mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
1218 lines
34 KiB
C++
1218 lines
34 KiB
C++
/*
|
|
* CCreatureHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CCreatureHandler.h"
|
|
|
|
#include "CGeneralTextHandler.h"
|
|
#include "filesystem/Filesystem.h"
|
|
#include "VCMI_Lib.h"
|
|
#include "CGameState.h"
|
|
#include "CTownHandler.h"
|
|
#include "CModHandler.h"
|
|
#include "StringConstants.h"
|
|
|
|
#include "mapObjects/CObjectClassesHandler.h"
|
|
|
|
int CCreature::getQuantityID(const int & quantity)
|
|
{
|
|
if (quantity<5)
|
|
return 1;
|
|
if (quantity<10)
|
|
return 2;
|
|
if (quantity<20)
|
|
return 3;
|
|
if (quantity<50)
|
|
return 4;
|
|
if (quantity<100)
|
|
return 5;
|
|
if (quantity<250)
|
|
return 6;
|
|
if (quantity<500)
|
|
return 7;
|
|
if (quantity<1000)
|
|
return 8;
|
|
return 9;
|
|
}
|
|
|
|
int CCreature::estimateCreatureCount(ui32 countID)
|
|
{
|
|
static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
|
|
|
|
if(countID > 9)
|
|
{
|
|
logGlobal->error("Wrong countID %d!", countID);
|
|
return 0;
|
|
}
|
|
else
|
|
return creature_count[countID];
|
|
}
|
|
|
|
bool CCreature::isDoubleWide() const
|
|
{
|
|
return doubleWide;
|
|
}
|
|
|
|
bool CCreature::isFlying() const
|
|
{
|
|
return hasBonusOfType(Bonus::FLYING);
|
|
}
|
|
|
|
bool CCreature::isShooting() const
|
|
{
|
|
return hasBonusOfType(Bonus::SHOOTER);
|
|
}
|
|
|
|
bool CCreature::isUndead() const
|
|
{
|
|
return hasBonusOfType(Bonus::UNDEAD);
|
|
}
|
|
|
|
/**
|
|
* Determines if the creature is of a good alignment.
|
|
* @return true if the creture is good, false otherwise.
|
|
*/
|
|
bool CCreature::isGood () const
|
|
{
|
|
return VLC->townh->factions[faction]->alignment == EAlignment::GOOD;
|
|
}
|
|
|
|
/**
|
|
* Determines if the creature is of an evil alignment.
|
|
* @return true if the creature is evil, false otherwise.
|
|
*/
|
|
bool CCreature::isEvil () const
|
|
{
|
|
return VLC->townh->factions[faction]->alignment == EAlignment::EVIL;
|
|
}
|
|
|
|
si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
|
|
{
|
|
int ret = 2147483645;
|
|
int resAmnt = std::min(res.size(),cost.size());
|
|
for(int i=0;i<resAmnt;i++)
|
|
if(cost[i])
|
|
ret = std::min(ret,(int)(res[i]/cost[i]));
|
|
return ret;
|
|
}
|
|
|
|
CCreature::CCreature()
|
|
{
|
|
setNodeType(CBonusSystemNode::CREATURE);
|
|
faction = 0;
|
|
level = 0;
|
|
fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
|
|
doubleWide = false;
|
|
special = true;
|
|
iconIndex = -1;
|
|
}
|
|
|
|
void CCreature::addBonus(int val, Bonus::BonusType type, int subtype)
|
|
{
|
|
auto added = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
|
|
addNewBonus(added);
|
|
}
|
|
|
|
bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
|
|
{
|
|
//TODO upgrade of upgrade?
|
|
return vstd::contains(upgrades, anotherCre->idNumber);
|
|
}
|
|
|
|
bool CCreature::valid() const
|
|
{
|
|
return this == VLC->creh->creatures[idNumber];
|
|
}
|
|
|
|
std::string CCreature::nodeName() const
|
|
{
|
|
return "\"" + namePl + "\"";
|
|
}
|
|
|
|
bool CCreature::isItNativeTerrain(int terrain) const
|
|
{
|
|
return VLC->townh->factions[faction]->nativeTerrain == terrain;
|
|
}
|
|
|
|
void CCreature::setId(CreatureID ID)
|
|
{
|
|
idNumber = ID;
|
|
for(auto bonus : getExportedBonusList())
|
|
{
|
|
if(bonus->source == Bonus::CREATURE_ABILITY)
|
|
bonus->sid = ID;
|
|
}
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CCreature::fillWarMachine()
|
|
{
|
|
switch (idNumber)
|
|
{
|
|
case CreatureID::CATAPULT: //Catapult
|
|
warMachine = ArtifactID::CATAPULT;
|
|
break;
|
|
case CreatureID::BALLISTA: //Ballista
|
|
warMachine = ArtifactID::BALLISTA;
|
|
break;
|
|
case CreatureID::FIRST_AID_TENT: //First Aid tent
|
|
warMachine = ArtifactID::FIRST_AID_TENT;
|
|
break;
|
|
case CreatureID::AMMO_CART: //Ammo cart
|
|
warMachine = ArtifactID::AMMO_CART;
|
|
break;
|
|
}
|
|
warMachine = ArtifactID::NONE; //this creature is not artifact
|
|
}
|
|
|
|
static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
|
|
{
|
|
auto nsf = std::make_shared<Bonus>();
|
|
std::string type = ability_vec[0].String();
|
|
|
|
auto it = bonusNameMap.find(type);
|
|
|
|
if (it == bonusNameMap.end()) {
|
|
if (type == "DOUBLE_WIDE")
|
|
cre->doubleWide = true;
|
|
else if (type == "ENEMY_MORALE_DECREASING") {
|
|
cre->addBonus(-1, Bonus::MORALE);
|
|
cre->getBonusList().back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
|
|
}
|
|
else if (type == "ENEMY_LUCK_DECREASING") {
|
|
cre->addBonus(-1, Bonus::LUCK);
|
|
cre->getBonusList().back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
|
|
} else
|
|
logGlobal->error("Error: invalid ability type %s in creatures config", type);
|
|
|
|
return;
|
|
}
|
|
|
|
nsf->type = it->second;
|
|
|
|
JsonUtils::parseTypedBonusShort(ability_vec,nsf);
|
|
|
|
nsf->source = Bonus::CREATURE_ABILITY;
|
|
nsf->sid = cre->idNumber;
|
|
|
|
cre->addNewBonus(nsf);
|
|
}
|
|
|
|
CCreatureHandler::CCreatureHandler()
|
|
: expAfterUpgrade(0)
|
|
{
|
|
VLC->creh = this;
|
|
|
|
allCreatures.setDescription("All creatures");
|
|
creaturesOfLevel[0].setDescription("Creatures of unnormalized tier");
|
|
for(int i = 1; i < ARRAY_COUNT(creaturesOfLevel); i++)
|
|
creaturesOfLevel[i].setDescription("Creatures of tier " + boost::lexical_cast<std::string>(i));
|
|
|
|
loadCommanders();
|
|
}
|
|
|
|
const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
|
|
{
|
|
boost::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
|
|
|
|
if(!index)
|
|
throw std::runtime_error("Creature not found "+identifier);
|
|
|
|
return creatures[*index];
|
|
}
|
|
|
|
void CCreatureHandler::loadCommanders()
|
|
{
|
|
JsonNode data(ResourceID("config/commanders.json"));
|
|
data.setMeta("core"); // assume that commanders are in core mod (for proper bonuses resolution)
|
|
|
|
const JsonNode & config = data; // switch to const data accessors
|
|
|
|
for (auto bonus : config["bonusPerLevel"].Vector())
|
|
{
|
|
commanderLevelPremy.push_back(JsonUtils::parseBonus(bonus.Vector()));
|
|
}
|
|
|
|
int i = 0;
|
|
for (auto skill : config["skillLevels"].Vector())
|
|
{
|
|
skillLevels.push_back (std::vector<ui8>());
|
|
for (auto skillLevel : skill["levels"].Vector())
|
|
{
|
|
skillLevels[i].push_back (skillLevel.Float());
|
|
}
|
|
++i;
|
|
}
|
|
|
|
for (auto ability : config["abilityRequirements"].Vector())
|
|
{
|
|
std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > a;
|
|
a.first = JsonUtils::parseBonus (ability["ability"].Vector());
|
|
a.second.first = ability["skills"].Vector()[0].Float();
|
|
a.second.second = ability["skills"].Vector()[1].Float();
|
|
skillRequirements.push_back (a);
|
|
}
|
|
}
|
|
|
|
void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses)
|
|
{
|
|
auto makeBonusNode = [&](std::string type) -> JsonNode
|
|
{
|
|
JsonNode ret;
|
|
ret["type"].String() = type;
|
|
return ret;
|
|
};
|
|
|
|
static const std::map<std::string, JsonNode> abilityMap =
|
|
{
|
|
{"FLYING_ARMY", makeBonusNode("FLYING")},
|
|
{"SHOOTING_ARMY", makeBonusNode("SHOOTER")},
|
|
{"SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")},
|
|
{"const_free_attack", makeBonusNode("BLOCKS_RETALIATION")},
|
|
{"IS_UNDEAD", makeBonusNode("UNDEAD")},
|
|
{"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
|
|
{"const_jousting", makeBonusNode("JOUSTING")},
|
|
{"KING_1", makeBonusNode("KING1")},
|
|
{"KING_2", makeBonusNode("KING2")},
|
|
{"KING_3", makeBonusNode("KING3")},
|
|
{"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
|
|
{"CATAPULT", makeBonusNode("CATAPULT")},
|
|
{"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
|
|
{"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
|
|
{"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
|
|
};
|
|
|
|
auto hasAbility = [&](const std::string name) -> bool
|
|
{
|
|
return boost::algorithm::find_first(bonuses, name);
|
|
};
|
|
|
|
for(auto a : abilityMap)
|
|
{
|
|
if(hasAbility(a.first))
|
|
creature["abilities"][a.first] = a.second;
|
|
}
|
|
if(hasAbility("DOUBLE_WIDE"))
|
|
creature["doubleWide"].Bool() = true;
|
|
|
|
if(hasAbility("const_raises_morale"))
|
|
{
|
|
JsonNode node = makeBonusNode("MORALE");
|
|
node["val"].Float() = 1;
|
|
node["propagator"].String() = "HERO";
|
|
creature["abilities"]["const_raises_morale"] = node;
|
|
}
|
|
if(hasAbility("const_lowers_morale"))
|
|
{
|
|
JsonNode node = makeBonusNode("MORALE");
|
|
node["val"].Float() = -1;
|
|
node["effectRange"].String() = "ONLY_ENEMY_ARMY";
|
|
creature["abilities"]["const_lowers_morale"] = node;
|
|
}
|
|
}
|
|
|
|
std::vector<JsonNode> CCreatureHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
creatures.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser parser("DATA/CRTRAITS.TXT");
|
|
|
|
parser.endLine(); // header
|
|
|
|
// this file is a bit different in some of Russian localisations:
|
|
//ENG: Singular Plural Wood ...
|
|
//RUS: Singular Plural Plural2 Wood ...
|
|
// Try to detect which version this is by header
|
|
// TODO: use 3rd name? Stand for "whose", e.g. pikemans'
|
|
size_t namesCount;
|
|
{
|
|
if ( parser.readString() != "Singular" || parser.readString() != "Plural" )
|
|
throw std::runtime_error("Incorrect format of CrTraits.txt");
|
|
|
|
if (parser.readString() == "Plural2")
|
|
namesCount = 3;
|
|
else
|
|
namesCount = 2;
|
|
|
|
parser.endLine();
|
|
}
|
|
|
|
for (size_t i=0; i<dataSize; i++)
|
|
{
|
|
//loop till non-empty line
|
|
while (parser.isNextEntryEmpty())
|
|
parser.endLine();
|
|
|
|
JsonNode data;
|
|
|
|
data["name"]["singular"].String() = parser.readString();
|
|
|
|
if (namesCount == 3)
|
|
parser.readString();
|
|
|
|
data["name"]["plural"].String() = parser.readString();
|
|
|
|
for(int v=0; v<7; ++v)
|
|
data["cost"][GameConstants::RESOURCE_NAMES[v]].Float() = parser.readNumber();
|
|
|
|
data["fightValue"].Float() = parser.readNumber();
|
|
data["aiValue"].Float() = parser.readNumber();
|
|
data["growth"].Float() = parser.readNumber();
|
|
data["horde"].Float() = parser.readNumber();
|
|
|
|
data["hitPoints"].Float() = parser.readNumber();
|
|
data["speed"].Float() = parser.readNumber();
|
|
data["attack"].Float() = parser.readNumber();
|
|
data["defense"].Float() = parser.readNumber();
|
|
data["damage"]["min"].Float() = parser.readNumber();
|
|
data["damage"]["max"].Float() = parser.readNumber();
|
|
|
|
if (float shots = parser.readNumber())
|
|
data["shots"].Float() = shots;
|
|
|
|
if (float spells = parser.readNumber())
|
|
data["spellPoints"].Float() = spells;
|
|
|
|
data["advMapAmount"]["min"].Float() = parser.readNumber();
|
|
data["advMapAmount"]["max"].Float() = parser.readNumber();
|
|
|
|
data["abilityText"].String() = parser.readString();
|
|
loadBonuses(data, parser.readString()); //Attributes
|
|
|
|
h3Data.push_back(data);
|
|
}
|
|
|
|
loadAnimationInfo(h3Data);
|
|
|
|
return h3Data;
|
|
}
|
|
|
|
void CCreatureHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
object->setId(CreatureID(creatures.size()));
|
|
object->iconIndex = object->idNumber + 2;
|
|
|
|
creatures.push_back(object);
|
|
|
|
VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
|
|
{
|
|
JsonNode conf;
|
|
conf.setMeta(scope);
|
|
|
|
VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::MONSTER, object->idNumber.num);
|
|
if (!object->advMapDef.empty())
|
|
{
|
|
JsonNode templ;
|
|
templ["animation"].String() = object->advMapDef;
|
|
VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->addTemplate(templ);
|
|
}
|
|
|
|
// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
|
|
if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->getTemplates().empty())
|
|
VLC->objtypeh->removeSubObject(Obj::MONSTER, object->idNumber.num);
|
|
});
|
|
|
|
registerObject(scope, "creature", name, object->idNumber);
|
|
|
|
for(auto node : data["extraNames"].Vector())
|
|
{
|
|
registerObject(scope, "creature", node.String(), object->idNumber);
|
|
}
|
|
}
|
|
|
|
void CCreatureHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
object->setId(CreatureID(index));
|
|
object->iconIndex = object->idNumber + 2;
|
|
|
|
if(data["hasDoubleWeek"].Bool()) //
|
|
{
|
|
doubledCreatures.insert (object->idNumber); //we need to have id (or identifier) before it is inserted
|
|
}
|
|
|
|
assert(creatures[index] == nullptr); // ensure that this id was not loaded before
|
|
creatures[index] = object;
|
|
|
|
VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
|
|
{
|
|
JsonNode conf;
|
|
conf.setMeta(scope);
|
|
|
|
VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::MONSTER, object->idNumber.num);
|
|
if (!object->advMapDef.empty())
|
|
{
|
|
JsonNode templ;
|
|
templ["animation"].String() = object->advMapDef;
|
|
VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->addTemplate(templ);
|
|
}
|
|
|
|
// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
|
|
if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->getTemplates().empty())
|
|
VLC->objtypeh->removeSubObject(Obj::MONSTER, object->idNumber.num);
|
|
});
|
|
|
|
registerObject(scope, "creature", name, object->idNumber);
|
|
for(auto & node : data["extraNames"].Vector())
|
|
{
|
|
registerObject(scope, "creature", node.String(), object->idNumber);
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CCreatureHandler::getDefaultAllowed() const
|
|
{
|
|
std::vector<bool> ret;
|
|
|
|
for(const CCreature * crea : creatures)
|
|
{
|
|
ret.push_back(crea ? !crea->special : false);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CCreatureHandler::loadCrExpBon()
|
|
{
|
|
if (VLC->modh->modules.STACK_EXP) //reading default stack experience bonuses
|
|
{
|
|
CLegacyConfigParser parser("DATA/CREXPBON.TXT");
|
|
|
|
Bonus b; //prototype with some default properties
|
|
b.source = Bonus::STACK_EXPERIENCE;
|
|
b.duration = Bonus::PERMANENT;
|
|
b.valType = Bonus::ADDITIVE_VALUE;
|
|
b.effectRange = Bonus::NO_LIMIT;
|
|
b.additionalInfo = 0;
|
|
b.turnsRemain = 0;
|
|
BonusList bl;
|
|
|
|
parser.endLine();
|
|
|
|
parser.readString(); //ignore index
|
|
loadStackExp(b, bl, parser);
|
|
for(auto b : bl)
|
|
addBonusForAllCreatures(b); //health bonus is common for all
|
|
parser.endLine();
|
|
|
|
for (int i = 1; i < 7; ++i)
|
|
{
|
|
for (int j = 0; j < 4; ++j) //four modifiers common for tiers
|
|
{
|
|
parser.readString(); //ignore index
|
|
bl.clear();
|
|
loadStackExp(b, bl, parser);
|
|
for(auto b : bl)
|
|
addBonusForTier(i, b);
|
|
parser.endLine();
|
|
}
|
|
}
|
|
for (int j = 0; j < 4; ++j) //tier 7
|
|
{
|
|
parser.readString(); //ignore index
|
|
bl.clear();
|
|
loadStackExp(b, bl, parser);
|
|
for(auto b : bl)
|
|
{
|
|
addBonusForTier(7, b);
|
|
creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
|
|
}
|
|
parser.endLine();
|
|
}
|
|
do //parse everything that's left
|
|
{
|
|
auto sid = parser.readNumber(); //id = this particular creature ID
|
|
b.sid = sid;
|
|
bl.clear();
|
|
loadStackExp(b, bl, parser);
|
|
for(auto b : bl)
|
|
{
|
|
creatures[sid]->addNewBonus(b); //add directly to CCreature Node
|
|
}
|
|
}
|
|
while (parser.endLine());
|
|
|
|
//Calculate rank exp values, formula appears complicated bu no parsing needed
|
|
expRanks.resize(8);
|
|
int dif = 0;
|
|
int it = 8000; //ignore name of this variable
|
|
expRanks[0].push_back(it);
|
|
for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
|
|
{
|
|
expRanks[0].push_back(expRanks[0][j-1] + it + dif);
|
|
dif += it/5;
|
|
}
|
|
for (int i = 1; i < 8; ++i)
|
|
{
|
|
dif = 0;
|
|
it = 1000 * i;
|
|
expRanks[i].push_back(it);
|
|
for (int j = 1; j < 10; ++j)
|
|
{
|
|
expRanks[i].push_back(expRanks[i][j-1] + it + dif);
|
|
dif += it/5;
|
|
}
|
|
}
|
|
|
|
CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
|
|
|
|
expBonParser.endLine(); //header
|
|
|
|
maxExpPerBattle.resize(8);
|
|
for (int i = 1; i < 8; ++i)
|
|
{
|
|
expBonParser.readString(); //index
|
|
expBonParser.readString(); //float multiplier -> hardcoded
|
|
expBonParser.readString(); //ignore upgrade mod? ->hardcoded
|
|
expBonParser.readString(); //already calculated
|
|
|
|
maxExpPerBattle[i] = expBonParser.readNumber();
|
|
expRanks[i].push_back(expRanks[i].back() + expBonParser.readNumber());
|
|
|
|
expBonParser.endLine();
|
|
}
|
|
//skeleton gets exp penalty
|
|
creatures[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
|
|
creatures[57].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
|
|
//exp for tier >7, rank 11
|
|
expRanks[0].push_back(147000);
|
|
expAfterUpgrade = 75; //percent
|
|
maxExpPerBattle[0] = maxExpPerBattle[7];
|
|
|
|
}//end of Stack Experience
|
|
}
|
|
|
|
void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data)
|
|
{
|
|
CLegacyConfigParser parser("DATA/CRANIM.TXT");
|
|
|
|
parser.endLine(); // header
|
|
parser.endLine();
|
|
|
|
for(int dd=0; dd<VLC->modh->settings.data["textData"]["creature"].Float(); ++dd)
|
|
{
|
|
while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
|
|
;
|
|
|
|
loadUnitAnimInfo(h3Data[dd]["graphics"], parser);
|
|
parser.endLine();
|
|
}
|
|
}
|
|
|
|
void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser & parser)
|
|
{
|
|
graphics["timeBetweenFidgets"].Float() = parser.readNumber();
|
|
|
|
JsonNode & animationTime = graphics["animationTime"];
|
|
animationTime["walk"].Float() = parser.readNumber();
|
|
animationTime["attack"].Float() = parser.readNumber();
|
|
animationTime["flight"].Float() = parser.readNumber();
|
|
animationTime["idle"].Float() = 10.0;
|
|
|
|
JsonNode & missile = graphics["missile"];
|
|
JsonNode & offsets = missile["offset"];
|
|
|
|
offsets["upperX"].Float() = parser.readNumber();
|
|
offsets["upperY"].Float() = parser.readNumber();
|
|
offsets["middleX"].Float() = parser.readNumber();
|
|
offsets["middleY"].Float() = parser.readNumber();
|
|
offsets["lowerX"].Float() = parser.readNumber();
|
|
offsets["lowerY"].Float() = parser.readNumber();
|
|
|
|
for(int i=0; i<12; i++)
|
|
{
|
|
JsonNode entry;
|
|
entry.Float() = parser.readNumber();
|
|
missile["frameAngles"].Vector().push_back(entry);
|
|
}
|
|
|
|
graphics["troopCountLocationOffset"].Float() = parser.readNumber();
|
|
|
|
missile["attackClimaxFrame"].Float() = parser.readNumber();
|
|
|
|
// assume that creature is not a shooter and should not have whole missile field
|
|
if (missile["frameAngles"].Vector()[0].Float() == 0 &&
|
|
missile["attackClimaxFrame"].Float() == 0)
|
|
graphics.Struct().erase("missile");
|
|
}
|
|
|
|
CCreature * CCreatureHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
|
|
{
|
|
auto cre = new CCreature();
|
|
|
|
const JsonNode & name = node["name"];
|
|
cre->identifier = identifier;
|
|
cre->nameSing = name["singular"].String();
|
|
cre->namePl = name["plural"].String();
|
|
|
|
cre->cost = Res::ResourceSet(node["cost"]);
|
|
|
|
cre->fightValue = node["fightValue"].Float();
|
|
cre->AIValue = node["aiValue"].Float();
|
|
cre->growth = node["growth"].Float();
|
|
cre->hordeGrowth = node["horde"].Float(); // Needed at least until configurable buildings
|
|
|
|
cre->addBonus(node["hitPoints"].Float(), Bonus::STACK_HEALTH);
|
|
cre->addBonus(node["speed"].Float(), Bonus::STACKS_SPEED);
|
|
cre->addBonus(node["attack"].Float(), Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
|
|
cre->addBonus(node["defense"].Float(), Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
|
|
|
|
cre->addBonus(node["damage"]["min"].Float(), Bonus::CREATURE_DAMAGE, 1);
|
|
cre->addBonus(node["damage"]["max"].Float(), Bonus::CREATURE_DAMAGE, 2);
|
|
|
|
assert(node["damage"]["min"].Float() <= node["damage"]["max"].Float());
|
|
|
|
cre->ammMin = node["advMapAmount"]["min"].Float();
|
|
cre->ammMax = node["advMapAmount"]["max"].Float();
|
|
assert(cre->ammMin <= cre->ammMax);
|
|
|
|
if (!node["shots"].isNull())
|
|
cre->addBonus(node["shots"].Float(), Bonus::SHOTS);
|
|
|
|
if (node["spellPoints"].isNull())
|
|
cre->addBonus(node["spellPoints"].Float(), Bonus::CASTS);
|
|
|
|
cre->doubleWide = node["doubleWide"].Bool();
|
|
|
|
loadStackExperience(cre, node["stackExperience"]);
|
|
loadJsonAnimation(cre, node["graphics"]);
|
|
loadCreatureJson(cre, node);
|
|
return cre;
|
|
}
|
|
|
|
void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics)
|
|
{
|
|
cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
|
|
cre->animation.troopCountLocationOffset = graphics["troopCountLocationOffset"].Float();
|
|
|
|
const JsonNode & animationTime = graphics["animationTime"];
|
|
cre->animation.walkAnimationTime = animationTime["walk"].Float();
|
|
cre->animation.idleAnimationTime = animationTime["idle"].Float();
|
|
cre->animation.attackAnimationTime = animationTime["attack"].Float();
|
|
cre->animation.flightAnimationDistance = animationTime["flight"].Float(); //?
|
|
|
|
const JsonNode & missile = graphics["missile"];
|
|
const JsonNode & offsets = missile["offset"];
|
|
cre->animation.upperRightMissleOffsetX = offsets["upperX"].Float();
|
|
cre->animation.upperRightMissleOffsetY = offsets["upperY"].Float();
|
|
cre->animation.rightMissleOffsetX = offsets["middleX"].Float();
|
|
cre->animation.rightMissleOffsetY = offsets["middleY"].Float();
|
|
cre->animation.lowerRightMissleOffsetX = offsets["lowerX"].Float();
|
|
cre->animation.lowerRightMissleOffsetY = offsets["lowerY"].Float();
|
|
|
|
cre->animation.attackClimaxFrame = missile["attackClimaxFrame"].Float();
|
|
cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
|
|
|
|
cre->advMapDef = graphics["map"].String();
|
|
cre->smallIconName = graphics["iconSmall"].String();
|
|
cre->largeIconName = graphics["iconLarge"].String();
|
|
}
|
|
|
|
void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config)
|
|
{
|
|
creature->level = config["level"].Float();
|
|
creature->animDefName = config["graphics"]["animation"].String();
|
|
|
|
//FIXME: MOD COMPATIBILITY
|
|
if (config["abilities"].getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
for(auto &ability : config["abilities"].Struct())
|
|
{
|
|
if (!ability.second.isNull())
|
|
{
|
|
auto b = JsonUtils::parseBonus(ability.second);
|
|
b->source = Bonus::CREATURE_ABILITY;
|
|
b->duration = Bonus::PERMANENT;
|
|
creature->addNewBonus(b);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const JsonNode &ability : config["abilities"].Vector())
|
|
{
|
|
if (ability.getType() == JsonNode::JsonType::DATA_VECTOR)
|
|
{
|
|
assert(0); // should be unused now
|
|
AddAbility(creature, ability.Vector()); // used only for H3 creatures
|
|
}
|
|
else
|
|
{
|
|
auto b = JsonUtils::parseBonus(ability);
|
|
b->source = Bonus::CREATURE_ABILITY;
|
|
b->duration = Bonus::PERMANENT;
|
|
creature->addNewBonus(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
VLC->modh->identifiers.requestIdentifier("faction", config["faction"], [=](si32 faction)
|
|
{
|
|
creature->faction = faction;
|
|
});
|
|
|
|
for(const JsonNode &value : config["upgrades"].Vector())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("creature", value, [=](si32 identifier)
|
|
{
|
|
creature->upgrades.insert(CreatureID(identifier));
|
|
});
|
|
}
|
|
|
|
creature->animation.projectileImageName = config["graphics"]["missile"]["projectile"].String();
|
|
|
|
creature->special = config["special"].Bool() || config["disabled"].Bool();
|
|
|
|
const JsonNode & sounds = config["sound"];
|
|
|
|
#define GET_SOUND_VALUE(value_name) creature->sounds.value_name = sounds[#value_name].String()
|
|
GET_SOUND_VALUE(attack);
|
|
GET_SOUND_VALUE(defend);
|
|
GET_SOUND_VALUE(killed);
|
|
GET_SOUND_VALUE(move);
|
|
GET_SOUND_VALUE(shoot);
|
|
GET_SOUND_VALUE(wince);
|
|
GET_SOUND_VALUE(startMoving);
|
|
GET_SOUND_VALUE(endMoving);
|
|
#undef GET_SOUND_VALUE
|
|
}
|
|
|
|
void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input)
|
|
{
|
|
for (const JsonNode &exp : input.Vector())
|
|
{
|
|
auto bonus = JsonUtils::parseBonus (exp["bonus"]);
|
|
bonus->source = Bonus::STACK_EXPERIENCE;
|
|
bonus->duration = Bonus::PERMANENT;
|
|
const JsonVector &values = exp["values"].Vector();
|
|
int lowerLimit = 1;//, upperLimit = 255;
|
|
if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
|
|
{
|
|
for (const JsonNode &val : values)
|
|
{
|
|
if (val.Bool() == true)
|
|
{
|
|
bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
|
|
creature->addNewBonus (std::make_shared<Bonus>(*bonus)); //bonuses must be unique objects
|
|
break; //TODO: allow bonuses to turn off?
|
|
}
|
|
++lowerLimit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int lastVal = 0;
|
|
for (const JsonNode &val : values)
|
|
{
|
|
if (val.Float() != lastVal)
|
|
{
|
|
bonus->val = val.Float() - lastVal;
|
|
bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
|
|
creature->addNewBonus (std::make_shared<Bonus>(*bonus));
|
|
}
|
|
lastVal = val.Float();
|
|
++lowerLimit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) //help function for parsing CREXPBON.txt
|
|
{
|
|
bool enable = false; //some bonuses are activated with values 2 or 1
|
|
std::string buf = parser.readString();
|
|
std::string mod = parser.readString();
|
|
|
|
switch (buf[0])
|
|
{
|
|
case 'H':
|
|
b.type = Bonus::STACK_HEALTH;
|
|
b.valType = Bonus::PERCENT_TO_BASE;
|
|
break;
|
|
case 'A':
|
|
b.type = Bonus::PRIMARY_SKILL;
|
|
b.subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 'D':
|
|
b.type = Bonus::PRIMARY_SKILL;
|
|
b.subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
case 'M': //Max damage
|
|
b.type = Bonus::CREATURE_DAMAGE;
|
|
b.subtype = 2;
|
|
break;
|
|
case 'm': //Min damage
|
|
b.type = Bonus::CREATURE_DAMAGE;
|
|
b.subtype = 1;
|
|
break;
|
|
case 'S':
|
|
b.type = Bonus::STACKS_SPEED; break;
|
|
case 'O':
|
|
b.type = Bonus::SHOTS; break;
|
|
case 'b':
|
|
b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
|
|
case 'C':
|
|
b.type = Bonus::CHANGES_SPELL_COST_FOR_ALLY; break;
|
|
case 'd':
|
|
b.type = Bonus::DEFENSIVE_STANCE; break;
|
|
case 'e':
|
|
b.type = Bonus::DOUBLE_DAMAGE_CHANCE;
|
|
b.subtype = 0;
|
|
break;
|
|
case 'E':
|
|
b.type = Bonus::DEATH_STARE;
|
|
b.subtype = 0; //Gorgon
|
|
break;
|
|
case 'F':
|
|
b.type = Bonus::FEAR; break;
|
|
case 'g':
|
|
b.type = Bonus::SPELL_DAMAGE_REDUCTION;
|
|
b.subtype = -1; //all magic schools
|
|
break;
|
|
case 'P':
|
|
b.type = Bonus::CASTS; break;
|
|
case 'R':
|
|
b.type = Bonus::ADDITIONAL_RETALIATION; break;
|
|
case 'W':
|
|
b.type = Bonus::MAGIC_RESISTANCE;
|
|
b.subtype = 0; //otherwise creature window goes crazy
|
|
break;
|
|
case 'f': //on-off skill
|
|
enable = true; //sometimes format is: 2 -> 0, 1 -> 1
|
|
switch (mod[0])
|
|
{
|
|
case 'A':
|
|
b.type = Bonus::ATTACKS_ALL_ADJACENT; break;
|
|
case 'b':
|
|
b.type = Bonus::RETURN_AFTER_STRIKE; break;
|
|
case 'B':
|
|
b.type = Bonus::TWO_HEX_ATTACK_BREATH; break;
|
|
case 'c':
|
|
b.type = Bonus::JOUSTING; break;
|
|
case 'D':
|
|
b.type = Bonus::ADDITIONAL_ATTACK; break;
|
|
case 'f':
|
|
b.type = Bonus::FEARLESS; break;
|
|
case 'F':
|
|
b.type = Bonus::FLYING; break;
|
|
case 'm':
|
|
b.type = Bonus::SELF_MORALE; break;
|
|
case 'M':
|
|
b.type = Bonus::NO_MORALE; break;
|
|
case 'p': //Mind spells
|
|
case 'P':
|
|
b.type = Bonus::MIND_IMMUNITY; break;
|
|
case 'r':
|
|
b.type = Bonus::REBIRTH; //on/off? makes sense?
|
|
b.subtype = 0;
|
|
b.val = 20; //arbitrary value
|
|
break;
|
|
case 'R':
|
|
b.type = Bonus::BLOCKS_RETALIATION; break;
|
|
case 's':
|
|
b.type = Bonus::FREE_SHOOTING; break;
|
|
case 'u':
|
|
b.type = Bonus::SPELL_RESISTANCE_AURA; break;
|
|
case 'U':
|
|
b.type = Bonus::UNDEAD; break;
|
|
default:
|
|
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
|
|
return;
|
|
break;
|
|
}
|
|
break;
|
|
case 'w': //specific spell immunities, enabled/disabled
|
|
enable = true;
|
|
switch (mod[0])
|
|
{
|
|
case 'B': //Blind
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::BLIND;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'H': //Hypnotize
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::HYPNOTIZE;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'I': //Implosion
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::IMPLOSION;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'K': //Berserk
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::BERSERK;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'M': //Meteor Shower
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::METEOR_SHOWER;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'N': //dispell beneficial spells
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::DISPEL_HELPFUL_SPELLS;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'R': //Armageddon
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::ARMAGEDDON;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case 'S': //Slow
|
|
b.type = Bonus::SPELL_IMMUNITY;
|
|
b.subtype = SpellID::SLOW;
|
|
b.additionalInfo = 0;//normal immunity
|
|
break;
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
b.type = Bonus::LEVEL_SPELL_IMMUNITY;
|
|
b.val = std::atoi(mod.c_str()) - 5;
|
|
break;
|
|
case ':':
|
|
b.type = Bonus::LEVEL_SPELL_IMMUNITY;
|
|
b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
|
|
break;
|
|
case 'F':
|
|
b.type = Bonus::FIRE_IMMUNITY;
|
|
b.subtype = 1; //not positive
|
|
break;
|
|
case 'O':
|
|
b.type = Bonus::FIRE_IMMUNITY;
|
|
b.subtype = 2; //only direct damage
|
|
break;
|
|
case 'f':
|
|
b.type = Bonus::FIRE_IMMUNITY;
|
|
b.subtype = 0; //all
|
|
break;
|
|
case 'C':
|
|
b.type = Bonus::WATER_IMMUNITY;
|
|
b.subtype = 1; //not positive
|
|
break;
|
|
case 'W':
|
|
b.type = Bonus::WATER_IMMUNITY;
|
|
b.subtype = 2; //only direct damage
|
|
break;
|
|
case 'w':
|
|
b.type = Bonus::WATER_IMMUNITY;
|
|
b.subtype = 0; //all
|
|
break;
|
|
case 'E':
|
|
b.type = Bonus::EARTH_IMMUNITY;
|
|
b.subtype = 2; //only direct damage
|
|
break;
|
|
case 'e':
|
|
b.type = Bonus::EARTH_IMMUNITY;
|
|
b.subtype = 0; //all
|
|
break;
|
|
case 'A':
|
|
b.type = Bonus::AIR_IMMUNITY;
|
|
b.subtype = 2; //only direct damage
|
|
break;
|
|
case 'a':
|
|
b.type = Bonus::AIR_IMMUNITY;
|
|
b.subtype = 0; //all
|
|
break;
|
|
case 'D':
|
|
b.type = Bonus::DIRECT_DAMAGE_IMMUNITY;
|
|
break;
|
|
case '0':
|
|
b.type = Bonus::RECEPTIVE;
|
|
break;
|
|
case 'm':
|
|
b.type = Bonus::MIND_IMMUNITY;
|
|
break;
|
|
default:
|
|
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 'i':
|
|
enable = true;
|
|
b.type = Bonus::NO_DISTANCE_PENALTY;
|
|
break;
|
|
case 'o':
|
|
enable = true;
|
|
b.type = Bonus::NO_WALL_PENALTY;
|
|
break;
|
|
|
|
case 'a':
|
|
case 'c':
|
|
case 'K':
|
|
case 'k':
|
|
b.type = Bonus::SPELL_AFTER_ATTACK;
|
|
b.subtype = stringToNumber(mod);
|
|
break;
|
|
case 'h':
|
|
b.type= Bonus::HATE;
|
|
b.subtype = stringToNumber(mod);
|
|
break;
|
|
case 'p':
|
|
case 'J':
|
|
b.type = Bonus::SPELL_BEFORE_ATTACK;
|
|
b.subtype = stringToNumber(mod);
|
|
b.additionalInfo = 3; //always expert?
|
|
break;
|
|
case 'r':
|
|
b.type = Bonus::HP_REGENERATION;
|
|
b.val = stringToNumber(mod);
|
|
break;
|
|
case 's':
|
|
b.type = Bonus::ENCHANTED;
|
|
b.subtype = stringToNumber(mod);
|
|
b.valType = Bonus::INDEPENDENT_MAX;
|
|
break;
|
|
default:
|
|
logGlobal->trace("Not parsed bonus %s %s", buf, mod);
|
|
return;
|
|
break;
|
|
}
|
|
switch (mod[0])
|
|
{
|
|
case '+':
|
|
case '=': //should we allow percent values to stack or pick highest?
|
|
b.valType = Bonus::ADDITIVE_VALUE;
|
|
break;
|
|
}
|
|
|
|
//limiters, range
|
|
si32 lastVal, curVal, lastLev = 0;
|
|
|
|
if (enable) //0 and 2 means non-active, 1 - active
|
|
{
|
|
if (b.type != Bonus::REBIRTH)
|
|
b.val = 0; //on-off ability, no value specified
|
|
curVal = parser.readNumber();// 0 level is never active
|
|
for (int i = 1; i < 11; ++i)
|
|
{
|
|
curVal = parser.readNumber();
|
|
if (curVal == 1)
|
|
{
|
|
b.limiter.reset (new RankRangeLimiter(i));
|
|
bl.push_back(std::make_shared<Bonus>(b));
|
|
break; //never turned off it seems
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lastVal = parser.readNumber();
|
|
if (b.type == Bonus::HATE)
|
|
lastVal *= 10; //odd fix
|
|
//FIXME: value for zero level should be stored in our config files (independent of stack exp)
|
|
for (int i = 1; i < 11; ++i)
|
|
{
|
|
curVal = parser.readNumber();
|
|
if (b.type == Bonus::HATE)
|
|
curVal *= 10; //odd fix
|
|
if (curVal > lastVal) //threshold, add new bonus
|
|
{
|
|
b.val = curVal - lastVal;
|
|
lastVal = curVal;
|
|
b.limiter.reset (new RankRangeLimiter(i));
|
|
bl.push_back(std::make_shared<Bonus>(b));
|
|
lastLev = i; //start new range from here, i = previous rank
|
|
}
|
|
else if (curVal < lastVal)
|
|
{
|
|
b.val = lastVal;
|
|
b.limiter.reset (new RankRangeLimiter(lastLev, i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CCreatureHandler::stringToNumber(std::string & s)
|
|
{
|
|
boost::algorithm::replace_first(s,"#",""); //drop hash character
|
|
return std::atoi(s.c_str());
|
|
}
|
|
|
|
CCreatureHandler::~CCreatureHandler()
|
|
{
|
|
for(auto & creature : creatures)
|
|
creature.dellNull();
|
|
|
|
for(auto & p : skillRequirements)
|
|
p.first = nullptr;
|
|
}
|
|
|
|
CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier) const
|
|
{
|
|
int r = 0;
|
|
if(tier == -1) //pick any allowed creature
|
|
{
|
|
do
|
|
{
|
|
r = (*RandomGeneratorUtil::nextItem(creatures, rand))->idNumber;
|
|
} while (VLC->creh->creatures[r] && VLC->creh->creatures[r]->special); // find first "not special" creature
|
|
}
|
|
else
|
|
{
|
|
assert(vstd::iswithin(tier, 1, 7));
|
|
std::vector<CreatureID> allowed;
|
|
for(const CBonusSystemNode *b : creaturesOfLevel[tier].getChildrenNodes())
|
|
{
|
|
assert(b->getNodeType() == CBonusSystemNode::CREATURE);
|
|
const CCreature * crea = dynamic_cast<const CCreature*>(b);
|
|
if(crea && !crea->special)
|
|
allowed.push_back(crea->idNumber);
|
|
}
|
|
|
|
if(!allowed.size())
|
|
{
|
|
logGlobal->warn("Cannot pick a random creature of tier %d!", tier);
|
|
return CreatureID::NONE;
|
|
}
|
|
|
|
return *RandomGeneratorUtil::nextItem(allowed, rand);
|
|
}
|
|
assert (r >= 0); //should always be, but it crashed
|
|
return CreatureID(r);
|
|
}
|
|
|
|
void CCreatureHandler::addBonusForTier(int tier, std::shared_ptr<Bonus> b)
|
|
{
|
|
assert(vstd::iswithin(tier, 1, 7));
|
|
creaturesOfLevel[tier].addNewBonus(b);
|
|
}
|
|
|
|
void CCreatureHandler::addBonusForAllCreatures(std::shared_ptr<Bonus> b)
|
|
{
|
|
allCreatures.addNewBonus(b);
|
|
}
|
|
|
|
void CCreatureHandler::buildBonusTreeForTiers()
|
|
{
|
|
for(CCreature *c : creatures)
|
|
{
|
|
if(vstd::isbetween(c->level, 0, ARRAY_COUNT(creaturesOfLevel)))
|
|
c->attachTo(&creaturesOfLevel[c->level]);
|
|
else
|
|
c->attachTo(&creaturesOfLevel[0]);
|
|
}
|
|
for(CBonusSystemNode &b : creaturesOfLevel)
|
|
b.attachTo(&allCreatures);
|
|
}
|
|
|
|
void CCreatureHandler::afterLoadFinalization()
|
|
{
|
|
|
|
}
|
|
|
|
void CCreatureHandler::deserializationFix()
|
|
{
|
|
buildBonusTreeForTiers();
|
|
}
|