1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/CCursorHandler.cpp
Michał W. Urbańczyk 9ec606a40b Battles:
* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
2008-08-07 00:38:44 +00:00

52 lines
1.2 KiB
C++

#include "stdafx.h"
#include "CCursorHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "hch/CDefHandler.h"
extern SDL_Surface * screen;
void CCursorHandler::initCursor()
{
mode = number = xpos = ypos = 0;
help = CSDL_Ext::newSurface(32,32);
cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
SDL_ShowCursor(SDL_DISABLE);
}
void CCursorHandler::changeGraphic(int type, int no)
{
mode = type;
number = no;
}
void CCursorHandler::cursorMove(int x, int y)
{
xpos = x;
ypos = y;
}
void CCursorHandler::draw1()
{
if(!Show) return;
switch(mode)
{
case 0:
SDL_BlitSurface(screen,&genRect(32,32,xpos,ypos),help,&genRect(32,32,0,0));
blitAt(cursors[mode]->ourImages[number].bitmap,xpos,ypos);
break;
case 1:
SDL_BlitSurface(screen,&genRect(32,32,xpos-16,ypos-16),help,&genRect(32,32,0,0));
blitAt(cursors[mode]->ourImages[number].bitmap,xpos-16,ypos-16);
break;
}
}
void CCursorHandler::draw2()
{
if(!Show) return;
blitAt(help,xpos,ypos);
}