1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/rmg/ObstaclePlacer.cpp
Tomasz Zieliński 97b0fa16ae Fill obstacles as one operation (for undo).
However, it works only for obstacles on one type of terrain.
2022-09-06 20:51:45 +02:00

377 lines
10 KiB
C++

/*
* ObstaclePlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "ObstaclePlacer.h"
#include "ObjectManager.h"
#include "TreasurePlacer.h"
#include "RockPlacer.h"
#include "WaterRoutes.h"
#include "WaterProxy.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "RmgMap.h"
#include "CMapGenerator.h"
#include "../CRandomGenerator.h"
#include "Functions.h"
#include "../mapping/CMapEditManager.h"
void ObstacleProxy::collectPossibleObstacles(const Terrain & terrain)
{
//get all possible obstacles for this terrain
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler->isStaticObject())
{
for(auto temp : handler->getTemplates())
{
if(temp.canBePlacedAt(terrain) && temp.getBlockMapOffset().valid())
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
}
}
}
}
for(auto o : obstaclesBySize)
{
possibleObstacles.push_back(o);
}
boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
}
std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
{
std::pair<bool, bool> result(false, false);
if(blockedArea.contains(t))
result.first = true;
return result;
}
void ObstacleProxy::placeObject(CMapEditManager * manager, rmg::Object & object)
{
for(auto * instance : object.instances())
{
manager->insertObject(&instance->object());
}
//manager->placeObject(*objIter->first, false, false);
}
int ObstacleProxy::getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{
int maxWeight = std::numeric_limits<int>::min();
for(int i = 0; i < possibleObstacles.size(); ++i)
{
if(!possibleObstacles[i].first)
continue;
auto shuffledObstacles = possibleObstacles[i].second;
RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
for(auto & temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp.id, temp.subid);
auto obj = handler->create(temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(auto & offset : obj->getBlockedOffsets())
{
rmgObject->setPosition(tile - offset);
if(!map->isInTheMap(rmgObject->getPosition()))
continue;
if(!rmgObject->getArea().getSubarea([map](const int3 & t)
{
return !map->isInTheMap(t);
}).empty())
continue;
if(isProhibited(rmgObject->getArea()))
continue;
int coverageBlocked = 0;
int coveragePossible = 0;
//do not use area intersection in optimization purposes
for(auto & t : rmgObject->getArea().getTilesVector())
{
auto coverage = verifyCoverage(t);
if(coverage.first)
++coverageBlocked;
if(coverage.second)
++coveragePossible;
}
int coverageOverlap = possibleObstacles[i].first - coverageBlocked - coveragePossible;
int weight = possibleObstacles[i].first + coverageBlocked - coverageOverlap * possibleObstacles[i].first;
assert(coverageOverlap >= 0);
if(weight > maxWeight)
{
weightedObjects.clear();
maxWeight = weight;
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
if(weight > 0)
break;
}
else if(weight == maxWeight)
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
}
}
if(maxWeight > 0)
break;
}
return maxWeight;
}
void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
{
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
int tilePos = 0;
std::set<CGObjectInstance*> objs;
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
{
auto tile = blockedArea.getTilesVector()[tilePos];
std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
int maxWeight = getWeightedObjects(tile, map, rand, allObjects, weightedObjects);
if(weightedObjects.empty())
{
tilePos += 1;
continue;
}
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
objIter->first->setPosition(objIter->second);
for (auto* instance : objIter->first->instances())
{
objs.insert(&instance->object());
}
blockedArea.subtract(objIter->first->getArea());
tilePos = 0;
postProcess(*objIter->first);
if(maxWeight < 0)
logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
for(auto & o : allObjects)
{
if(&o != objIter->first)
o.clear();
}
}
map->getEditManager()->insertObjects(objs); //insert as one operation - for undo purposes
}
void ObstacleProxy::postProcess(const rmg::Object & object)
{
//river processing
/*if(riverManager)
{
if(object.instances().front()->object().typeName == "mountain")
riverManager->riverSource().unite(object.>getArea());
if(object.instances().front()->object().typeName == "lake")
riverManager->riverSink().unite(oobject.getArea());
}*/
}
bool ObstacleProxy::isProhibited(const rmg::Area & objArea) const
{
/*if(prohibitedArea.overlap(rmgObject->getArea()))
continue;
if(!totalArea.contains(rmgObject->getArea()))
continue;*/
return false;
}
void ObstaclePlacer::process()
{
auto * manager = zone.getModificator<ObjectManager>();
if(!manager)
return;
auto * riverManager = zone.getModificator<RiverPlacer>();
typedef std::vector<ObjectTemplate> ObstacleVector;
//obstacleVector possibleObstacles;
std::map<int, ObstacleVector> obstaclesBySize;
typedef std::pair<int, ObstacleVector> ObstaclePair;
std::vector<ObstaclePair> possibleObstacles;
//get all possible obstacles for this terrain
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler->isStaticObject())
{
for(auto temp : handler->getTemplates())
{
if(temp.canBePlacedAt(zone.getTerrainType()) && temp.getBlockMapOffset().valid())
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
}
}
}
}
for(auto o : obstaclesBySize)
{
possibleObstacles.push_back(o);
}
boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
auto blockedArea = zone.area().getSubarea([this](const int3 & t)
{
return map.shouldBeBlocked(t);
});
blockedArea.subtract(zone.areaUsed());
zone.areaPossible().subtract(blockedArea);
auto prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
int tilePos = 0;
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
{
auto tile = blockedArea.getTilesVector()[tilePos];
std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects; //obj + position
int maxWeight = std::numeric_limits<int>::min();
for(int i = 0; i < possibleObstacles.size(); ++i)
{
if(!possibleObstacles[i].first)
continue;
auto shuffledObstacles = possibleObstacles[i].second;
RandomGeneratorUtil::randomShuffle(shuffledObstacles, generator.rand);
for(auto & temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp.id, temp.subid);
auto obj = handler->create(temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(auto & offset : obj->getBlockedOffsets())
{
rmgObject->setPosition(tile - offset);
if(!map.isOnMap(rmgObject->getPosition()))
continue;
if(!rmgObject->getArea().getSubarea([this](const int3 & t)
{
return !map.isOnMap(t);
}).empty())
continue;
if(prohibitedArea.overlap(rmgObject->getArea()))
continue;
if(!zone.area().contains(rmgObject->getArea()))
continue;
int coverageBlocked = 0;
int coveragePossible = 0;
//do not use area intersection in optimization purposes
for(auto & t : rmgObject->getArea().getTilesVector())
{
if(map.shouldBeBlocked(t))
++coverageBlocked;
if(zone.areaPossible().contains(t))
++coveragePossible;
}
int coverageOverlap = possibleObstacles[i].first - coverageBlocked - coveragePossible;
int weight = possibleObstacles[i].first + coverageBlocked - coverageOverlap * possibleObstacles[i].first;
assert(coverageOverlap >= 0);
if(weight > maxWeight)
{
weightedObjects.clear();
maxWeight = weight;
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
if(weight > 0)
break;
}
else if(weight == maxWeight)
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
}
}
if(maxWeight > 0)
break;
}
if(weightedObjects.empty())
{
tilePos += 1;
continue;
}
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, generator.rand);
objIter->first->setPosition(objIter->second);
manager->placeObject(*objIter->first, false, false);
blockedArea.subtract(objIter->first->getArea());
tilePos = 0;
//river processing
if(riverManager)
{
if(objIter->first->instances().front()->object().typeName == "mountain")
riverManager->riverSource().unite(objIter->first->getArea());
if(objIter->first->instances().front()->object().typeName == "lake")
riverManager->riverSink().unite(objIter->first->getArea());
}
if(maxWeight < 0)
logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
for(auto & o : allObjects)
{
if(&o != objIter->first)
o.clear();
}
}
}
void ObstaclePlacer::init()
{
DEPENDENCY(ObjectManager);
DEPENDENCY(TreasurePlacer);
DEPENDENCY(WaterRoutes);
DEPENDENCY(WaterProxy);
DEPENDENCY(RoadPlacer);
DEPENDENCY_ALL(RockPlacer);
}