OBJ_TYPE(CGHeroInstance);
DECLARE_OBJ_TYPE(CGCreature);
DECLARE_OBJ_TYPE(CGSignBottle);
DECLARE_OBJ_TYPE(CGLighthouse);
//DECLARE_OBJ_TYPE(CRewardableObject);
//DECLARE_OBJ_TYPE(CGEvent);
//DECLARE_OBJ_TYPE(CGPandoraBox);
//DECLARE_OBJ_TYPE(CGSeerHut);
Initializer(CGObjectInstance *, const PlayerColor &);
private:
PlayerColor defaultPlayer;
};
class Inspector
{
protected:
struct PropertyEditorPlaceholder {};
//===============DECLARE PROPERTIES SETUP=================================
DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
DECLARE_OBJ_PROPERTY_METHODS(CGMine);
DECLARE_OBJ_PROPERTY_METHODS(CGResource);
DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
DECLARE_OBJ_PROPERTY_METHODS(CGHeroPlaceholder);
DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
DECLARE_OBJ_PROPERTY_METHODS(CRewardableObject);
DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);
DECLARE_OBJ_PROPERTY_METHODS(CGQuestGuard);
//===============DECLARE PROPERTY VALUE TYPE==============================
QTableWidgetItem * addProperty(unsigned int value);
QTableWidgetItem * addProperty(int value);
QTableWidgetItem * addProperty(const MetaString & value);
QTableWidgetItem * addProperty(const TextIdentifier & value);
QTableWidgetItem * addProperty(const std::string & value);
QTableWidgetItem * addProperty(const QString & value);
QTableWidgetItem * addProperty(const int3 & value);
QTableWidgetItem * addProperty(const PlayerColor & value);
QTableWidgetItem * addProperty(const GameResID & value);
QTableWidgetItem * addProperty(bool value);
QTableWidgetItem * addProperty(CGObjectInstance * value);
QTableWidgetItem * addProperty(CGCreature::Character value);
QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
//===============END OF DECLARATION=======================================
public:
Inspector(MapController &, CGObjectInstance *, QTableWidget *);
void setProperty(const QString & key, const QTableWidgetItem * item);
void setProperty(const QString & key, const QVariant & value);
void updateProperties();
protected:
template<class T>
void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
{
auto * itemValue = addProperty(value);
if(!restricted)
itemValue->setFlags(itemValue->flags() | Qt::ItemIsEnabled | Qt::ItemIsSelectable);
if(!(itemValue->flags() & Qt::ItemIsUserCheckable))
itemValue->setFlags(itemValue->flags() | Qt::ItemIsEditable);
QTableWidgetItem * itemKey = nullptr;
if(keyItems.contains(key))
{
itemKey = keyItems[key];
table->setItem(table->row(itemKey), 1, itemValue);
table->setItemDelegateForRow(table->row(itemKey), delegate);
}
else
{
itemKey = new QTableWidgetItem(key);
keyItems[key] = itemKey;
table->setRowCount(row + 1);
table->setItem(row, 0, itemKey);
table->setItem(row, 1, itemValue);
table->setItemDelegateForRow(row, delegate);
++row;
}
itemKey->setFlags(restricted ? Qt::NoItemFlags : Qt::ItemIsEnabled);
}
template<class T>
void addProperty(const QString & key, const T & value, bool restricted = true)
{
addProperty<T>(key, value, nullptr, restricted);
}
protected:
int row = 0;
QTableWidget * table;
CGObjectInstance * obj;
QMap<QString, QTableWidgetItem*> keyItems;
MapController & controller;
};
class InspectorDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
using QStyledItemDelegate::QStyledItemDelegate;
QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
void setEditorData(QWidget *editor, const QModelIndex &index) const override;
void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
QList<std::pair<QString, QVariant>> options;
};
class OwnerDelegate : public InspectorDelegate
{
Q_OBJECT
public:
OwnerDelegate(MapController & controller, bool addNeutral = true);
};