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vcmi/test/MapComparer.h
AlexVinS a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00

78 lines
2.1 KiB
C++

/*
* MapComparer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/ScopeGuard.h"
#include "../lib/JsonNode.h"
namespace vstd
{
template<typename Func>
class ScopeGuard;
}
class CMap;
class CGObjectInstance;
struct MapComparer
{
const CMap * actual;
const CMap * expected;
void compareHeader();
void compareOptions();
void compareObject(const CGObjectInstance * actual, const CGObjectInstance * expected);
void compareObjects();
void compareTerrain();
void compare();
void operator() (const std::unique_ptr<CMap>& actual, const std::unique_ptr<CMap>& expected);
};
struct JsonMapComparer
{
typedef std::function<void(void)> TScopeGuard;
bool strict;
std::list<std::string> namePath;
JsonMapComparer();
vstd::ScopeGuard<TScopeGuard> pushName(const std::string & name);
std::string buildMessage(const std::string & message);
void addError(const std::string & message);
void addWarning(const std::string & message);
bool isEmpty(const JsonNode & value);
void check(const bool condition, const std::string & message);
void checkExcessStructField(const JsonNode & actualValue, const std::string & name, const JsonMap & expected);
void checkStructField(const JsonMap & actual, const std::string & name, const JsonNode & expectedValue);
void checkEqualInteger(const si64 actual, const si64 expected);
void checkEqualFloat(const double actual, const double expected);
void checkEqualString(const std::string & actual, const std::string & expected);
void checkEqualJson(const JsonNode & actual, const JsonNode & expected);
void checkEqualJson(const JsonMap & actual, const JsonMap & expected);
void checkEqualJson(const JsonVector & actual, const JsonVector & expected);
void compareHeader(const JsonNode & actual, const JsonNode & expected);
void compareObjects(const JsonNode & actual, const JsonNode & expected);
void compareTerrain(const std::string & levelName, const JsonNode & actual, const JsonNode & expected);
};