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111 lines
3.7 KiB
C++
111 lines
3.7 KiB
C++
#pragma once
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/*
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* CGeneralTextHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CInputStream;
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/// Parser for any text files from H3
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class CLegacyConfigParser
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{
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std::unique_ptr<char[]> data;
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char * curr;
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char * end;
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void init(const std::unique_ptr<CInputStream> & input);
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/// extracts part of quoted string.
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std::string extractQuotedPart();
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/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
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std::string extractQuotedString();
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/// extracts non-quoted string
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std::string extractNormalString();
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public:
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/// read one entry from current line. Return ""/0 if end of line reached
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std::string readString();
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float readNumber();
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/// returns true if next entry is empty
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bool isNextEntryEmpty();
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/// end current line
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bool endLine();
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CLegacyConfigParser(std::string URI);
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CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
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};
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class DLL_LINKAGE CGeneralTextHandler //Handles general texts
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{
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public:
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class HeroTexts
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{
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public:
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std::string bonusName, shortBonus, longBonus; //for special abilities
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std::string biography; //biography, of course
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};
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std::vector<HeroTexts> hTxts;
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std::vector<std::string> allTexts;
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std::vector<std::string> arraytxt;
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std::vector<std::string> primarySkillNames;
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std::vector<std::string> jktexts;
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std::vector<std::string> heroscrn;
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std::vector<std::string> overview;//text for Kingdom Overview window
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std::vector<std::string> colors; //names of player colors ("red",...)
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std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
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std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
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//towns
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std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
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std::vector<std::string> tavernInfo;
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std::vector<std::pair<std::string,std::string> > zelp;
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std::vector<std::string> lossCondtions;
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std::vector<std::string> victoryConditions;
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//objects
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std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
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std::vector<std::string> creGens; //names of creatures' generators
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std::vector<std::string> creGens4; //names of multiple creatures' generators
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std::vector<std::string> advobtxt;
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std::vector<std::string> xtrainfo;
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std::vector<std::string> restypes; //names of resources
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std::vector<std::string> terrainNames;
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std::vector<std::string> randsign;
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std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
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std::vector<std::string> seerEmpty;
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
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//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
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std::vector<std::string> seerNames;
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std::vector<std::string> tentColors;
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std::vector<std::string> threat; //power rating for neutral stacks
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//sec skills
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std::vector <std::string> skillName;
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std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
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std::vector<std::string> levels;
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std::vector<std::string> zcrexp; //more or less useful content of that file
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//campaigns
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std::vector <std::string> campaignMapNames;
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std::vector < std::vector <std::string> > campaignRegionNames;
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std::string getTitle(const std::string & text);
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std::string getDescr(const std::string & text);
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void load();
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CGeneralTextHandler();
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};
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