mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
452 lines
19 KiB
XML
452 lines
19 KiB
XML
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_lib" />
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<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug-win32">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Lib/Debug/x86" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
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<Option run_host_application_in_terminal="1" />
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<Compiler>
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<Add option="-Og" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Compiler>
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</Target>
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<Target title="Debug-win64">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Lib/Debug/x64" />
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<Option type="3" />
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<Option compiler="gnu_gcc_compiler_x64" />
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<Option run_host_application_in_terminal="1" />
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<Compiler>
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<Add option="-Og" />
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<Add directory="lib/" />
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<Linker>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-Wno-unused-local-typedefs" />
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<Add option="-isystem $(#boost.include)" />
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<Add option="-DVCMI_DLL" />
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<Linker>
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<Unit filename="../Global.h" />
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<Unit filename="../Version.h" />
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<Unit filename="CArtHandler.cpp" />
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<Unit filename="CArtHandler.h" />
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<Unit filename="CBonusTypeHandler.cpp" />
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<Unit filename="CBonusTypeHandler.h" />
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<Unit filename="CBuildingHandler.cpp" />
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<Unit filename="CBuildingHandler.h" />
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<Unit filename="CConfigHandler.cpp" />
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<Unit filename="CConfigHandler.h" />
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<Unit filename="CConsoleHandler.cpp" />
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<Unit filename="CConsoleHandler.h" />
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<Unit filename="CCreatureHandler.cpp" />
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<Unit filename="CCreatureHandler.h" />
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<Unit filename="CCreatureSet.cpp" />
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<Unit filename="CCreatureSet.h" />
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<Unit filename="CGameInfoCallback.cpp" />
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<Unit filename="CGameInfoCallback.h" />
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<Unit filename="CGameInterface.cpp" />
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<Unit filename="CGameInterface.h" />
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<Unit filename="CGameState.cpp" />
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<Unit filename="CGameState.h" />
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<Unit filename="CGameStateFwd.h" />
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<Unit filename="CGeneralTextHandler.cpp" />
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<Unit filename="CGeneralTextHandler.h" />
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<Unit filename="CHeroHandler.cpp" />
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<Unit filename="CHeroHandler.h" />
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<Unit filename="CMakeLists.txt" />
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<Unit filename="CModHandler.cpp" />
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<Unit filename="CModHandler.h" />
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<Unit filename="CPathfinder.cpp" />
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<Unit filename="CPathfinder.h" />
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<Unit filename="CPlayerState.h" />
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<Unit filename="CRandomGenerator.cpp" />
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<Unit filename="CRandomGenerator.h" />
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<Unit filename="CScriptingModule.h" />
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<Unit filename="CSkillHandler.cpp" />
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<Unit filename="CSkillHandler.h" />
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<Unit filename="CSoundBase.h" />
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<Unit filename="CStack.cpp" />
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<Unit filename="CStack.h" />
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<Unit filename="CStopWatch.h" />
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<Unit filename="CThreadHelper.cpp" />
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<Unit filename="CThreadHelper.h" />
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<Unit filename="CTownHandler.cpp" />
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<Unit filename="CTownHandler.h" />
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<Unit filename="CondSh.h" />
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<Unit filename="ConstTransitivePtr.h" />
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<Unit filename="FunctionList.h" />
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<Unit filename="GameConstants.cpp" />
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<Unit filename="GameConstants.h" />
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<Unit filename="HeroBonus.cpp" />
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<Unit filename="HeroBonus.h" />
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<Unit filename="IBonusTypeHandler.h" />
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<Unit filename="IGameCallback.cpp" />
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<Unit filename="IGameCallback.h" />
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<Unit filename="IGameEventsReceiver.h" />
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<Unit filename="IHandlerBase.cpp" />
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<Unit filename="IHandlerBase.h" />
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<Unit filename="Interprocess.h" />
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<Unit filename="JsonDetail.cpp" />
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<Unit filename="JsonDetail.h" />
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<Unit filename="JsonNode.cpp" />
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<Unit filename="JsonNode.h" />
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<Unit filename="LogicalExpression.cpp" />
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<Unit filename="LogicalExpression.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="NetPacksBase.h" />
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<Unit filename="NetPacksLib.cpp" />
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<Unit filename="NetPacksLobby.h" />
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<Unit filename="ResourceSet.cpp" />
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<Unit filename="ResourceSet.h" />
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<Unit filename="ScopeGuard.h" />
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<Unit filename="StartInfo.cpp" />
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="StringConstants.h" />
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<Unit filename="UnlockGuard.h" />
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<Unit filename="VCMIDirs.cpp" />
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<Unit filename="VCMIDirs.h" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="battle/AccessibilityInfo.cpp" />
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<Unit filename="battle/BattleAction.h" />
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<Unit filename="battle/BattleHex.h" />
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<Unit filename="battle/BattleInfo.cpp" />
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<Unit filename="battle/BattleInfo.h" />
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<Unit filename="battle/BattleProxy.cpp" />
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<Unit filename="battle/BattleProxy.h" />
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<Unit filename="battle/CBattleInfoCallback.cpp" />
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<Unit filename="battle/CBattleInfoCallback.h" />
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<Unit filename="battle/CBattleInfoEssentials.cpp" />
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<Unit filename="battle/CBattleInfoEssentials.h" />
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<Unit filename="battle/CCallbackBase.cpp" />
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<Unit filename="battle/CCallbackBase.h" />
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<Unit filename="battle/CObstacleInstance.cpp" />
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<Unit filename="battle/CObstacleInstance.h" />
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<Unit filename="battle/CPlayerBattleCallback.cpp" />
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<Unit filename="battle/CPlayerBattleCallback.h" />
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<Unit filename="battle/CUnitState.cpp" />
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<Unit filename="battle/CUnitState.h" />
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<Unit filename="battle/Destination.cpp" />
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<Unit filename="battle/ReachabilityInfo.h" />
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<Unit filename="battle/SideInBattle.cpp" />
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<Unit filename="battle/SideInBattle.h" />
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<Unit filename="battle/SiegeInfo.cpp" />
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<Unit filename="battle/SiegeInfo.h" />
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<Unit filename="battle/Unit.cpp" />
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<Unit filename="filesystem/CArchiveLoader.h" />
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<Unit filename="filesystem/CBinaryReader.h" />
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<Unit filename="filesystem/CFilesystemLoader.cpp" />
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<Unit filename="filesystem/CFilesystemLoader.h" />
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<Unit filename="filesystem/CStream.h" />
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<Unit filename="filesystem/CZipLoader.cpp" />
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<Unit filename="filesystem/CZipLoader.h" />
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<Unit filename="filesystem/CZipSaver.cpp" />
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<Unit filename="filesystem/CZipSaver.h" />
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<Unit filename="filesystem/FileInfo.cpp" />
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<Unit filename="filesystem/FileInfo.h" />
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<Unit filename="filesystem/ResourceID.h" />
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<Unit filename="logging/CLogger.cpp" />
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<Unit filename="mapObjects/CArmedInstance.h" />
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<Unit filename="mapObjects/CBank.cpp" />
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<Unit filename="mapObjects/CBank.h" />
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<Unit filename="mapObjects/CGHeroInstance.cpp" />
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<Unit filename="mapObjects/CGHeroInstance.h" />
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<Unit filename="mapObjects/CGMarket.cpp" />
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<Unit filename="mapObjects/CGMarket.h" />
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<Unit filename="mapObjects/CGPandoraBox.cpp" />
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<Unit filename="mapObjects/CGPandoraBox.h" />
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<Unit filename="mapObjects/CGTownInstance.cpp" />
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<Unit filename="mapObjects/CGTownInstance.h" />
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<Unit filename="mapObjects/CObjectClassesHandler.cpp" />
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<Unit filename="mapObjects/CObjectClassesHandler.h" />
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<Unit filename="mapObjects/CObjectHandler.cpp" />
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<Unit filename="mapObjects/CObjectHandler.h" />
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<Unit filename="mapObjects/CQuest.cpp" />
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<Unit filename="mapObjects/CQuest.h" />
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<Unit filename="mapObjects/CRewardableConstructor.cpp" />
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<Unit filename="mapObjects/CommonConstructors.h" />
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<Unit filename="mapObjects/JsonRandom.h" />
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<Unit filename="mapObjects/MapObjects.h" />
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<Unit filename="mapObjects/MiscObjects.cpp" />
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<Unit filename="mapObjects/MiscObjects.h" />
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<Unit filename="mapObjects/ObjectTemplate.cpp" />
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<Unit filename="mapObjects/ObjectTemplate.h" />
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<Unit filename="mapping/CCampaignHandler.cpp" />
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<Unit filename="mapping/CCampaignHandler.h" />
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<Unit filename="mapping/CDrawRoadsOperation.cpp" />
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<Unit filename="mapping/CDrawRoadsOperation.h" />
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<Unit filename="mapping/CMap.cpp" />
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<Unit filename="mapping/CMap.h" />
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<Unit filename="mapping/CMapEditManager.cpp" />
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<Unit filename="mapping/CMapEditManager.h" />
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<Unit filename="mapping/CMapInfo.cpp" />
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<Unit filename="mapping/CMapInfo.h" />
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<Unit filename="mapping/CMapService.cpp" />
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<Unit filename="mapping/CMapService.h" />
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<Unit filename="mapping/MapFormatH3M.cpp" />
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<Unit filename="mapping/MapFormatH3M.h" />
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<Unit filename="mapping/MapFormatJson.cpp" />
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<Unit filename="mapping/MapFormatJson.h" />
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<Unit filename="registerTypes/RegisterTypes.cpp" />
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<Unit filename="registerTypes/RegisterTypes.h" />
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<Unit filename="registerTypes/TypesClientPacks1.cpp" />
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<Unit filename="registerTypes/TypesClientPacks2.cpp" />
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<Unit filename="registerTypes/TypesLobbyPacks.cpp" />
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<Unit filename="registerTypes/TypesMapObjects1.cpp" />
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<Unit filename="registerTypes/TypesMapObjects2.cpp" />
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<Unit filename="registerTypes/TypesMapObjects3.cpp" />
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<Unit filename="registerTypes/TypesServerPacks.cpp" />
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<Unit filename="rmg/CMapGenOptions.cpp" />
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<Unit filename="rmg/CMapGenOptions.h" />
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<Unit filename="rmg/CMapGenerator.cpp" />
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<Unit filename="rmg/CMapGenerator.h" />
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<Unit filename="rmg/CRmgTemplate.cpp" />
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<Unit filename="rmg/CRmgTemplate.h" />
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<Unit filename="rmg/CRmgTemplateStorage.cpp" />
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<Unit filename="rmg/CRmgTemplateStorage.h" />
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<Unit filename="rmg/CRmgTemplateZone.cpp" />
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<Unit filename="rmg/CRmgTemplateZone.h" />
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<Unit filename="rmg/CZoneGraphGenerator.cpp" />
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<Unit filename="rmg/CZoneGraphGenerator.h" />
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<Unit filename="rmg/CZonePlacer.cpp" />
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<Unit filename="rmg/CZonePlacer.h" />
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<Unit filename="serializer/BinaryDeserializer.cpp" />
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<Unit filename="serializer/BinaryDeserializer.h" />
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<Unit filename="serializer/BinarySerializer.cpp" />
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<Unit filename="serializer/BinarySerializer.h" />
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<Unit filename="serializer/CLoadIntegrityValidator.cpp" />
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<Unit filename="serializer/CLoadIntegrityValidator.h" />
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<Unit filename="serializer/CMemorySerializer.cpp" />
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<Unit filename="serializer/CMemorySerializer.h" />
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<Unit filename="serializer/CSerializer.cpp" />
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<Unit filename="serializer/CSerializer.h" />
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<Unit filename="serializer/CTypeList.cpp" />
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<Unit filename="serializer/CTypeList.h" />
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<Unit filename="serializer/Connection.cpp" />
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<Unit filename="serializer/Connection.h" />
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<Unit filename="serializer/JsonDeserializer.cpp" />
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<Unit filename="serializer/JsonDeserializer.h" />
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<Unit filename="serializer/JsonSerializeFormat.cpp" />
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<Unit filename="serializer/JsonSerializeFormat.h" />
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<Unit filename="serializer/JsonSerializer.cpp" />
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<Unit filename="serializer/JsonSerializer.h" />
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<Unit filename="serializer/JsonTreeSerializer.h" />
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<Unit filename="spells/AbilityCaster.cpp" />
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<Unit filename="spells/AbilityCaster.h" />
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<Unit filename="spells/AdventureSpellMechanics.cpp" />
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<Unit filename="spells/AdventureSpellMechanics.h" />
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<Unit filename="spells/BattleSpellMechanics.cpp" />
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<Unit filename="spells/BattleSpellMechanics.h" />
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<Unit filename="spells/BonusCaster.cpp" />
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<Unit filename="spells/BonusCaster.h" />
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<Unit filename="spells/CSpellHandler.cpp" />
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<Unit filename="spells/CSpellHandler.h" />
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<Unit filename="spells/ISpellMechanics.cpp" />
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|
<Unit filename="spells/ISpellMechanics.h" />
|
|
<Unit filename="spells/Magic.h" />
|
|
<Unit filename="spells/Problem.cpp" />
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|
<Unit filename="spells/Problem.h" />
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|
<Unit filename="spells/ProxyCaster.cpp" />
|
|
<Unit filename="spells/ProxyCaster.h" />
|
|
<Unit filename="spells/TargetCondition.cpp" />
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|
<Unit filename="spells/TargetCondition.h" />
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|
<Unit filename="spells/ViewSpellInt.cpp" />
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|
<Unit filename="spells/ViewSpellInt.h" />
|
|
<Unit filename="spells/effects/Catapult.cpp" />
|
|
<Unit filename="spells/effects/Catapult.h" />
|
|
<Unit filename="spells/effects/Clone.cpp" />
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|
<Unit filename="spells/effects/Clone.h" />
|
|
<Unit filename="spells/effects/Damage.cpp" />
|
|
<Unit filename="spells/effects/Damage.h" />
|
|
<Unit filename="spells/effects/Dispel.cpp" />
|
|
<Unit filename="spells/effects/Dispel.h" />
|
|
<Unit filename="spells/effects/Effect.cpp" />
|
|
<Unit filename="spells/effects/Effect.h" />
|
|
<Unit filename="spells/effects/Effects.cpp" />
|
|
<Unit filename="spells/effects/Effects.h" />
|
|
<Unit filename="spells/effects/EffectsFwd.h" />
|
|
<Unit filename="spells/effects/Heal.cpp" />
|
|
<Unit filename="spells/effects/Heal.h" />
|
|
<Unit filename="spells/effects/LocationEffect.cpp" />
|
|
<Unit filename="spells/effects/LocationEffect.h" />
|
|
<Unit filename="spells/effects/Obstacle.cpp" />
|
|
<Unit filename="spells/effects/Obstacle.h" />
|
|
<Unit filename="spells/effects/Registry.cpp" />
|
|
<Unit filename="spells/effects/Registry.h" />
|
|
<Unit filename="spells/effects/RemoveObstacle.cpp" />
|
|
<Unit filename="spells/effects/RemoveObstacle.h" />
|
|
<Unit filename="spells/effects/Sacrifice.cpp" />
|
|
<Unit filename="spells/effects/Sacrifice.h" />
|
|
<Unit filename="spells/effects/Summon.cpp" />
|
|
<Unit filename="spells/effects/Summon.h" />
|
|
<Unit filename="spells/effects/Teleport.cpp" />
|
|
<Unit filename="spells/effects/Teleport.h" />
|
|
<Unit filename="spells/effects/Timed.cpp" />
|
|
<Unit filename="spells/effects/Timed.h" />
|
|
<Unit filename="spells/effects/UnitEffect.cpp" />
|
|
<Unit filename="spells/effects/UnitEffect.h" />
|
|
<Unit filename="vcmi_endian.h" />
|
|
<Unit filename="vstd/StringUtils.cpp" />
|
|
<Extensions>
|
|
<code_completion />
|
|
<envvars />
|
|
<debugger />
|
|
<lib_finder disable_auto="1" />
|
|
</Extensions>
|
|
</Project>
|
|
</CodeBlocks_project_file>
|