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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
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* CArtifactsOfHeroMain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroMain.h"
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#include "../gui/CGuiHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
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init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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enableGesture();
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::keyPressed(EShortcut key)
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{
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if(!shortcutPressed)
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{
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int saveIdx = vstd::find_pos(costumeSaveShortcuts, key);
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int loadIdx = vstd::find_pos(costumeLoadShortcuts, key);
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if (saveIdx != -1)
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{
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shortcutPressed = true;
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LOCPLINT->cb->manageHeroCostume(getHero()->id, saveIdx, true);
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return;
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}
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if (loadIdx != -1)
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{
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shortcutPressed = true;
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LOCPLINT->cb->manageHeroCostume(getHero()->id, loadIdx, false);
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return;
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}
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}
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}
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void CArtifactsOfHeroMain::keyReleased(EShortcut key)
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{
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if(vstd::contains(costumeSaveShortcuts, key) || vstd::contains(costumeLoadShortcuts, key))
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shortcutPressed = false;
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}
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